

In a mod created by @Bloc we have the following effect:What would defaming do? Reduce influence? I think most of this could be done in the form of issue quests.
Yes. You can find the latest changes here@Duh_TaleWorlds Do you know if the Battle and siege Ai is being actively worked on?
Battles & Sieges
- Changed the difficulty setting which reduces damage to allies to now only affect the player's own party. Friendly agents outside of the player party will no longer receive a damage reduction.
- Improved AI target selection while using the mangonel.
- Fixed an issue that caused the AI to require a second charge order for it to attack and further progress into the enemy town/castle after ladders were raised or the gate broken.
- Added a scene feature that allows scene designers to override default reference positions to solve instances where the defending AI has trouble determining the enemy’s offensive approach directions due to the scene being too skewed in terms of certain reference points.
- Removed formation-related speed limits from troops when a battle ends so that they can chase fleeing enemies.
- Fixed a bug that caused parties with 0 troops to appear after losing a battle as an army.
- Fixed a bug that caused militia to have a different faction than the settlement, preventing it from joining sieges.
I'm personally not that familiar with this topic, but it will likely see further work as part of the crafting review. Also if you have any particular inconsistencies to point out, it would be good if you could create a topic and @SadShogun or share them / it in the topic he opened.I also need to ask, when will we have a rebalancing of the cost and benefit of all items, correcting inconsistencies and exorbitant prices?

I think defamation could work as a mechanic that not only reduces influence, but reduces a lord's relations with notables, or causing a lord's subjects to doubt him. Basically like a 4th grader spreading rumors about someone and causing everyone to distance themselves from that person or even bully them.What would defaming do? Reduce influence? I think most of this could be done in the form of issue quests.


I know you were asking Duh, but your question is pretty much answered here:@Duh_TaleWorlds Is the big problem in siege battle investigated where the soldiers dont climb the ladders or siege towers?
Someone already asked the question.Yes. You can find the latest changes here
I'm personally not that familiar with this topic, but it will likely see further work as part of the crafting review. Also if you have any particular inconsistencies to point out, it would be good if you could create a topic and @SadShogun or share them / it in the topic he opened.
Just a follow-up that we're aware of this issue and that we're working on improving it.@CannonBoe provided a video below (thank you), I think that's sufficient. The comments below that reddit post do lead to another post which explains that this might be due to it being nighttime. I'll inquire about this tomorrow. In either case, I can see why one would consider this bugged behaviour, especially if the attacking archers can shoot while the defenders just stand there.
We'll be looking into this as well, thank you.The first 0 - 1:10 is me riding around a circle formation that has maybe 1 or 2 crossbowmen shooting while the other 98 stand there.
Jump to 2:05 and you'll see that even when my infantry are standing right in front of them they don't shoot en masse.
Figured as much.This is something on the backlog. Just more urgent things in front of it.
Awesome, thanks!Just a follow-up that we're aware of this issue and that we're working on improving it.
We'll be looking into this as well, thank you.
Will the death rate also be lowered, or will ageing for kids be sped up?There is an open ticket for it. I suspect it will be part of either 1.6.1 or 1.6.2. Of course, the only true and reliable answer is SoonTM.
Death rate will apparently go down to:Will the death rate also be lowered, or will ageing for kids be sped up?
Once this goes live across all battles, I foresee a great decline in the amount of lords available to fight the wars.
(subject to change of course)To provide some additional details, the initial auto battle death rate will likely result in 1-2 AI deaths / year across Calradia.

+1Death rate will apparently go down to:
(subject to change of course)

Not currently, no.
Is any diplomacy other than war/peace planned?Not currently, no.

i hope so im hoping for alliances and stuff but i guess they dont plan to do thatIs any diplomacy other than war/peace planned?

How in a game like this are alliances not planned?Not currently, no.
