This. The system needs a lot of work, yes, but it is Early Access, and, well, it's still in development, so I'm confident about it.I actually like the new system. I think some of the XP factors could be broadened so there are more opportunities to learn some of the less common skills, but I love increasing my stats from actually using them. Maybe I just have not reached a high enough level, but at the moment, I really like it.
However, you OP touched my biggest gripes with it:
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Inconsequential choices. (You don't really feel the impact of any choices outside of the minor annoyance of more/less save scumming.)
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Grindy as all hell. (It brings with it the WORST aspect of the Elder Scrolls games. Where you just repeat the same metagame stuff over and over to grind skills.)
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Disjointed stats that do nothing but raise skill caps. (They are just entirely pointless. Either give them a use or remove them.)
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Soft/Hard effective level capping. (You reach a point where you can't level without skillups, but you can't get skillups unless you level.)
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Unclear concepts of what you actually have to do to raise some skills. (Why wasn't someone hired to make proper tool tips?)
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Skill leveling speed imbalance. (Some skills take ages to increase. You actually penalize yourself at creation by assigning points to quick leveling skills.)