Which leveling system do you prefer Warband or Bannerlord?

Which has the better leveling system?

  • Warband

  • Bannerlord


Results are only viewable after voting.

Users who are viewing this thread

Easy there, no need to go fitting yourself for a cape just yet. No one's putting pressure on you that you're not putting on yourself. I severely doubt a single soul will ferret you out here on the forums or elsewhere and sling complaints at you if you don't "fix" this or that thing they feel the devs got wrong.
Thanks, you've really removed all stress from my life, a true saint you are, sir. I will now put the self-donned gown of glory and saviourshipness to rest.

Nevertheless, many people have shown a loss of confidence on TaleWorlds' fixing issues, and said "don't sweat it, I'm sure modders will make what you want" to every feature they dislike. That's a problem that has been present for the last 3 years: not putting the responsibility on TW to actually fix stuff, and hoping some freetimers will save the day, in case no one understood what I meant.


TW themselves aren't bad, they will definitely try to fix everything that they can.
You can get your hopes up for the modding community cos they are the real heroes here.
They will basically fix and expand this beyond our exceptions as they did with Warband.
True as it may be, it still places the hopes onto other users, instead of making TW be responsible for what they are "doing wrong".



Weapon skills made sense in Warband, and they sort of implemented that into the levelling system. That is good. But the biggest problem of all seems to be the grind needed for everything. And mayhaps, a secondary and tertiary resources from which to level up unused skills.
 
Last edited:
Have you tried lea
I prefer the current skill system, though I think some skills should be possible to increase in other ways. A few examples off the top of my head:

- Leadership should be easier to increase, currently it levels far too slowly even with morale at a near constant 60. Perhaps getting a lot of personal kills should keep morale high longer, or they could add event pop ups where you could trade certain resources for skill gain in Leadership. The food variety element from Stewardship should either be moved to leadership or split between the two, as well.
have you tried assembling and leading a group of armies. That is how u lvl this skill. Having the morale up is just a minor boost but actual leadership (also in RL) u gain by leading people not just managing. My skill jumped to 50 in no time
 
Yeah, I really hate how spending points on skills is only raising the cap. Warband took long enough to get to a decent level but BL is taking even longer to get to a level where your skills are barely comparable to companions you just hired
 
Btw i like the warband system better. The new system only looks nicer and had better graphics and a better ui but is just deptless useless and a total grindfest. Forget about leveling your companions at all!! I have fought perhaps 3000-4000 soldiers and i can attest that none of my 5-6 companions even leveled up. The only thing i can train correctly of my companions is the athletic skill by not giving them a horse
 
You kind of needed a neutral option.

I prefer warband as it currently stands BUT I think Bannerlord is going in the right direction and can see it being great in the future so I voted for that.
 
Last edited:
There's no need for grinding. You don't really have to go around improving all your skills you can just specialise in what you need for your character and have companions specialising in the non combat skills.
 
In summation I find the entirely system overly complicated, inferior, and more limiting that the system most of us have used for the past 15 years. I think the saying "if it ain't broke don't fix it" applies here in spades. There is a reason you don't need to reinvent the wheel. It works, leave it alone.

Don't ever be creative in a VIDEO GAME because this guy might not like it.

The leveling system has it's problems, the perks seem randomly allotted, it's far too slow, parts of it are intuitive, some perks feel limiting, but the idea that we should "JuST ReVeRT tHe GaMe tO WaRBaND" is idiotic. It's an EARLY ACCESS GAME, i.e. NOT FINISHED, NOT BALANCED.

Go refund the game, you'd already said you hate it, so why bother? People like you should be banned from early access.
 
I hate the new system because it has essentially turned Bannerlord into Skyrim in terms of degenerating from the RPG mechanics from Warband. In Warband it is more or less impossible to make a jack of all trades character without cheats due to only being able to improve a certain facet of your character at a time. But similar to Skyrim in Bannerlord, you can grind and increase whatever skill you want so long as you're doing that respective skill's task repeatedly. Sinking points into melee isn't really needed when you will just rapidly unlock melee related skills by spending your time in melee. In Warband meanwhile, especially in the early game, you can't spec out yourself as a tactical genius surgeon AND a combat specialist. You have to specialize and rely on companions to plug the holes.
 
Btw i like the warband system better. The new system only looks nicer and had better graphics and a better ui but is just deptless useless and a total grindfest. Forget about leveling your companions at all!! I have fought perhaps 3000-4000 soldiers and i can attest that none of my 5-6 companions even leveled up. The only thing i can train correctly of my companions is the athletic skill by not giving them a horse

Once the shine of the new look UI and better graphics wears off people will start to see the truth here.
 
I hate the new system because it has essentially turned Bannerlord into Skyrim in terms of degenerating from the RPG mechanics from Warband. In Warband it is more or less impossible to make a jack of all trades character without cheats due to only being able to improve a certain facet of your character at a time. But similar to Skyrim in Bannerlord, you can grind and increase whatever skill you want so long as you're doing that respective skill's task repeatedly. Sinking points into melee isn't really needed when you will just rapidly unlock melee related skills by spending your time in melee. In Warband meanwhile, especially in the early game, you can't spec out yourself as a tactical genius surgeon AND a combat specialist. You have to specialize and rely on companions to plug the holes.

And this " rely on companions to plug the holes" is the spirit of Mount and Blade. The new system frankly does none of that.
 
It's the epitome of realism: If you want to be good at something, you practice it. (And "realism" is an argument, because maybe some people have more fun with realism)
It makes absolutely no sense that I can be a good engineer or a surgeon by killing 100 enemies. If I want to get good in medicine, I practice medicine.

Which is where the realism argument comes in - if you want even a basic understanding of medicine, you spend a few years reading books. I doubt there's many people who'd consider that fun gameplay :razz:

It's also still suffering the same problem; all they've changed is that you now have to kill 100 enemies to have the potential to practice engineering and improve at it, and once you've hit the limits of your potential in engineering the best way to raise that potential is ... killing 100 enemies.

Now your character will have to specialize in some sectors, and in others you will have to assign companions. This makes the game more challenging.

You don't though, that's the problem. If you just have your character do it themselves they'll become skilled soon enough, and the incentive is to do it that way since the skill gains are necessary to level up so you can increase the cap on the skills you're interested in. That extends to companions too, particularly since they're usually of a higher level. It kind of speaks to the issues with the system in that if you hire a doctor companion, the most efficient way of improving their medical skills tends to be to have them do everything but medicine.
 
Don't ever be creative in a VIDEO GAME because this guy might not like it.

The leveling system has it's problems, the perks seem randomly allotted, it's far too slow, parts of it are intuitive, some perks feel limiting, but the idea that we should "JuST ReVeRT tHe GaMe tO WaRBaND" is idiotic. It's an EARLY ACCESS GAME, i.e. NOT FINISHED, NOT BALANCED.

Go refund the game, you'd already said you hate it, so why bother? People like you should be banned from early access.
If you are still around 5 years from now I'll respect your opinion.
 
Which is where the realism argument comes in - if you want even a basic understanding of medicine, you spend a few years reading books. I doubt there's many people who'd consider that fun gameplay :razz:

It's also still suffering the same problem; all they've changed is that you now have to kill 100 enemies to have the potential to practice engineering and improve at it, and once you've hit the limits of your potential in engineering the best way to raise that potential is ... killing 100 enemies.



You don't though, that's the problem. If you just have your character do it themselves they'll become skilled soon enough, and the incentive is to do it that way since the skill gains are necessary to level up so you can increase the cap on the skills you're interested in. That extends to companions too, particularly since they're usually of a higher level. It kind of speaks to the issues with the system in that if you hire a doctor companion, the most efficient way of improving their medical skills tends to be to have them do everything but medicine.
Yeah, well that is exactly the reason I like the new system. When I think that trading is fun for me, I play the trader game and focus around it and become good fast enough (getting beyond 100 is indeed too long though, even when maxed out). When I like to hulksmash people I get really good that there too in a reasonable amount of time.
I can still create a jack-of-all-trades, but then I will only be tolerably skilled at it, after a due amount of time. If I want to be something else, just out of the box it will take long, yet less long if I am already proficient in another skill of the governing attribute. That said, to become okayish at something (like 50) is absolutely doable for most skills in a reasonable amount of time, especially in combat skills, steward, tactics and trade.
.
There is a lot of things to tweak though. I still think attributes should rise passively by gaining skills of their subset, so the multiplicator for the other skills also increases. This is authentic. If I learn to play chess really well, this helps me learn other games. Also more cross raising: Riding around the campaign map should also give scouting XP, escorting a caravn should give trade XP, using a bow (or any weapon), should give athletic XP. Also books to learn stuff should totally exist and I guess they will come soon.
.
Companions are different, as they start at such a high level that level-ups are hours and hours away. However doing a lot of medicine stuff will increase their skill in that regard, if their focus is maxed out. Keep in mind that medicine, tactics, leadership and steward also scales with army size. The more you have, the more there is to learn.
 
Joined Tuesday at 7:36 AM; whoever this feeble attempt at an insult is directed at is a moot point. Argue well and win, insult and lose the debate instantly.

Words are just that words, you trying to point something out is just as pointless as that.
 
I'd vote for Bannerlord, the leveling system is a huge improvement. I really like it.

BUT

The leveling pace is a bit too slow.
Also sometime weird, like you level only fighting when doing battles, you dont level at all in tournaments (why???). What if i want my character to do tourney only? I will never be able to level its fighting skills...

Also in my almost 20 hours of play, i have never seen a companion level even once (not global level, but just a skill level). Only my surgeon got 1 more point.
 
Back
Top Bottom