Celtichugs
Sergeant Knight at Arms
Of course.
IL_Scippio said:Question about Teamspeak stuff. I couldn't really understand, we join the channels we're supposed to be in and etc. But can we lead our own clan or there will be someone else leading, so it's like:
All Norman clan in 1 channel together, with 1 leader?
Hugh Higgins said:IL_Scippio said:Question about Teamspeak stuff. I couldn't really understand, we join the channels we're supposed to be in and etc. But can we lead our own clan or there will be someone else leading, so it's like:
All Norman clan in 1 channel together, with 1 leader?
No, they'd be two leaders for the two teams. Or in other words; one leader -per- team.
Leifr Eiríksson said:Problem? Don't participate.
IL_Scippio said:Just a question then... Why do we need to create separate clans, why not just 1 army thing?
FostersTop said:As this was to be our first Vikingr event we are extremely disappointed and won't be attending.
We'll set up an unofficial event for any Vikingr clans wishing to play a more traditional clan battle using this excellent mod.
There's a difference between Shieldwall Events, which are held (semi-)regularly and emphasize fighting as a cohesive unit (i.e. a shieldwall) no matter what, and standard Events, which feature a sign-up process, a lot of background history and roleplaying, and clans fighting as separate hosts under their own leaders and the overall commanders, and which are held more rarely because of the amount of work involved. They're distinct types of game with distinct rules. There might be a new standard Event coming soon if that's the only type you fancy, but that's no reason to badmouth the Shieldwall Event and the people who put their time and energy into organizing it.FostersTop said:Sounds silly having two teams with one leader. I thought it was clans. My own and another clan (Makes 30-45 people) were expecting to be in our own TS's leading our own men.
As this was to be our first Vikingr event we are extremely disappointed and won't be attending.
FostersTop said:Sounds silly having two teams with one leader. I thought it was clans. My own and another clan (Makes 30-45 people) were expecting to be in our own TS's leading our own men.
As this was to be our first Vikingr event we are extremely disappointed and won't be attending.
We'll set up an unofficial event for any Vikingr clans wishing to play a more traditional clan battle using this excellent mod.
Details to come in the very near future.
hrotha said:There's a difference between Shieldwall Events, which are held (semi-)regularly and emphasize fighting as a cohesive unit (i.e. a shieldwall) no matter what, and standard Events, which feature a sign-up process, a lot of background history and roleplaying, and clans fighting as separate hosts under their own leaders and the overall commanders, and which are held more rarely because of the amount of work involved. They're distinct types of game with distinct rules. There might be a new standard Event coming soon if that's the only type you fancy, but that's no reason to badmouth the Shieldwall Event and the people who put their time and energy into organizing it.FostersTop said:Sounds silly having two teams with one leader. I thought it was clans. My own and another clan (Makes 30-45 people) were expecting to be in our own TS's leading our own men.
As this was to be our first Vikingr event we are extremely disappointed and won't be attending.
Leifr Eiríksson said:FostersTop said:Sounds silly having two teams with one leader. I thought it was clans. My own and another clan (Makes 30-45 people) were expecting to be in our own TS's leading our own men.
As this was to be our first Vikingr event we are extremely disappointed and won't be attending.
We'll set up an unofficial event for any Vikingr clans wishing to play a more traditional clan battle using this excellent mod.
Details to come in the very near future.
One leader per team, you understand that right? The shield-wall events do not pull in as many numbers as the historical events that are synonymous with Víkingr. Instead, it provides the community a chance for the regulars both old and new to meet up, socialise and throw some spears around. If you're hankering for a chance to 'prove your worth' with your group, then the historical events are most likely going to be more suitable for you. That said, the only groups that are allowed to form their own hosts in those events are those whom have a historical (real-world) connection to Víkingr and have committed themselves as positive members of the community. In other words; long-standing and respected and thus rules you out.
We are in a unique position with the shield-wall events to keep admin and player hassle to an absolute minimum. One leader per team, on one TeamSpeak server, split into two appropriate channels, provides every participating player a refreshing and enjoyable evening. Of course you wouldn't know any better having never participated in either the historical battles nor the shield-wall events.
You'll receive minimal support and no-turn for your so-called 'unofficial' event - guaranteed.
Well you did say the premise was "silly".FostersTop said:I never badmouthed the event my friend. Merely stated that I am disappointed at the format.
I am a huge roleplay fan so the idea of the Standard events sounds brilliant. However I am surprised there are no more regular events for clans that simply want to fight it out and enjoy the combat mechanics of this mod. (My favorite out of any M&B mods)
FostersTop said:I never badmouthed the event my friend. Merely stated that I am disappointed at the format.
I am a huge roleplay fan so the idea of the Standard events sounds brilliant. However I am surprised there are no more regular events for clans that simply want to fight it out and enjoy the combat mechanics of this mod. (My favorite out of any M&B mods)
FostersTop said:Leifr Eiríksson said:FostersTop said:Sounds silly having two teams with one leader. I thought it was clans. My own and another clan (Makes 30-45 people) were expecting to be in our own TS's leading our own men.
As this was to be our first Vikingr event we are extremely disappointed and won't be attending.
We'll set up an unofficial event for any Vikingr clans wishing to play a more traditional clan battle using this excellent mod.
Details to come in the very near future.
One leader per team, you understand that right? The shield-wall events do not pull in as many numbers as the historical events that are synonymous with Víkingr. Instead, it provides the community a chance for the regulars both old and new to meet up, socialise and throw some spears around. If you're hankering for a chance to 'prove your worth' with your group, then the historical events are most likely going to be more suitable for you. That said, the only groups that are allowed to form their own hosts in those events are those whom have a historical (real-world) connection to Víkingr and have committed themselves as positive members of the community. In other words; long-standing and respected and thus rules you out.
We are in a unique position with the shield-wall events to keep admin and player hassle to an absolute minimum. One leader per team, on one TeamSpeak server, split into two appropriate channels, provides every participating player a refreshing and enjoyable evening. Of course you wouldn't know any better having never participated in either the historical battles nor the shield-wall events.
You'll receive minimal support and no-turn for your so-called 'unofficial' event - guaranteed.
Seems awfully hostile and untrusting to any new comers. As this is my first - and harmless - post on a thread I am surprised by the less then friendly responses.
Psst - a little update is in orderCeltichugs said:6.30pm GMT - Participants should be on the TeamSpeak in the Team 1 channel under the Hrafnabjóðr spacer