couldn't resist had to see this remake for myself. Gotta say that there's a completely nonsensical change to Counterpoint XIII3A (longsword that can be wielded single/two-handed), the "new" model looks wrong, off, it's awful to the point of being maddening, question is, whytf did you change that?
Secondly, as I've seen countless questions here but absolutely zero answers, what did you do with the "noble enlistment" on Freelance module? Apparently there's no way to enlist as a noble what-so-ever, I'm still testing it though, might be that if one glitches his way the option shows up (before it depended solely upon Renown, now even 1k renown won't open the dialogues.)
Another change that I've found unnecessary was pertaining tournaments. Prior we'd use our own gear, which was great because the whole "tournament knight" thing had a progress, and was very difficult. Now with "pre-set gear" it got too easy, and lost flavour.
Every script controlling hostile NPCs in Scenes (from Headhunting criminals in villages to tavern fights) are glitched, and I mean broken. Headhunting quests are rendered impossible to complete while the tavern-fights glitch potential mercenary recruits.
All newly ripped-off introduced swords from the other crusader mod have dumb dmg values, most of them lack stabbing. Apparently Freelancer EXP requirements are also broken. It's somewhere between 50k exp up to 100k just to get into T2 of any given troop type.
Solved Freelancer:
Counter-intuitively (also nonsensically) Freelancer now requires not only Renown to chose knight-paths, it also requires "positive faction relation" which is impossible to get unless you go 200% gamey and circumvent that either by joining battles needlessly or by serving said faction prior (doesn't make sense since the sole purpose of Freelancer is early-game, while said "activities" are only really good to pursue at mid-game)
Conclusion:
This "enhanced" edition doesn't enhance anything. It does in fact bring some fresh changes, only that those do not really work all too well being mostly glitched or even completely broken, while there are needless changes of models/textures for no reason, and most of the new stuff isn't working properly. The "enhancement" has also broken some basic play-ability, and features that were in the original mod by Dr. Tomas.
I'd say that the little additions are not worth the hassle given that you won't be able to play 1257 ad normally, encountering glitch-walls and badly implemented features and items.
Hope that Enhanced Edition gets fixed and truly deserving of it's title, enhancing 1257 ad without killing it nor making minor nonsensical changes.