Bows are WAY too accurate.

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Do you mean that they do very little damage against plate armor? Which doesnt exist in the game.
It is exist. Almost all helmets made out of plates, lamellar made of plates, coat of plates. Ful plate does not exist, yes. Any way bows do too much damage, triple damage of spears. Why is that? Accurasy is ok, but damage is ridiculos. Just reduce damage by three and it be ok. Spear leave huge bleeding hole in you. Arrow leaves small, closed wound and somehow its two, three times damage of spear. Even ****ty bows do more damage than spear, why is that so?
 
It is exist. Almost all helmets made out of plates, lamellar made of plates, coat of plates. Ful plate does not exist, yes. Any way bows do too much damage, triple damage of spears. Why is that? Accurasy is ok, but damage is ridiculos. Just reduce damage by three and it be ok. Spear leave huge bleeding hole in you. Arrow leaves small, closed wound and somehow its two, three times damage of spear. Even ****ty bows do more damage than spear, why is that so?
Arrows from mongol bow could penetrate earlier plates from not so high quality steel, also lamellar and and coats of plates due to not being a full plate are very much easier to penetrate by arrows. Also If you are shot by high pound warbow from any origin and it hits you in the head but lets say your helmet stops the arrow it would most likely heavily dent the helmet and knock you out with a possibility of internal bleeding.

If you have problem with ingame troops I would suggest to come up with tactic to counter your problem.
 
Also If you are shot by high pound warbow from any origin and it hits you in the head but lets say your helmet stops the arrow it would most likely heavily dent the helmet and knock you out with a possibility of internal bleeding.
Its would not cos mass is to low. And farther you are, lower the energy. Bow in COMPARSION to other weapons do too much damage. Sword hitting helmet have more kinetic energy, spear or mace too. Why damage from bow 2-3 times of them? And no bow exept modern, with modern arrows, can penetrate iron plate, i smell bul****.
 
Its would not cos mass is to low. And farther you are, lower the energy. Bow in COMPARSION to other weapons do too much damage. Sword hitting helmet have more kinetic energy, spear or mace too. Why damage from bow 2-3 times of them? And no bow exept modern, with modern arrows, can penetrate iron plate, i smell bul****.
You do understand that lammllar and coats of plates consist of small numerous and fairly thin metal plates? And war arrows have mass and are desinged to penetrate and what they do to such armors is that they either bent the plates, slip trough a forced gap or outright penetrate.
If you think that lamellar and coat of plates are impervious to arrow damage why would you even use full plate then? Since lamellar and coat of plates are very much cheaper and lighter? Also the test you refer to is made on a late medieval 1500 century high quality steel armor. You do understand that between eras and locations the quality of steel and iron varies so much?
Also I would say that sword hitting a helmet has way LESS kinetic energy than an arrow shot from warbow, sword doesnt have the mass and it was desingend to pierce or cut.
 
Warband bows all had 99 accuracy, but proficiency had a much much bigger effect. At 30 proficiency, the reticle was huge and maybe 1 out 10 shots would fly straight. You had to get to around 150 before most of your shots went where you aimed them and you'd still have a lot of shots fly wild. Also, the missile speeds were a lot lower for all bows, in the 50-60 range, so you really had to arc your shots to hit anything at a distance. And the shot speed increased with proficiency, so that further separated the elite archers from the scrubs. Bannerlord bows are more in the 70-90 missile speed range but don't get affected by bow skill, so arrows shoot a lot straighter and farther for everyone, not just the elites. When you add in the improvement to the AI that makes them all much better at hitting moving targets, the overall effect is that there's just not a big difference between low tier and high tier archers. They all shoot accurately at any level.
 
It is exist. Almost all helmets made out of plates, lamellar made of plates, coat of plates. Ful plate does not exist, yes. Any way bows do too much damage, triple damage of spears. Why is that? Accurasy is ok, but damage is ridiculos. Just reduce damage by three and it be ok. Spear leave huge bleeding hole in you. Arrow leaves small, closed wound and somehow its two, three times damage of spear. Even ****ty bows do more damage than spear, why is that so?

Which spears are you using?
When charging, I see 200+ on a top tier spear, and I am still under 50 skill on one handed.
The bows seem to be fine when damage is to the body, but the headshots... man. I guess it makes sense, the helmets are full faced, so an arrow to the face/neck is a kill 90% of the time.
 
Which spears are you using?
When charging, I see 200+ on a top tier spear, and I am still under 50 skill on one handed.
The bows seem to be fine when damage is to the body, but the headshots... man. I guess it makes sense, the helmets are full faced, so an arrow to the face/neck is a kill 90% of the time.
Ive never hit 200 unless I couched, most I ever hit was like 160 on a headshot. I dont typically go for the weak units though as I let my men take care of them for xp
 
To return to the topic: Im not going to say anything about the curve how bow skill affects accuracy etc. (remember there are skill traits that improve stuff)
But the accuracy is fine on the medium high end of skill spectrum.
As I earlier stated mongol archers could spilt arrow on a stationary blade while galloping on horseback.
Also what comes to the range and accuracy of better bows there are multiple historical records of mongols shooting targets upto 500m.
 
You do understand that lammllar and coats of plates consist of small numerous and fairly thin metal plates? And war arrows have mass and are desinged to penetrate and what they do to such armors is that they either bent the plates, slip trough a forced gap or outright penetrate.

Also I would say that sword hitting a helmet has way LESS kinetic energy than an arrow shot from warbow, sword doesnt have the mass and it was desingend to pierce or cut.
Yes they do slip and penetrate, i dont say they shall not do damage. Its their damage OUT OF LINE. Just reduce it to warband level, it was from 21 to 50 if im not mistaken. And no, Arrow have far less kinetic energy. 200 gramm arrow times 75m/s gives 15 N. Sword 1,5 kg times 20 m/s gives 30 N. There two weapons with OUT OF LINE damage, bows and glave swing. These things should be brought in line.
 
Which spears are you using?
When charging, I see 200+ on a top tier spear, and I am still under 50 skill on one handed.
The bows seem to be fine when damage is to the body, but the headshots... man. I guess it makes sense, the helmets are full faced, so an arrow to the face/neck is a kill 90% of the time.
Im speaking of base damage wich is around 35 on spears.
 
Yes they do slip and penetrate, i dont say they shall not do damage. Its their damage OUT OF LINE. Just reduce it to warband level, it was from 21 to 50 if im not mistaken. And no, Arrow have far less kinetic energy. 200 gramm arrow times 75m/s gives 15 N. Sword 1,5 kg times 20 m/s gives 30 N. There two weapons with OUT OF LINE damage, bows and glave swing. These things should be brought in line.
Tbh not by much. Also slice from sword is blocked by lamellar way better than pierce so that is why it does less damage on heavy armor, ingame many times on many occasions trust from sword deals way more damage than cut to the head so comparing to that is really bad.
 
Yes they do slip and penetrate, i dont say they shall not do damage. Its their damage OUT OF LINE. Just reduce it to warband level, it was from 21 to 50 if im not mistaken. And no, Arrow have far less kinetic energy. 200 gramm arrow times 75m/s gives 15 N. Sword 1,5 kg times 20 m/s gives 30 N. There two weapons with OUT OF LINE damage, bows and glave swing. These things should be brought in line.
Also to add on this its more like some of the armors are way underperforming than the bows overperforming. There has been lot talk about the armor performance.
 
Bows are overperforming quite alot, it needs to be tied more to skill and less to the base damage/accuracy of the bow itself. Once you hit 30 archery you can pickup a steppe recurve and nail people with near pinpoint accuracy from 200 meters away. 30 skill.... out of 300.
 
Bows are overperforming quite alot, it needs to be tied more to skill and less to the base damage/accuracy of the bow itself. Once you hit 30 archery you can pickup a steppe recurve and nail people with near pinpoint accuracy from 200 meters away. 30 skill.... out of 300.
lol you said it yourself, the problem being the how the skill affects the bow and not the bow.
 
lol you said it yourself, the problem being the how the skill affects the bow and not the bow.
Dont get me wrong the bow damage could be brought down some as well, it takes a sword/axe about 2-3 hits to kill me opposed to a 1-2 arrows that can hit you even if you have your shield raised.
 
Dont get me wrong the bow damage could be brought down some as well, it takes a sword/axe about 2-3 hits to kill me opposed to a 1-2 arrows that can hit you even if you have your shield raised.
Yes arrows can still hit and pierce the gaps even when you have full plate. If you havent noticed the shields are no longer arrow magnets like in warband.
And I say this again read carefully: the armor such as lamellar and coat of plates are way efficient at protecting the target from sword and axe hits which slice. My character has low onehanded and still easily 2 hits every armor opponent by 2 thrusts from sword which pierces.

Also I have never one hit enemy with bow or crossbow at any range if the enemy has semi decent armor and I dont hit them in the NECK OR HEAD. If you havent noticed if nothing is covering the neck there is no armor there.
 
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