Battle already has a limit of how much gold you can make in Bannerlord (you can't have more than 240 gold), though this only succeeds in screwing over Empire out of their heavy inf/archers/cav since dying as a 110-140 cost unit is far more penalizing compared to other factions. For some factions, playing around Battle mode's gold economy requires players to play perfectly or not at all.You could put a limit on how much gold you can make??? This game literally has that. And it still doesnt stop people from snowballing and being OP. For example, in Battle sometimes you fight a thousand horseman and eventually lose obviously. Which makes the game extremely unbalanced and dumb
And let's say you're a late joiner: You have only 110 gold to work with regarding your respawns, so let's look at your survival outlook:
Tribal Warrior: You actually have the best peasant in the game
Clan Warrior: Not as good as the Tribal, but you still have some solid perk options to score a few kills to earn better respawns
Rabble: Your sickle's strong, but you'll probably have more troubles getting kills than the above two peasants
Peasant Levy: Ehh... Your main advantage is that you cost 80 gold to respawn. You can probably score a lucky kill or two with Hammer/Shield or Improved Armor/Shield
Warrior: Probably on-par with the Peasant Levy and Rabble in terms of killing power relative to cost, I think. Only gripe I have is that cavalry buffs from previous patches render the default shield addition come off as "too little too late".
Recruit: See my gripes about intentional imbalances across multiple games.
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