hmmm that makes things more interestingTerco_Viejo 说:
hmmm that makes things more interestingTerco_Viejo 说:
They probably realized that ultimately it wasn't fun for the playerTerco_Viejo 说:@Callum, Could you confirm this and thus we can provide accuracy - justification here in the official Taleworlds forums?
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The map is changed, not just by the activity of the player and NPCs but also by the passage of time. Changing seasons affect the weather and transform the landscape sending snow creeping south during winter. Significant gameplay effects, of the changing conditions, are felt in the effectiveness of different troop types. Cavalry and ranged units in particular will have a harder time in rain or snow. One major change from Warband is how time progresses; the yearly cycle has been shortened to twelve weeks, which adds more importance to the changing seasons and ageing of characters.
(Mount & Blade II: Bannerlord Developer Blog 12 - The Passage Of Time)


My only problem is the timing. It's 2019, despite of polishing state of every shown feature was advertised from 2016, but truly most of these feature explainations came directly from the scetch board without any proof of practicability. 3 years have passsed, and now they are just in the realization of their limits phase. Finishing touches are nowhere in the horizon. Only their physics department shows some achievements of boredom.xdj1nn 说:They probably realized that ultimately it wasn't fun for the player![]()
I've said a thousand times over, BL is likely to be much closer to WB when released than what was promised.DtheHun 说:My only problem is the timing. It's 2019, despite of polishing state of every shown feature was advertised from 2016, but truly most of these feature explainations came directly from the scetch board without any proof of practicability. 3 years have passsed, and now they are just in the realization of their limits phase. Finishing touches are nowhere in the horizon. Only their physics department shows some achievements of boredom.xdj1nn 说:They probably realized that ultimately it wasn't fun for the player![]()
xdj1nn 说:I've said a thousand times over, BL is likely to be much closer to WB when released than what was promised.
I wouldn't say "deeper", I'd totally go for "smoother" and more "pleasant". But then again that's why User Interface is such a fundamental part in ANYTHING, even car interior design... For the game to be deeper it'd have to include more believable features that complement the setting, and a broader selection of options regarding gameplay and approach. So yeah, risk is that the game might end up being shallow, but smoother and feel much better. WB in it's core is quite shallow, so my "critique" falls flat into that tbh. I miss some depth in WB, lost my hopes for seeing it in BL a couple years ago.FBohler 说:xdj1nn 说:I've said a thousand times over, BL is likely to be much closer to WB when released than what was promised.
I think experienced WB players won't see too much difference because many features were already present in WB, but hidden under text walls and sometimes with no UI at all.
In parallel, WB casuals (I include myself in this category) will see a very different game, because it's way more streamlined, with the features being better explained and fleshed out, having meaningful impacts on gameplay being actually pointed to the player by visual clues, text, UI, etc. The game will feel way deeper than WB for these players because it's so concerned on conveying its content, even if it isn't any deeper than WB at all.
hansolo223 说:I looked at some videos and found some intriguing things... you can ride sheep and cows? If not at least it seems sheep can hit things, can yo unleash a horde of space cows to attack the enemy?
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Terco_Viejo 说:@Callum, Could you confirm this and thus we can provide accuracy - justification here in the official Taleworlds forums?
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The map is changed, not just by the activity of the player and NPCs but also by the passage of time. Changing seasons affect the weather and transform the landscape sending snow creeping south during winter. Significant gameplay effects, of the changing conditions, are felt in the effectiveness of different troop types. Cavalry and ranged units in particular will have a harder time in rain or snow. One major change from Warband is how time progresses; the yearly cycle has been shortened to twelve weeks, which adds more importance to the changing seasons and ageing of characters.
(Mount & Blade II: Bannerlord Developer Blog 12 - The Passage Of Time)
Dead End 说:hansolo223 说:I looked at some videos and found some intriguing things... you can ride sheep and cows? If not at least it seems sheep can hit things, can yo unleash a horde of space cows to attack the enemy?
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I never knew that I wanted to complete all of Bannerlord riding a cow as my mighty steed. Thank you sir
vicwiz007 说:I think the distinction is between seasons and weather. Weather being rain, snow, etc. So I guess we should expect no effects from those, as his comment on them was much more recent than the blog from Lust era.
So seasons will affect gameplay, but in what ways? I'm glad they at least do something.
I think it could be quite annoying to have weather affect battles tbh. Realistic yes, but tricky for the game. Will you be able to see if it's raining where you want to battle before making the tactical decision to engage there? I doubt it. Just one example of why it may have "been removed because it wasn't fun or didn't work"
vicwiz007 说:Let's be real, there is no "dedicated blog" that actually answers the specific questions we want to know. I mean this week was a great example. Everything said was already known/inferred from tooltips. The only stuff that would've been new, they say will be touched on in other blogs.
Orion 说:Though reins & scabbards are things the previous games didn't have originally (scabbards), or never had at all (reins), prompting people to complain about their absence. If they weren't in Bannerlord, it would be seen as a step backward. You're giving them no chance to win.![]()