Which leveling system do you prefer Warband or Bannerlord?

Which has the better leveling system?

  • Warband

  • Bannerlord


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Some of the perks are completely useless in Singleplayer (and really bizarre choices for them), apparently they haven't even activated more than 7 of them lol.

At first sight the leveling system is much more confusing than warbands, honestly I still find it convoluted.
 
Some of the perks are completely useless in Singleplayer (and really bizarre choices for them), apparently they haven't even activated more than 7 of them lol.

At first sight the leveling system is much more confusing than warbands, honestly I still find it convoluted.

Yeah it's a mess, not sue what TW was thinking here? It's just a pain and you can't level any of your companions up; even if you did you could not tell who is a better fighter.
 
You don’t need to level much to be good. Key is to specialise in how you want your character to be, and use companions for other areas such as one for engineering, one for scouting etc.
 
I can't play this without some mod to edit how my companions level up, it's far too slow and just boring. There is no engineer among your companions by the way.
 
The levelling system would be great if they make it 10 or 15 times faster. I like the idea, but the execution is a pure grindfest. The ****ing levelling grind in this game kills my soul.
 
The new leveling system is fine.
It's the epitome of realism: If you want to be good at something, you practice it. (And "realism" is an argument, because maybe some people have more fun with realism)
It makes absolutely no sense that I can be a good engineer or a surgeon by killing 100 enemies. If I want to get good in medicine, I practice medicine.
I am sorry but with Warband's skill system after 50-60 hours your character became a godlike being that somehow was amazing in combat, commanding and training troops, medicine, pathfinding, engineering and trading. This made the game very easy and boring. Now your character will have to specialize in some sectors, and in others you will have to assign companions. This makes the game more challenging.

Also, the new system forces you to make decisions: Should I sell the weapons I looted on the last battle to gain money, or should I smelt them to get better at smithing but earn no money at all?
With the old system I would just sell the weapons without a second thought and at the same time I would get good at smithing by investing skill points. Very OP.

I agree though that it needs major rebalancing (it needs to be a bit faster and leveling companions needs to be fixed).
 
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Personally I can't stand the new system and my biggest hope is for a total rework into the older (better( system. I'm curious to see how many feel the same way.

My biggest issues with the Bannerlord leveling system are:

  • Inconsequential choices. (You don't really feel the impact of any choices outside of the minor annoyance of more/less save scumming.)
  • Grindy as all hell. (It brings with it the WORST aspect of the Elder Scrolls games. Where you just repeat the same metagame stuff over and over to grind skills.)
  • Disjointed stats that do nothing but raise skill caps. (They are just entirely pointless. Either give them a use or remove them.)
  • Companions never level. (They also start with FAR too many combat skills. They simply outclass you entirely.)
  • Soft/Hard effective level capping. (You reach a point where you can't level without skillups, but you can't get skillups unless you level.)
  • The focus system in unintuitive. (Sure you get a modifier on skill increases, but you can just grind more to get those increases, effectively it's just a cap increase.)
  • The fact that skills have arbitrary cap limits to begin with. (See the points above.)
  • Unclear concepts of what you actually have to do to raise some skills. (Why wasn't someone hired to make proper tool tips?)
  • Skill leveling speed imbalance. (Some skills take ages to increase. You actually penalize yourself at creation by assigning points to quick leveling skills.)
In summation I find the entirely system overly complicated, inferior, and more limiting that the system most of us have used for the past 15 years. I think the saying "if it ain't broke don't fix it" applies here in spades. There is a reason you don't need to reinvent the wheel. It works, leave it alone.
 
I actually like the new system. I think some of the XP factors could be broadened so there are more opportunities to learn some of the less common skills, but I love increasing my stats from actually using them. Maybe I just have not reached a high enough level, but at the moment, I really like it.
 
I agree with all the above points.
On my first character I got soft-locked by the skill tree because I put points into engineering, thinking that I could actually use those skills to build things in villages, castles and towns. I had no means to level up anymore because I couldn't get enough skillpoints to get focus points.
It's a pretty badly thought out system. The attributes themselves are pointless and contribute nothing to the game. You can still have 0 skill in 1 handed weapon and use them just as well as a lvl 300, with the exception of the perks. Completely useless.
Exactly same with projectile weapons, you can have zero skill and shoot/throw with perfect accuracy, despite some bows and crossbows being locked behind "requires 20 etc". It has no impact on anything in gameplay other than to cheapen the experience and lengthen the grind for no visible benefit.
 
I agree, this system is an unmitigated disaster. It makes no difference weather my companions level up, I can't tell anyway. TW has effectively ruined the hiring of a Warband into a bland RPG where's skills are unnoticed and pointless.
 
I like Warband's version better. In my opinion, it gives the feeling of a broader sense of control over your character. In Bannerlord, we just get to choose between two perks, and mostly it doesn't feel like a choice at all because of the fact that one of the choices is obviously better than the other.

I'm sure they will improve it in the future. The character sheet feels kinda unfinished for me for the time being.
 
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The new system is great... just need some adjustments, like reducing the grind, rearranging a few perks and probably removing the cap...but the foundation is there and it's definitely superior if you compare to the old system.
I think what most people won't understand is the game is not ready and this is not their priority right now...I expect them to take a look at the crashes and optimizations during the next weeks...only then this kind of issue will be looked into.
 
I prefer the current skill system, though I think some skills should be possible to increase in other ways. A few examples off the top of my head:

- Leadership should be easier to increase, currently it levels far too slowly even with morale at a near constant 60. Perhaps getting a lot of personal kills should keep morale high longer, or they could add event pop ups where you could trade certain resources for skill gain in Leadership. The food variety element from Stewardship should either be moved to leadership or split between the two, as well.

- Roguery should receive an all-new element by adding the ability to sell goods at a black market, which would work like Starsector and give the player notoriety that scales with the amount of goods they sell illegally. Not all criminals raid villages or caravans, after all.

- The Arena should allow players to skill up while participating both in practice fights and tournaments. To balance this, make time pass every time the player joins a fight or tournament, effectivelly putting a cap on skill gain per day.

There's obviously many more. These suggestions couldn't exist without the new interesting skill system, though, so I would like to reiterate that I really prefer it. Warband had a very stale and uninteresting skill system all in all, where everything was just leveled by killing, essentially - not very interesting, nor did it mesh well with certain character builds.
 
I personally see potential in the perk system, it's a always nice with more choices, although I'd wish they were more impactful and character-defining. My biggest problem with the bannerlord system are the focus points, it's very dull and unrewarding to just get to increase your max skill cap when you level up, without any immediate benefits. Especially in the early game they are just annoying- say I'm level 20 in polearms, and, because I've just started, I'm nowhere near my cap, now spending my focus points to increase the cap from say 50 to 70 feels completely useless for me right now. Instead, I'll end up spending the points on the skills where I've got the lowest skill caps, thus, it ends up being an equalizer, where I have no ability to focus on specific skills, but instead encouraged to spend the points on my worst skills, making my character a boring and well rounded, without any focus or speciality.
 
I like Warband's version better. In my opinion, it gives the feeling of a broader sense of control over your character. In Bannerlord, we just get to choose between two perks, and mostly it doesn't feel like a choice at all because of the fact that one of the choice is obviously better than the other.

I'm sure they will improve it in the future. The character sheet feels kinda unfinished for me for the time being.

I find it just rather unreal that people don't see this when it is so obvious. Most of the folks in here praising it are not vets of this game, this is obvious.
 
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