SP Native [WB] Swadian Interregnum 1387 [WIP] (3 Mirrors)

Should the year be changed from 1387?

  • Yes, move it to 1357.

    Votes: 146 41.1%
  • No, 1387 is good.

    Votes: 190 53.5%
  • Yes, but not 1357. (please reply with suggested year)

    Votes: 19 5.4%

  • Total voters

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Master Knight



The year is 1387. 130 years have passed since the reign of King Harlaus I, and his last heir, Harlaus IV, has met an untimely death. With no heirs himself, Harlaus IV has left the Kingdom of Swadia with no clear line of succession. The great lords of Swadia now stake their own claims to the throne and declare themselves rightful King of Swadia whilst declaring war on other "pretenders."  The fate of Swadia is clouded in the fog of war, politics, and treachery. Will you support one of the lords in his bid for the throne? Or take advantage of the situation and seek to claim the crown for your own?


(currently on GameFront, looking for other mirrors too)

Known Bugs/Mistakes - Player starts off with some equipment I was testing. (Heraldic tabard + armor upgrades)

Changes from Beta1:
- Universal Troop Tree In Place
- Foreign Mercenaries
- Banners Finished (98%)
- Polished Landscapes added
- Handgonners made slightly slower to reload
- Barded Horses retextured
- New Arena Scene
- Horses can be used in village battles
- New intro screens

County of Praven - The most powerful faction, seated in the northwest of the map.
County of Dhirim - A wealthy county in the east. One of the original 4 powerful counties in Swadia.
County of Uxkhal- A rich trading town at the source of the river seperating Swadia from old Rhodok lands.
County of Bruen- A relatively new, booming town made wealthy from the riches in the sea trade from far away lands.
County of Lumbar- A small county nestled along the banks of the Swadian River. A natural rival to Uxkhal in the River trade.
County of Kalberl- Ruled by the capital city far to the north east, this county profits from trade with the exotic lands of the Vaegir and Khergit. But it also takes the brunt of the attacks from raiders and incursions into the Swadian land, making these people veteran warriors.

- Diplomacy
- New 14th century items (clothing, armors, weapons, horses)
- 6 Factions based on the regions of Swadia
- A new large scale map of Swadia
- New lords, ladies, and companions
- New scenes to reflect 130 years of change and growth
- Different scale to the world map. Castles, forests, and villages tower over the player, and trekking through woodlands conceals many attackers from sight.
- the villages of Swadia have grown and familiar places may now be seats of power with outlying villages of their own

I want this mod to be accessible to all players. That means LOD meshes for everything, and veering away from resource gobbling addins or changes.

Scenes currently available for volunteer sceners:
Praven - Available
Suno - Available
Dhirim - Thick1988
Uxkhal - Seal_1

Development Screens/Art (more throughout the thread)

Men-at-Arms Compliation Preview NEW

Transitional Armor w/ Splinted rerebrace and vambrace NEW

Cuir Bouilli w/ Plate & Baggy Gambeson under Cuirass NEW

Transitional Plate w/ decorative Jupons NEW

White Armor w/ Latten plated Couters and Poleynes (helms size reduced since image taken) NEW

Man at Arms with Bouche shield

Cuirass over Aketon



Uxkhal Siege Scene

Low to Mid-tier Equipment

Man-at-Arms and new lance model

Lord with Heraldic Armor

Map Aesthetics

Wealthy Civilian Attire

Enlarged City Map Icon & Player scale

Transitional Plate Armors for the period of 1380's in Calradia. (armor courtesy of narf, helms by me)

Poll Results:

Should the faction troops be have a color theme to their uniforms?

What do you think of the Handgonnes?
Winner = Put them further down the troop tree. Give lords smaller amounts per party. Lower the reload time.

Winner = No, real medieval armies were composed of many colored uniforms.
    17 (51.5%)

Should "knights" be removed from the troop tree in favor of making low tier lords into the knights themselves?

Winner = Yes, it goes with the scale of this mod. Give minor lords the title "sir" and make "man at arms" the high tier cavalry unit.
    19 (76%)

Besides faction related bandits along the borders, which bandit party would you like to see MOST? (names subject to change)

Winner = Mercenary Bands (small powerful bands of well equipped warriors)
    24 (34.3%)

What is the most important addition for you:

Winner = Diplomacy
    33 (62.3%)


This has been a personal project of mine for awhile, stemming from the Diplomacy & OSP mod. It was originally intended for my own personal enjoyment but I am now fine tuning it and will release it to the community.
Want to help? PM me  :smile:

Signatures to show your support:






OSP Credits:
Narf - Base metal Texture and Armor packs
Shredzorz - 15th c. Weapons
CD Projekt RED - Chaperon
Pino - Pino's Armor Packs
Dejawolf - Helmet Pack
Lucas - Lucas' OSP Weapons

Mod Team:

Thick1988 - Everything so far

Thanks go to these people for volunteer work:

Epicrules and friend - help on banners
Jezze - help with module system
Justiciar - help with banners
Bpopa27 - banners
Seal_1 - banners and historical info
Warrior.X - Signature

Im going to make the major lords descendants most likely into the faction leaders, with a few minor nobles to support them that own castles. Then I was thinking of making the low level nobles into just knights. Then possibly making the troop tree devoid of actual "knights" Which would go along with the scale of the mod. the scale being on a more "zoomed in" level.

I was also thinking of decreasing the size of the party icons and scaling towns, villages, castes, etc so that when you are on the world map everything seems more to scale.

I'm welcoming to any thoughts, recommendations and feedback so please let me know what you'd like to see.
Seven of Spades said:
What about the Isolla´s family?

Claimants will still remain. I was thinking about making one of the claimants related to Isolla's family, and another a bastard son of Harlaus IV or something to that effect. There will be 5 claimants to the Swadian throne so if you have any other ideas let them fly.
Suspicious Pilgrim said:
Wow, this is actually quite an original idea. I've never before seen a  mod that focused entirely on one region of Calradia. Will be keeping track of the mod.
Well I have, and if I recall correctly, it was also using Swadia.

But that mod is long dead, so I wish you luck instead. I like the inspiration pics you have there.
Thanks, yes I thought I had seen a mod like this awhile ago and was anticipating it as well. But like you said it fell off the map. One thing I was always bothered with in Native was that it seemed like the smashed a whole lot of cultures together in a small area. The map was too small for the amount of land that would have seperated these cultures. Hopefully this will remedy some of that.
Your character could be in the mod!

I am looking for banners for some of the minor nobles of Swadia. I need quite a few. If you send me a banner with an authentic European look and similar in scheme to native ones I would be willing to put it into the game and even give you the ability to name the lord who would carry it. So start shooting these over if you'd like.  :smile:

Don't send any fantastical, whimsical, or ridiculous banners. I apologize if your banner is the one I have chosen below.  :lol:

An idea could also be to combine banners of existing swadian lords or others in Calradia to give the impression that two families have been merged and the offspring now carries the banner

For example the combination of the French and English banner yielded this:

This would not fly:

This would:
I could give it a shot, but I'm fairly new at the banner game still. I wouldn't know how to make it look like the ones you posted above, in the sense of the microdetailing, seeing as I make everything in Paint.NET.
Send me anything :smile: I'm pretty good at banners and could give it a little makeover if needs be. Of course the layout would remain your own.

Here is a template that may prove helpful:

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