Bows are WAY too accurate.

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Right, but imo Pendor is actually ok, because at least the troops that are like that are high level troops. Looters (that in Pendor have bows) are laughable as soon as you get devent armor, Ravenstern Archers are okish against lower level troops but not really much to write home about, and Ravenstern Rangers are devastating. This imo is fine. I do expect Fiann troops, Palatine Guards and such to be terrors with a bow.

What I think needs to be fixed is low level troops being as effective when it comes to offensive power. A line of tier 2 archers shouldn't be as strong as it is now, and their shots should tickle a knight in full armor even if they hit.

I think the problem is that accuracy is nowhere linked to bow skill. Bow skill just let You use better bows. Perks fix accuracy a bit but since start with 0 skill You can easily headshot anybody as long as you aim correctly. Right now with 90 in bow I take half of siege defenders myself.
AI has perfect accuracy so even low lvl bowmen are like ****in rifles.
They have lower DMG but it doesn't change a thing when all archers are shooting at same target. Even if one arrow gives 10 DMG they easily hit you with 20 arrows if there's enough of them.

Maybe some change in choosing target would help a bit but still accuracy should be linked to bow lvl.
 
Agreed there should be way more scaling for units, and accuracy should be depending much more on the bow skill of characters/units.
 
I don't think bows are too accurate, it's just that skills have too little effect on how combat works. I was just about as accurate with my bow skill of 20 as i am with 110.

Yeah I agree though as a person who likes to use a bow, it is kind of nice to be able to hit things early on rather than half to struggle with it for half the game before you get your skills up to around 150 or so.

Also as another person said, there seems to be a real problem with the skill gain as well. I mean I don't really notice much difference at 200 skill than I did when he was at 100 skill and high tier troops don't really feel much more powerful than low tier troops. It just seems that going up 20-30 points in skill should actually be noticeable and high tier troops should just be able to demolish low tier.
 
I agree, bows are working strange. They're too accurate (around 100% accuracy with 20 skill) and they kinda deal too much and too little damage at the same time. I don't know, they're strange.
 
Bows have no dispersion if you are standing still, at any distance, you can reliable keep hitting people at 150+ meters away shot after shot.
The other issue is that high end bows have piercing damage in a range of 100, which is way above any melee weapon. In warband, the best bow was at median. In Bannerlord the best bow is beaten only by javelins and couched lance.
 
The end result is that bows are really boring, the skill gap is extremely low. On horse back they are just random, on foot they are precise to a point of just yawning. You don't get exited when you get a headshot, you get annoyed when you don't get one. And this is after just 10-12 hours playing as HA.
 
The end result is that bows are really boring, the skill gap is extremely low. On horse back they are just random, on foot they are precise to a point of just yawning. You don't get exited when you get a headshot, you get annoyed when you don't get one. And this is after just 10-12 hours playing as HA.

No. On horseback the speed measures how accurate they are.
 
When I go into a tournament and am given a bow and I have 0 skill points in bow and I can pull off 2 head shots in a row from half way across the field there is something wrong with that. If I had 120 in bow I could understand it but not with 0. The only shots I should be able to hit are point blank.
 
In Kingdom Come: Deliverance there was no reticle. Ever. In that game practice mattered.
Yeah, but Archery in KC: D was portrayed really bad. You had no way of aiming, you head to guess the middle of the screen. If you ever shot a bow in your life, you know that is not how it works.

I think the problem is that accuracy is nowhere linked to bow skill.
I'm under the same impression.
 
Bows in battle have only one weakness that I experienced. Shielded infantry in shieldwall. They are bad against shields.
Yesterday I had an equally matched battle with NE. I took position on a hill with bowmen behind infantry and AI decided to approach in shieldwall. My bowmen took down only 10 of them before they reached infantry. Unfortunately I had not enough cav to block enemy cav so AI flanked me with cav and took down my archers.
Which was amazing. Yep loosing evenly matched battle in Bannerlord is amazing and it shouldn't be (it should be standard if You make a tactical mistake). Same situation never happened when I had crossbowman instead of archers.
 
Hopefully you get multiplayer bows then.

While i agree that the skillpoints should matter a little more in some way, the difference between a crappy 80-accuracy bow and a 90ish nordic shortbow is very well noticeable if not only riding in front of looters and shoot them in the face at almost-point-blank distance.
Then all bows feel equal ofc.

(Can't say anything about multiplayer, not playing it.)
 
Hopefully you get multiplayer bows then.

While i agree that the skillpoints should matter a little more in some way, the difference between a crappy 80-accuracy bow and a 90ish nordic shortbow is very well noticeable if not only riding in front of looters and shoot them in the face at almost-point-blank distance.
Then all bows feel equal ofc.

(Can't say anything about multiplayer, not playing it.)
The difference in bows should not be accuracy, but (in my opinion at least) in damage and arrow drop. The weaker bows should make less damage against amour and the arrows should not be able to travel as long.
 
The difference in bows should not be accuracy, but (in my opinion at least) in damage and arrow drop. The weaker bows should make less damage against amour and the arrows should not be able to travel as long.

They have distance difference. Hunting bow has a lot lower range than noble bow. Accuracy is linked to the bow itself but not archer skills.
 
The difference in bows should not be accuracy, but (in my opinion at least) in damage and arrow drop. The weaker bows should make less damage against amour and the arrows should not be able to travel as long.

Exactly. The accuracy should be up to the user and the rest about the bow itself.
 
Exactly. The accuracy should be up to the user and the rest about the bow itself.
Iirc all bows in Warband had the same accuracy but differed only in damage and the distance they could shoot accurately, oh and some couldn't be used from on horseback.
 
Iirc all bows in Warband had the same accuracy but differed only in damage and the distance they could shoot accurately, oh and some couldn't be used from on horseback.

If i remember right they had some small variation but very little. Could've been mods though. But that's how it's supposed to be from a gameplay perspective.
 
The difference in bows should not be accuracy, but (in my opinion at least) in damage and arrow drop. The weaker bows should make less damage against amour and the arrows should not be able to travel as long.

I realized that there is some kind of damage difference.
Didn't checked the files but shot alot.
From a real far distance i need 3-4 hits on an enemy i can kill with 2 from close range / almost point blank.
Not sure if this is bound to the shot speed and distance.

Also not sure if skill or strength or anything from the playerside is affecting damage.
 
Iirc all bows in Warband had the same accuracy but differed only in damage and the distance they could shoot accurately, oh and some couldn't be used from on horseback.

That also wasn't best approach cause depending on how well the bow is made it should differ in accuracy. It should be a combination of skill and quality of bow and arrows. Right now it's based on bow quality only.

I realized that there is some kind of damage difference.
Didn't checked the files but shot alot.
From a real far distance i need 3-4 hits on an enemy i can kill with 2 from close range / almost point blank.
Not sure if this is bound to the shot speed and distance.

Also not sure if skill or strength or anything from the playerside is affecting damage.

It's caused by speed loss when the arrow fly over a certain distance.
 
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