I have opened this thread only with the intention of turning it into an informative tool and space for debate without entering into heated discussions about the Bannerlord development process and its launch date. Don't get me wrong, I don't want the question to sound like "have we arrived yet?"
Throughout the
17 Legacy Devlbogs (Era Lust) and the 74 current Devblogs (Era Callum) we have been discovering new features and accepting with resignation the elimination of others due to technical impossibilities or rethinking as part of the complex development that a game like Bannerlord supposes. Who more who less (more who have been following the development during all these years - others have succumbed to the inexorable passage of time) is well informed in broad strokes about the different mechanics, dynamics and different features that exist in the game.
Assuming that illustrious users, walking libraries and reliable sources of information to drink from
(your skull) are co-existing in this forum, I launch this question to the Community:
What else remains to be explained?
You have in mind a feature that has not yet been discussed? if so, share it with all of us.
Community General Concerns
Dynasties
Character Traits
System event (backstory of grudges and feuds)
Seasons system -Climatic effects on battlefield
Ambushes Link of official confirmation of its non-existence as a feature
Formations and combat AI (link)
Character creation
Permadeath system
Sergeant System
Gang system and ✔ criminal operations (link)
Siege Tactics system
Settlement issues
Custom banner editor
✔ Settlement management (link)
Special NPC services
Dynamic Quests
Caravans and market stimulation policies
Caravans and Peasant revolts attacking settlements