**Temporary fix removed -- download has been fixed ***
MelanieWard said:This is an unofficial attempt to provide the missing text files from the official Perisno 0.74 Hotfix.
Download this: https://www.dropbox.com/sh/b18d3mx7hld80m8/AACDnOYF6yVu3DegYMVP3uiAa?dl=0
Drop these files in your downloaded 0.74_Hotfix folder after you unzip it and see if it helps.
This is a temporary, unauthorised, experimental fix and may not work perfectly! But I think it might
This fix is for vanilla Perisno only. It's not needed for the MelsPerisno optional patch version.
confusedbystuff said:cool, btw the readme for mels 0.74 is unreadable on moddb.
[Changed] Routed enemies do not force second battleHaka said:Will number of reinforcements waves ever be increased?
I don't see this in the changelog for v0.74, and i can't stress enough how important this is (repeted this very specific idea many times in your forum before)
I love the world of Perisno, but having constant segmented battles is absurd!...many times, with a battle with hundreds, it makes the final round like 200vs2-3 (ridiculous)
Many other mods have done it (ACOK, Brytenwalda, Anno Domini, Floris, etc), Please...upgrade this feature too ok?
(it is just a few numbers in your code that u have to change, pass it from the common "2" to something high like "20", and battles will continue until it's over like they should)
It would be enough for me if you could tell me what's the line that i should change in your code for that effect.
(did't got any answer when i asked this before though )
Thanks and keep up the good work!
(before you suggest, my PC can't handle battles with more than 200men on the field, i already use gamebooster and tried to change the reinforcements waves with TweakMB without sucess cause your code is very different from other mods in this aspect)
Thanks for the quick reply T.L.S. but i don't think they are the same (hope i'm wrong though).T.L.S. said:[Changed] Routed enemies do not force second battleHaka said:Will number of reinforcements waves ever be increased?
I don't see this in the changelog for v0.74, and i can't stress enough how important this is (repeted this very specific idea many times in your forum before)
I love the world of Perisno, but having constant segmented battles is absurd!...many times, with a battle with hundreds, it makes the final round like 200vs2-3 (ridiculous)
Many other mods have done it (ACOK, Brytenwalda, Anno Domini, Floris, etc), Please...upgrade this feature too ok?
(it is just a few numbers in your code that u have to change, pass it from the common "2" to something high like "20", and battles will continue until it's over like they should)
It would be enough for me if you could tell me what's the line that i should change in your code for that effect.
(did't got any answer when i asked this before though )
Thanks and keep up the good work!
(before you suggest, my PC can't handle battles with more than 200men on the field, i already use gamebooster and tried to change the reinforcements waves with TweakMB without sucess cause your code is very different from other mods in this aspect)
I think that's it
confusedbystuff said:the correct .74 patch isn't even out yet
confusedbystuff said:it has files missing
Haka said:Will number of reinforcements waves ever be increased?
I don't see this in the changelog for v0.74, and i can't stress enough how important this is (repeted this very specific idea many times in your forum before)
I love the world of Perisno, but having constant segmented battles is absurd!...many times, with a battle with hundreds, it makes the final round like 200vs2-3 (ridiculous)
Many other mods have done it (ACOK, Brytenwalda, Anno Domini, Floris, etc), Please...upgrade this feature too ok?
(it is just a few numbers in your code that u have to change, pass it from the common "2" to something high like "20", and battles will continue until it's over like they should)
It would be enough for me if you could tell me what's the line that i should change in your code for that effect.
(did't got any answer when i asked this before though )
Thanks and keep up the good work!
(before you suggest, my PC can't handle battles with more than 200men on the field, i already use gamebooster and tried to change the reinforcements waves with TweakMB without sucess cause your code is very different from other mods in this aspect)
Hudson77 said:confusedbystuff said:the correct .74 patch isn't even out yet
It is at the Nexus? I got my version of 0.74 there this morning.
Same with Nexus - no .txt filesUnless I misread SilberFalke's statement only the ModDB files weren't complete as he doesn't mention the files on the Nexus at all.
Except crushes when engaging demon worshipersHuibk said:The melsperisno 0.74 patch got the .txt files, so if you're playing with it you won't have any crashes.