Varyag is the worst infantry even tho he is supposed to be the best

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You could put a limit on how much gold you can make??? This game literally has that. And it still doesnt stop people from snowballing and being OP. For example, in Battle sometimes you fight a thousand horseman and eventually lose obviously. Which makes the game extremely unbalanced and dumb
Battle already has a limit of how much gold you can make in Bannerlord (you can't have more than 240 gold), though this only succeeds in screwing over Empire out of their heavy inf/archers/cav since dying as a 110-140 cost unit is far more penalizing compared to other factions. For some factions, playing around Battle mode's gold economy requires players to play perfectly or not at all.

And let's say you're a late joiner: You have only 110 gold to work with regarding your respawns, so let's look at your survival outlook:

Tribal Warrior: You actually have the best peasant in the game
Clan Warrior: Not as good as the Tribal, but you still have some solid perk options to score a few kills to earn better respawns
Rabble: Your sickle's strong, but you'll probably have more troubles getting kills than the above two peasants
Peasant Levy: Ehh... Your main advantage is that you cost 80 gold to respawn. You can probably score a lucky kill or two with Hammer/Shield or Improved Armor/Shield
Warrior: Probably on-par with the Peasant Levy and Rabble in terms of killing power relative to cost, I think. Only gripe I have is that cavalry buffs from previous patches render the default shield addition come off as "too little too late".
Recruit: See my gripes about intentional imbalances across multiple games.
 
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Are we just gonna ignore the general mace nerfs across the board and the buff to the Varyag longsword and both axes?

Also armor across the board was reduced so axes are gonna be better by that fact alone too. Oh well I am lying, not all classes armor was reduced. The Varyag is the only infantry class that had its armor buffed.

Brawny got a buff that you failed to mention by 5%. There is a buff to their shield too... And yeah Fellers extra damage was reduced by 3%, while all Melee Expert perks for other factions were reduced by 5% (from 15% - > 10%) So you deal 7% more damage than other inf now, rather than the +5% before. Also they have the best anti inf armor perk with blunt damage reduction.

No idea where you are coming from with this. Literally everything in this patch is made to pave the way for this class to become better. Sure those changes might seem small to you, but a lot of things do, I swear this patch is a grower.
 
Are we just gonna ignore the general mace nerfs across the board and the buff to the Varyag longsword and both axes?

Also armor across the board was reduced so axes are gonna be better by that fact alone too. Oh well I am lying, not all classes armor was reduced. The Varyag is the only infantry class that had its armor buffed.

Brawny got a buff that you failed to mention by 5%. There is a buff to their shield too... And yeah Fellers extra damage was reduced by 3%, while all Melee Expert perks for other factions were reduced by 5% (from 15% - > 10%) So you deal 7% more damage than other inf now, rather than the +5% before. Also they have the best anti inf armor perk with blunt damage reduction.

No idea where you are coming from with this. Literally everything in this patch is made to pave the way for this class to become better. Sure those changes might seem small to you, but a lot of things do, I swear this patch is a grower.
Aglama melis
 
I still think the main reason for avoiding Warband's equipment/class system is to avoid immortal 8K gold hoarders that can survive getting outnumbered 5:1 multiple times.

Or that's what i'd like to believe, but the reality is that TaleWorlds wants certain classes and factions to be better or worse than one another.
Armor helped to a point in Warband, but you could armor up to all hell and still die on 2 hits if you're unluckly, and a couch lance would still one shot everyone. Armor also had weight, so while you can survive more damage theoretically, you'd feel it when you move around.
Still have no idea if weapons have weight in Bannerlord ?‍♂️
 
Armor helped to a point in Warband, but you could armor up to all hell and still die on 2 hits if you're unluckly, and a couch lance would still one shot everyone. Armor also had weight, so while you can survive more damage theoretically, you'd feel it when you move around.
Still have no idea if weapons have weight in Bannerlord ?‍♂️
I assume that weapons have weight, since some Captain matches end with the last surviving member of the enemy dropping all his equipment to run around and waste everyone's time. Even though we won, the last surviving enemy gains one minor victory by wasting everyone else's time.
 
I assume that weapons have weight, since some Captain matches end with the last surviving member of the enemy dropping all his equipment to run around and waste everyone's time. Even though we won, the last surviving enemy gains one minor victory by wasting everyone else's time.
Maybe, with the new patch they mentioned bows decreasing movement speed right? Atleast when equipped, but there are weapon stats in the game, I dont know why it wouldnt show the weight stat if its there. Then again it also doesnt show the damage type which is way more important so.
 
Better axe is way less reliable from the improved armor axe. I actually prefer the worse axe. Making the "better" axe better would be a good start.
There is not a single excuse in the planet for Varyag not being priced at 150. (Berseker for 130 is also just plain scam.)
I also agree with bufffing the movement speed.
Although I'd prefer if all movement speed from perks are removed and inf movement speed being buffed flatly.
I'll also go ahead and say as long as guarentee kick hits stay and blunt damage is 100% penetration, weapons will never be balanced.
Price 150 sounds very good to improve capabilities of the faction. Let us not stop here and let's not nerf Feller and combine it with movement speed and this could actually do the trick if the mace nerf hits as it should hit. If I saw it correctly, you have now three legitimate options on a double spawn: Spearman, Feller and that to-be-released Tank perk.

I do not think that the Sturgia Varyag is the only problem of the faction. A weak archer can be compensated by the other classes, the problem is that not only the Infantry is the weakest in the game, the cavalry has nothing special to offer either. It all could stand with a double spawnable, capable heavy infantry on each round though, which would make the faction stronger in what it is actually supposed to do, push in and hit hard.
 
Are we just gonna ignore the general mace nerfs across the board and the buff to the Varyag longsword and both axes?

Also armor across the board was reduced so axes are gonna be better by that fact alone too. Oh well I am lying, not all classes armor was reduced. The Varyag is the only infantry class that had its armor buffed.

Brawny got a buff that you failed to mention by 5%. There is a buff to their shield too... And yeah Fellers extra damage was reduced by 3%, while all Melee Expert perks for other factions were reduced by 5% (from 15% - > 10%) So you deal 7% more damage than other inf now, rather than the +5% before. Also they have the best anti inf armor perk with blunt damage reduction.

No idea where you are coming from with this. Literally everything in this patch is made to pave the way for this class to become better. Sure those changes might seem small to you, but a lot of things do, I swear this patch is a grower.
PLZ reduce the prince of berserker in TDM and siege,140 is to high for a easy-die 2handed INF of a faction without looter perk
 
Personally I'd take Varyag any day over the two factions which literally don't have heavy infantry. I'm very curious and hopeful to see what the new 'medium infantry' perks feel like.
 
Armor helped to a point in Warband, but you could armor up to all hell and still die on 2 hits if you're unluckly, and a couch lance would still one shot everyone. Armor also had weight, so while you can survive more damage theoretically, you'd feel it when you move around.
Still have no idea if weapons have weight in Bannerlord ?‍♂️
Afaik weapons have weight. You are a bit faster if you drop everything.
 
All weapons + items (shields, arrows) you carry reduce your movement speed. Weapons in holsters have a smaller impact though yes.


That really needs to be displayed then. The movement speed stat is incredibly unreliable and I reckon in some cases just wrong.
The stat isnt wrong. But yes if you carry a lot of weapons, you will be ever so slightly slower. Although the biggest factor for this are bows and shields. Most weapons weigh around the same.
 
I think axe is normally fine when you are playing with legionnary's little axe. It has less bounce chance than varyag's one, good amount of damage against low armor also mediocre damage against high armor aswell but, not good as mace. For me the problem about varyag, %95 your hits dont work really quite. It's bouncing like 0-15 damage, lower damage due to you can't hit with axe sharp side because incredibly long and slow. I agree with movement speed about varyag, its too slow compare to the other heavy infs.

Mace's damage should decrease and they should fix varyag's axe speed(stats arent really working with reality compare to the other weapons since varyag's better axe has like +90 speed but feels like 70?), also they should fix hitboxes. Then I believe it'll be okey.

Additionally I wanna add something about different case like Fiann will be 180 with next patch. However, Fiann more fragile than regular Battania's recruit with improved armor and this is hilarous. Most of the time you can even got one hit or even you are lucky you got like +60 damage from regular sh*tty sword. @badbuckle
 
All weapons + items (shields, arrows) you carry reduce your movement speed. Weapons in holsters have a smaller impact though yes.



The stat isnt wrong. But yes if you carry a lot of weapons, you will be ever so slightly slower. Although the biggest factor for this are bows and shields. Most weapons weigh around the same.
Cool, cheers.

An official combat guide for full release would be cool, info about active/passive blocks, swing arcs & their damage, and other details.
 
All weapons + items (shields, arrows) you carry reduce your movement speed. Weapons in holsters have a smaller impact though yes.



The stat isnt wrong. But yes if you carry a lot of weapons, you will be ever so slightly slower. Although the biggest factor for this are bows and shields. Most weapons weigh around the same.
When will axe specialist 1h get swing speed and handling boost? That's the root of the problem.
 
If they refuse to give varyag a mace, they could make a perk that changes the axe to do more damage to armor or something simillar.
They're supposed to based on the norse who never used maces. The axe works fine when it hits with the end for full damage it's sometimes a 1 shot kill. it's too long and slow and that's why it's bad.
 
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