It's caused by speed loss when the arrow fly over a certain distance.
Aye, i was assuming that, but wasn't sure if other numbers are playing a role as well.
It's caused by speed loss when the arrow fly over a certain distance.
Maybe horse archers will miss some shots, but forest bandits for example will not miss that often, and they are just supposed to be some low level bandits with bows.
Battania Archers will destroy anything.
Thanks cap. The point being is that you as player have no input there. If aiming reticle would be swaying, you could still lose an arrow at right time, but instead it's just a "shotgun" with a change of spread depending on speed.No. On horseback the speed measures how accurate they are.
And some have no clue what they are talking about because they never played as HA army and won against 2-3 times larger armies with barely any losses.Most people here are f1 + f3 player and they unit die by their archer and cry and post PLS NERF ARCHER. pftt git gud
Bushwackers have something like 40, there are just a couple of forest bandits in forest bandits parties. The fact Is that lower skill just means worse Gear: accuracy Is always 100% at maximum now range.Forest bandits have 150 Bow skill, they are actually one of the better archers in the game.
Bushwackers have something like 40, there are just a couple of forest bandits in forest bandits parties. The fact Is that lower skill just means worse Gear: accuracy Is always 100% at maximum now range.
They solved the matter for looters by lowering Stones accuracy...It means modded looters with 300 throwing has similar accuracy of looters with 40 throwing.
Right now AI accuracy doesn't work much but It Is simulated by Gear requirement and player accuracy at low levels Is too high.
Most people here are f1 + f3 player and they unit die by their archer and cry and post PLS NERF ARCHER. pftt git gud
Solved? Looters still hit you damn well even when you're riding on horseback. And the stones still do too much damage to armored targets.
Solved? Looters still hit you damn well even when you're riding on horseback. And the stones still do too much damage to armored targets.
Seriously, Looters are ridiculous. I'm sick of the LASER GUIDED rock throws from Looters who can hit me at long range while I'm moving full speed on my horse at an oblique angle 3 out of 4 times, let alone anything more dangerous from other enemies.
And yeah, if others are even close to that good with javelins and bows it's terrifying. Especially given the AI's predisposition to target the PC instead of other troops on the field.
Right? Starting character fighting 5 looters feels like playing Pendor against 5 Noldor!Yeah the AI definitely has ballistics researched ^^
Have you ever shot a real bow dude? i'm not talking a compound bow eitherDo you understand that irl mongol archers skill were ranked by their ability to shoot from full gallop and split the arrow in two on a stationary blade?
Do you understand that irl saracen archer was required that they could shoot 3 arrows within 1.5 seconds?
Doubt...Do you understand that irl mongol archers skill were ranked by their ability to shoot from full gallop and split the arrow in two on a stationary blade?
Do you understand that irl saracen archer was required that they could shoot 3 arrows within 1.5 seconds?
Do you mean that they do very little damage against plate armor? Which doesnt exist in the game. Mongol warbow could kill armored target upto 400m.I think we need to separate realism and good gameplay. In reality arrows do very little against full armour (see Tod's Workshop, ARROWS vs ARMOUR - Medieval Myth Busting on YouTube).
Of course just having arrows bounce off fully armoured soldiers until you get a lucky critical hit isn't a fun gameplay mechanic, so you'd make something like a headshot be a consistent critical hit. I think body shots do too much damage on armoured targets in general.
And the accuracy/speed seems way too good at low levels. I recognise that having arrows fly all over the shop with huge bloom would be rather annoying, so I think you should be able to be accurate but only by sacrificing a lot of speed - so much slower animations/reloading and where you're also having to take seconds for the reticle to reduce with a short window before it gets bigger again. So you're really working for that accurate shot. I've seen way too many 18 skill archers streaming where there's no discernable difference. In a game where so much emphasis is placed on earning everything, archery seems rather like something imported from an Elder Scrolls game only they took out most of the damage scaling.