This. The system needs a lot of work, yes, but it is Early Access, and, well, it's still in development, so I'm confident about it.I actually like the new system. I think some of the XP factors could be broadened so there are more opportunities to learn some of the less common skills, but I love increasing my stats from actually using them. Maybe I just have not reached a high enough level, but at the moment, I really like it.
However, you OP touched my biggest gripes with it:
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I also feel this, but have no idea how to remedy it. Maybe it's a design flaw.Inconsequential choices. (You don't really feel the impact of any choices outside of the minor annoyance of more/less save scumming.) -
This, it has to go. It's bad enough we will eventually lose our main character (totally fine with it, it's just that grinding someone for 30 in-game years, to then have to redo all of the work from scratch...). Increase XP gain for the player, AI and troops, so we have less recruits might be the way to improve it. So every new character might feel like a new game again, but you have no fear of having to grind it all over again. I know it was thought over the long-run of the game, so it doesn't feel repetitive, but it will. Making it more grindy will not mitigate that fact. My belief is: making it less grindy, makes it more rewarding to lose a character - it's a loss, of course, but not the worst one ever. I will feel pressured to redo the same 15 quests a hundred times each just to level up some stuff with every character, this aches inside. One way would be to add another 200 different quests, which is a LOT of work, and I don't expect something like this anytime soon, so it would be less repetitive, but no less grindy. Too much grind takes away from the fun, and transforms parts of the game into chores. I know different characters might be more fun if we do different roleplays - start with a conqueror, continue with a trader, then a mercenary, than a revolutionary... But it is easier to do this in your head, in theory, than actually do it in-game, especially if you know you'll be spending the next 40 game hours grinding levels.Grindy as all hell. (It brings with it the WORST aspect of the Elder Scrolls games. Where you just repeat the same metagame stuff over and over to grind skills.) -
Unfortunately, this. I was afraid when they said that there would be no 1000 stat man, because stats actually add to your character, but in BL, they only raise the caps instead of adding said skill. It would be awkward having an 80 year old with 99 STR and AGI going Goku on sea raiders and Vlandian knights, but it would be fun. We would feel that that character earned such skill, and their death would be a tragedy and a blow to our power.Disjointed stats that do nothing but raise skill caps. (They are just entirely pointless. Either give them a use or remove them.) -
Not sure about this, but I think I agree there, maybe place much higher caps. Maybe not having 100 in each skill would be fine, since we will have heirs, but I don't like being capped so hard.Soft/Hard effective level capping. (You reach a point where you can't level without skillups, but you can't get skillups unless you level.) -
I sort of feel the same way.Unclear concepts of what you actually have to do to raise some skills. (Why wasn't someone hired to make proper tool tips?) -
Sort of agree there.Skill leveling speed imbalance. (Some skills take ages to increase. You actually penalize yourself at creation by assigning points to quick leveling skills.)






