Víkingr: Shieldwall Event (CLOSED)

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Question about Teamspeak stuff. I couldn't really understand, we join the channels we're supposed to be in and etc. But can we lead our own clan or there will be someone else leading, so it's like:

All Norman clan in 1 channel together, with 1 leader?
 
IL_Scippio said:
Question about Teamspeak stuff. I couldn't really understand, we join the channels we're supposed to be in and etc. But can we lead our own clan or there will be someone else leading, so it's like:

All Norman clan in 1 channel together, with 1 leader?

No, they'd be two leaders for the two teams. Or in other words; one leader -per- team. :wink:
 
Hugh Higgins said:
IL_Scippio said:
Question about Teamspeak stuff. I couldn't really understand, we join the channels we're supposed to be in and etc. But can we lead our own clan or there will be someone else leading, so it's like:

All Norman clan in 1 channel together, with 1 leader?

No, they'd be two leaders for the two teams. Or in other words; one leader -per- team. :wink:

:I
 
Sounds silly having two teams with one leader. I thought it was clans. My own and another clan (Makes 30-45 people) were expecting to be in our own TS's leading our own men.

As this was to be our first Vikingr event we are extremely disappointed and won't be attending.

We'll set up an unofficial event for any Vikingr clans wishing to play a more traditional clan battle using this excellent mod.

Details to come in the very near future.
 
Leifr Eiríksson said:
Problem? Don't participate.

I said there was a problem?
Just a question then... Why do we need to create separate clans, why not just 1 army thing? I mean, it's the same thing in this SB really. Clan has it's own leader who leads his clan not others, was just wondering that's all. :smile:
 
Seperating clans into their own hosts are for the larger and different Víkingr Historical Events. Not the Shieldwall Event. Simple.

IL_Scippio said:
Just a question then... Why do we need to create separate clans, why not just 1 army thing?

The teams are just one big army with one leader. Whereas in the Víkingr Historical Events each army is made up hosts (made up of clans and one public host) each with a leader, however each team still has it's own overall commander.

FostersTop said:
As this was to be our first Vikingr event we are extremely disappointed and won't be attending.

We'll set up an unofficial event for any Vikingr clans wishing to play a more traditional clan battle using this excellent mod.

Víkingr clans participate in the Víkingr Historical Events as clans (of which there is one soon), just not in the Shieldwall Event. Be advised though, all clans are required to be on the same TeamSpeak even for the Víkingr Historical Events because host leaders are required to be communication with the other host leaders and the overall team commander. This is how it's done and it wont change.

P.S - read the opening post before coming to conclusions, organizing your own group of participates etc.
 
FostersTop said:
Sounds silly having two teams with one leader. I thought it was clans. My own and another clan (Makes 30-45 people) were expecting to be in our own TS's leading our own men.

As this was to be our first Vikingr event we are extremely disappointed and won't be attending.
There's a difference between Shieldwall Events, which are held (semi-)regularly and emphasize fighting as a cohesive unit (i.e. a shieldwall) no matter what, and standard Events, which feature a sign-up process, a lot of background history and roleplaying, and clans fighting as separate hosts under their own leaders and the overall commanders, and which are held more rarely because of the amount of work involved. They're distinct types of game with distinct rules. There might be a new standard Event coming soon if that's the only type you fancy, but that's no reason to badmouth the Shieldwall Event and the people who put their time and energy into organizing it.
 
FostersTop said:
Sounds silly having two teams with one leader. I thought it was clans. My own and another clan (Makes 30-45 people) were expecting to be in our own TS's leading our own men.

As this was to be our first Vikingr event we are extremely disappointed and won't be attending.

We'll set up an unofficial event for any Vikingr clans wishing to play a more traditional clan battle using this excellent mod.

Details to come in the very near future.

One leader per team, you understand that right? The shield-wall events do not pull in as many numbers as the historical events that are synonymous with Víkingr. Instead, it provides the community a chance for the regulars both old and new to meet up, socialise and throw some spears around. If you're hankering for a chance to 'prove your worth' with your group, then the historical events are most likely going to be more suitable for you. That said, the only groups that are allowed to form their own hosts in those events are those whom have a historical (real-world) connection to Víkingr and have committed themselves as positive members of the community. In other words; long-standing and respected and thus rules you out.
We are in a unique position with the shield-wall events to keep admin and player hassle to an absolute minimum. One leader per team, on one TeamSpeak server, split into two appropriate channels, provides every participating player a refreshing and enjoyable evening. Of course you wouldn't know any better having never participated in either the historical battles nor the shield-wall events.  :wink:

You'll receive minimal support and no-turn for your so-called 'unofficial' event - guaranteed.

 
hrotha said:
FostersTop said:
Sounds silly having two teams with one leader. I thought it was clans. My own and another clan (Makes 30-45 people) were expecting to be in our own TS's leading our own men.

As this was to be our first Vikingr event we are extremely disappointed and won't be attending.
There's a difference between Shieldwall Events, which are held (semi-)regularly and emphasize fighting as a cohesive unit (i.e. a shieldwall) no matter what, and standard Events, which feature a sign-up process, a lot of background history and roleplaying, and clans fighting as separate hosts under their own leaders and the overall commanders, and which are held more rarely because of the amount of work involved. They're distinct types of game with distinct rules. There might be a new standard Event coming soon if that's the only type you fancy, but that's no reason to badmouth the Shieldwall Event and the people who put their time and energy into organizing it.

I never badmouthed the event my friend. Merely stated that I am disappointed at the format.

I am a huge roleplay fan so the idea of the Standard events sounds brilliant. However I am surprised there are no more regular events for clans that simply want to fight it out and enjoy the combat mechanics of this mod. (My favorite out of any M&B mods)
 
Leifr Eiríksson said:
FostersTop said:
Sounds silly having two teams with one leader. I thought it was clans. My own and another clan (Makes 30-45 people) were expecting to be in our own TS's leading our own men.

As this was to be our first Vikingr event we are extremely disappointed and won't be attending.

We'll set up an unofficial event for any Vikingr clans wishing to play a more traditional clan battle using this excellent mod.

Details to come in the very near future.

One leader per team, you understand that right? The shield-wall events do not pull in as many numbers as the historical events that are synonymous with Víkingr. Instead, it provides the community a chance for the regulars both old and new to meet up, socialise and throw some spears around. If you're hankering for a chance to 'prove your worth' with your group, then the historical events are most likely going to be more suitable for you. That said, the only groups that are allowed to form their own hosts in those events are those whom have a historical (real-world) connection to Víkingr and have committed themselves as positive members of the community. In other words; long-standing and respected and thus rules you out.
We are in a unique position with the shield-wall events to keep admin and player hassle to an absolute minimum. One leader per team, on one TeamSpeak server, split into two appropriate channels, provides every participating player a refreshing and enjoyable evening. Of course you wouldn't know any better having never participated in either the historical battles nor the shield-wall events.  :wink:

You'll receive minimal support and no-turn for your so-called 'unofficial' event - guaranteed.

Seems awfully hostile and untrusting to any new comers. As this is my first - and harmless - post on a thread I am surprised by the less then friendly responses.
 
FostersTop said:
I never badmouthed the event my friend. Merely stated that I am disappointed at the format.

I am a huge roleplay fan so the idea of the Standard events sounds brilliant. However I am surprised there are no more regular events for clans that simply want to fight it out and enjoy the combat mechanics of this mod. (My favorite out of any M&B mods)
Well you did say the premise was "silly".

You're free to organize your own clan vs clan battles (there's been plenty of those throughout Víkingr history), but obviously those are private affairs and don't really get advertised.
 
FostersTop said:
I never badmouthed the event my friend. Merely stated that I am disappointed at the format.

I am a huge roleplay fan so the idea of the Standard events sounds brilliant. However I am surprised there are no more regular events for clans that simply want to fight it out and enjoy the combat mechanics of this mod. (My favorite out of any M&B mods)

Got Steam? Add Clan leaders there. You've got a Tale Worlds account, PM Clan leaders.

However, as Erik has said; clans in Víkingr work in a hugely different manner to other mods. I suggest start by making a Clan thread in the Víkingr clans sub forum. So, too, does the community work in a different manner. You need to "prove yourself", not by killing people on the server, but by supporting the small community, showing your love for the mod and the era of history it represents. Unfortunately for you, it also comes with not questioning how things are done and just accepting things.

tl;dr = Víkingr isn't Native, it's different.
 
FostersTop said:
Leifr Eiríksson said:
FostersTop said:
Sounds silly having two teams with one leader. I thought it was clans. My own and another clan (Makes 30-45 people) were expecting to be in our own TS's leading our own men.

As this was to be our first Vikingr event we are extremely disappointed and won't be attending.

We'll set up an unofficial event for any Vikingr clans wishing to play a more traditional clan battle using this excellent mod.

Details to come in the very near future.

One leader per team, you understand that right? The shield-wall events do not pull in as many numbers as the historical events that are synonymous with Víkingr. Instead, it provides the community a chance for the regulars both old and new to meet up, socialise and throw some spears around. If you're hankering for a chance to 'prove your worth' with your group, then the historical events are most likely going to be more suitable for you. That said, the only groups that are allowed to form their own hosts in those events are those whom have a historical (real-world) connection to Víkingr and have committed themselves as positive members of the community. In other words; long-standing and respected and thus rules you out.
We are in a unique position with the shield-wall events to keep admin and player hassle to an absolute minimum. One leader per team, on one TeamSpeak server, split into two appropriate channels, provides every participating player a refreshing and enjoyable evening. Of course you wouldn't know any better having never participated in either the historical battles nor the shield-wall events.  :wink:

You'll receive minimal support and no-turn for your so-called 'unofficial' event - guaranteed.

Seems awfully hostile and untrusting to any new comers. As this is my first - and harmless - post on a thread I am surprised by the less then friendly responses.

Hostile?
No. Just a little perturbed by a distinct lack (or inability) of reading. There are many newbies to Víkingr; not all make the grade or survive the first few tribulations. Your post was largely harmless in that it contributed nothing. Your surprise at the less than friendly responses is most likely indicative of one's own ignorance rather than the lingering corpses that still fester on this very sub-forum. 
Cheers!

and i'm a prickly **** at best of times.
 

Shieldwall Event


When?:Sunday 7/7/13 & 6.30pm GMT
Where?: Shieldwall_Event_Server
TeamSpeak IP?: 176.9.103.48:9986 * make sure to use the Port when joining
Itinerary: Itinerary for events
Game Mode: Meat Grinder

Mod Version



Itinerary

This is the proposed itinerary for this Sunday's event:

6.30pm GMT - Participants should be on the TeamSpeak in the Team 1 channel under the Hildileikr spacer, though are encouraged to be on much earlier than this.

6.45pm GMT - Those who signed up previously to the participation and sign up change will be given the pass word(s). The reservists can be found in this post, a reservists channel will be made and reservists are expected to be there and on time - if you are not you will be expected to join with the rest of the participants.

6.50pm GMT - The rest of the participants will be given the password of the server and told to join the TeamSpeak channel and Team they wish to play as.

6.55-7.00pm GMT - Balancing will be looked at and changed if needed. People will be asked or forcebly moved to the weaker side, Clans/Groups who have Team-stacked will be picked on first, and within that Clan or Group recognizable persons will be asked.

7.00-7.10pm GMT - Rules will be quickly reminded to the participants and any questions about Classes and who is to play certain Classes etc will be done and answered and the Event will start. Three rounds will be played then a 10 minutes break will be had then another 3 rounds, depending on time and pace of the Event this will be subject to change. If participants are not back in time for the resuming of the Event, tough.

This ofcourse comes with some degree of grace-time allowed, but we aim to keep to this schedule as much as possible.​
 
FostersTop, you'd do well to ignore Leifr's tone (that's just the way he is, and we love/hate him as is), but do heed his message. The thing is, everything is explained in the OP, including the bit about this not replacing the full-fledged events and the rules of this particular kind of event. If you and your mates are serious about playing Víkingr and have any questions about how this community works, feel free to PM and I'll gladly help.

I know it may seem hostile and harsh at first, but actually it's just that it's a close-knit community where basically everybody knows everybody. The dynamics are special, but most people are nice (even Leifr, if you don't get on his bad side).
Celtichugs said:
6.30pm GMT - Participants should be on the TeamSpeak in the Team 1 channel under the Hrafnabjóðr spacer
Psst - a little update is in order :razz:
 
This is a friendly reminder to everyone: read the OP of this thread. Read it carefully and take note of everything. Remember this is Víkingr not Native or any other mod, a level of maturity and gumption is required. There are no excuses for not reading the thread and it is required that all participants read the OP.
 
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