Hey,
I downloaded and played for hmm 2 hours or so, and new addons are very nice, mod's quite playable as a beta now
New Arenas are great, but tournaments have to be fixed, I participated in one in some "green" town(Kelrevan or smth like that), it was with archer(and HA), but they have a dagger as secondary weapon, so you're dead quite quickly. Also these big tournament helms on archers' heads... don't look good.
So I have a "knight" char, cheated for gold, xp, items, etc.:
I have the "armour upgrade" that I got at the beginning. Armour value for body must be balanced(it's too high) and there is problem with tournaments and arena fights, because player's boots remain on his foot(screenshot below). Also I can't remember if "heraldic limbs" add body armor in previous beta, but now they aren't. And IIRC, you said that, there won't be upper part of this, but it is
IMHO it's a nice feature(almost like a customisable armour! Well, almost...), and there'd be nice to have more types of it(and it should be expensive, unless it's possible to script to use them only with armours without arm protection).
What's your plans for next release? I saw this http://forums.taleworlds.com/index.php/topic,261656.0.html - will it be in this mod, too?
I must say I very like the idea of this mod, it's ahistorical, so history correctness isn't a problem and limit(how long could one play the same Europe map with nations and stuff over and over). The military aspect looks great for now(and here historical correctness is astonishing). A very "interregnum" concept fits M&B gameplay greatly and it could be developted to an interesting shape. But one of the most important thing is a scale. Majority of M&B mods(and vanilla) try to be "big". Eg. 1257 AD - whole map of Europe and more, how great, but then we see an army of French King and.... it's about 300 men. Even with lords, it's about 2k(and that's the king's army?...), but you can't see all of them in battle anyway, unless you have some super machine and system that WB engine "likes". M&B gameplay is not for battles like in Total War games, but for smaller skirmishes. And in this mod everthing seems too be much more realistic in scale.
So after this lecture, here some suggestion and question:
Mod's map is Swadia from vanilla. It has 4 cities, but in the mod there're a lot more. So maybe make those 4 towns the 'major' ones? But how to do this? Maybe it's possible to place town and castle very close to each other on map and change a bit town icon model(or castle or both) so they would look like a one big town? And maybe also add a village nearby, so factions without those vanilla cities could have some "capital" only with town and castle? There's also an issue with sieging... The town and castle could be seen as parts of one city, but it would look a bit odd that one part has been taken by enemy, and other not. If it could be possible to make some border for an "upper town"(castle) so enemy couldn't siege that without capturing the lower part... or by some script...
Otherwise those towns could have just some other icon model(some big one) and different assault scene, and if that possible: more troops and better economy to resemble that it is a major Swadian town. Though it's only one siege then. Maybe that way it could be possible to do?
Heh, I'd like to help with that but I never mod M&B in module system and never script, so I don't thing I could do smth about this. Also it'd be great for this mod to have some script for the "interregnum" thing... I can draw(if you need some artworks for locations/events/etc menus, I could do some, though not in exactly same style as original, rather like sketch -
like this - or with some beige/brown colours from PS) and I could write a character stories or smth else(and maybe add this to the game, that couldn't be so hard).