These are all just meshes and textures (items and props). No scenes are included. Though you could of course create a scene that uses the house prop, add a passage, and link to one of the already existing Nord hall scenes (or create your own).Duke Daniel Milutin said:Is the houses just props or does they have something inside?
xenoargh said:Go here, do your homework. Or get Morgh's txt editor and put the items in that way. This stuff is sticky for a reason
The codes you see are python. You need the module system for that.lulzarz said:So you copy the code into item_kinds?
Laidlaw said:I did do that I did notice that a lot of the models showed up with blue & white checkered textures I fixed that by copy-pasting the materials and textures into them. For example the viking weapons didn't show up right so I went into vikingmaterials.brf and copy-pasted the vikingweapons material into vikingweapons.brf same with the textures. Now I could see the models right in openBRF but still white textures in-game.