Thanks, you've really removed all stress from my life, a true saint you are, sir. I will now put the self-donned gown of glory and saviourshipness to rest.Easy there, no need to go fitting yourself for a cape just yet. No one's putting pressure on you that you're not putting on yourself. I severely doubt a single soul will ferret you out here on the forums or elsewhere and sling complaints at you if you don't "fix" this or that thing they feel the devs got wrong.
Nevertheless, many people have shown a loss of confidence on TaleWorlds' fixing issues, and said "don't sweat it, I'm sure modders will make what you want" to every feature they dislike. That's a problem that has been present for the last 3 years: not putting the responsibility on TW to actually fix stuff, and hoping some freetimers will save the day, in case no one understood what I meant.
TW themselves aren't bad, they will definitely try to fix everything that they can.
You can get your hopes up for the modding community cos they are the real heroes here.
They will basically fix and expand this beyond our exceptions as they did with Warband.
Weapon skills made sense in Warband, and they sort of implemented that into the levelling system. That is good. But the biggest problem of all seems to be the grind needed for everything. And mayhaps, a secondary and tertiary resources from which to level up unused skills.
Last edited: