Talak
Sergeant Knight
I'll be updating my horses for the mod.
To do:
- Replace each native horse with a hi-res version
- Complete stirrups and reins
- Add barding which possibly matches the banner you are given
- Add an animated battle standard with your emblem, if it's possible
- Improve my armour textures
- Replace the tails
- If the skeleton is editable, increase the size of the horses
- Add low polygon versions of each horse for those with less powerful computers
- Add LOD models
The plan is, if it's possible, to be able to buy equipment for your horse which will improve it's statistics. Eg armour to increase armour obviously, maybe horseshoes to increase speed, better bridle/reins to increase manoeverability etc, all of which will make visible changes to your horse. Of course all this depends on whether HardCode likes the ideas or not.
Any suggestions, please let me know.
So, a couple of questions for the scripters (HardCode, fisheye, anyone?):
Is it possible, if I create an armoured and unarmoured version of a horse, for the player's horse to be swapped for an armoured model upon buying a set of horse armour?
Can I add a vertex animated battle standard as an object and have it's position always be equal to the player's horse during battle?
To do:
- Replace each native horse with a hi-res version
- Complete stirrups and reins
- Add barding which possibly matches the banner you are given
- Add an animated battle standard with your emblem, if it's possible
- Improve my armour textures
- Replace the tails
- If the skeleton is editable, increase the size of the horses
- Add low polygon versions of each horse for those with less powerful computers
- Add LOD models
The plan is, if it's possible, to be able to buy equipment for your horse which will improve it's statistics. Eg armour to increase armour obviously, maybe horseshoes to increase speed, better bridle/reins to increase manoeverability etc, all of which will make visible changes to your horse. Of course all this depends on whether HardCode likes the ideas or not.
Any suggestions, please let me know.
So, a couple of questions for the scripters (HardCode, fisheye, anyone?):
Is it possible, if I create an armoured and unarmoured version of a horse, for the player's horse to be swapped for an armoured model upon buying a set of horse armour?
Can I add a vertex animated battle standard as an object and have it's position always be equal to the player's horse during battle?