In the patch notes of 1.2.4 there was the following change to head and neck damage from thrust attacks:
I am probably exaggerating in my mind, but it feels like head and neck hits dealt between 4-10x the damage compared to body shots when heavily armored. If the damage multiplier was reduced, it would help the player and heavily armored troops (mostly infantry units) survive much better against the currently archer-dominated "meta" (I'm only suggesting this change for singleplayer because I don't play MP and therefore have no idea if this change would be good or not).
The decreased damage output from the player, which would therefore result in decreased exp gain. This can be balanced out by picking the lvl 25 archery perk that increases headshot damage, so there would little downside for the player character and companions.
What is the forum's opinion on such a change for singleplayer?
- Reduced the Head and Neck pierce damage multiplier from 2.0 to 1.5 for all melee thrust attacks.
I am probably exaggerating in my mind, but it feels like head and neck hits dealt between 4-10x the damage compared to body shots when heavily armored. If the damage multiplier was reduced, it would help the player and heavily armored troops (mostly infantry units) survive much better against the currently archer-dominated "meta" (I'm only suggesting this change for singleplayer because I don't play MP and therefore have no idea if this change would be good or not).
The decreased damage output from the player, which would therefore result in decreased exp gain. This can be balanced out by picking the lvl 25 archery perk that increases headshot damage, so there would little downside for the player character and companions.
What is the forum's opinion on such a change for singleplayer?