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Worldmap scene matches with maps scene

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PeasantOP

Recruit
Fighting in an open area is fighting in an open area

Explanation:

I am a Sturgian lord fighting against vlandia between Caleus village and Nevyansk Castle, why is the scene populated with trees even though its an open area. Or even has or have many hills, swap, etc...

When anyone fights near Nevyansk Castle, it would be nice to see it from afar.
 

Akka

Sergeant at Arms
Welcome to the logical consequences of the completely idiotic decision to not have procedurally-generated maps and having to fall back on using a limited number of handcrafted ones instead.
 

PeasantOP

Recruit
Depends on how detailed they plan to give the maps, it may even have more maps than the once we have now. It adds more strategy on where to fight/ last stand.

and lol we don't need procedurally-generated maps, handcrafted maps are way better. If it is procedurally-generated and randomized maps, it can be exploited if you dont like your position, you can just retreat and start the battle again reloading a different scene
 
and lol we don't need procedurally-generated maps, handcrafted maps are way better. If it is procedurally-generated and randomized maps, it can be exploited if you dont like your position, you can just retreat and start the battle again reloading a different scene
That isnt strictly an exploit, it would make sense to retreat if you are in a bad position, e.g. to plains from woods, to make full use of army composition (e.g. cavalry).

You can have locked seeds for procedural systems, too. Each point on the map can have a fixed seed attached to it (so think of the world map like a giant grid) so that yes the maps are procedural - but they always generate the same way each time in that same spot, so reloading a battle doesn't give you radically different landscape.

Either way it doesnt look like it's ever going to happen, so I imagine the next likely thing is, one day we will see a modpack released with like 200+ rural/countryside/mountainous/forest maps all geo-locked to various points on the world map after someone comes up with a macro for converting heightmaps into terrain + randomly placing vegetation via the mod tools.
 

PeasantOP

Recruit
That isnt strictly an exploit, it would make sense to retreat if you are in a bad position, e.g. to plains from woods, to make full use of army composition (e.g. cavalry).

You can have locked seeds for procedural systems, too. Each point on the map can have a fixed seed attached to it (so think of the world map like a giant grid) so that yes the maps are procedural - but they always generate the same way each time in that same spot, so reloading a battle doesn't give you radically different landscape.

Either way it doesnt look like it's ever going to happen, so I imagine the next likely thing is, one day we will see a modpack released with like 200+ rural/countryside/mountainous/forest maps all geo-locked to various points on the world map after someone comes up with a macro for converting heightmaps into terrain + randomly placing vegetation via the mod tools.
okay its not an exploit but Im not following you on seeds and different landscape(dont get it). from what I can understand is that the maps are finished and has codes/seed, the code will be used on different part of the map depending on region?
 

Apocal

Grandmaster Knight
and lol we don't need procedurally-generated maps, handcrafted maps are way better. If it is procedurally-generated and randomized maps, it can be exploited if you dont like your position, you can just retreat and start the battle again reloading a different scene

You can do that with maps currently.
 
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