First some praise:
TweakMB is the program that has extended my enjoyment of M&B:WB the most of all, as any mod can be fine tuned to match my playing style/desire at any particular time.
For next M&B I hope TaleWorlds integrate something like TweakMB into the native game, capable of editing any installed mod at least to some degree, as it seems an unnecessary amount of pressure on a single person (kefka95) to be the only one maintaining something that is or should be such a core component of everyone's gameplay enjoyment experience.
Maybe they will even pay kefka95 create that functionality..? *hint* *hint*
Now, some requests to kefka95 since an update is planned anyway:
* Out of the mod versions previously supported it seems "1257 AD", "Native Expansion" and "Sword of Damocles: Warlords" are the only ones updated and quite a bit as well. Could support for these maybe be updated in TweakMB as well?
For most mods either claiming it is Native of latest version or "Floris 2.54 Expanded" seems to make TweakMB able to work on mods other than officially supported albeit with various features disabled, but if you're at it anyway...
* Out of the mods not previously supported I would like to see, if you can take the time, support to be added for "A Clash of Kings" (seemingly the most popular mod at this time, according to ModDB anyway) or something a bit more different like "Phantasy Calradia" or "Light&Darkness - Heroes of Calradia" maybe for some great variation?
Again, thank you for providing what in my mind during all these years has been the most useful end user single player tool out there, without which I probably would not have been recommending all my friends to buy the game.
Edit: I'd suggest restricting the "Skills" section so that the skill "Weapon Master" doesn't allow a higher "Max level" than 10 as at least in my experience going higher than 10 will have bad and unexpected effects on other stats, whereas all other stats seem to be fine all the way up to and including level 15 in all (tens of, supported or not) mods i have tried it in so far, just NOT "Weapon Master".
TweakMB is the program that has extended my enjoyment of M&B:WB the most of all, as any mod can be fine tuned to match my playing style/desire at any particular time.
For next M&B I hope TaleWorlds integrate something like TweakMB into the native game, capable of editing any installed mod at least to some degree, as it seems an unnecessary amount of pressure on a single person (kefka95) to be the only one maintaining something that is or should be such a core component of everyone's gameplay enjoyment experience.
Maybe they will even pay kefka95 create that functionality..? *hint* *hint*
Now, some requests to kefka95 since an update is planned anyway:
* Out of the mod versions previously supported it seems "1257 AD", "Native Expansion" and "Sword of Damocles: Warlords" are the only ones updated and quite a bit as well. Could support for these maybe be updated in TweakMB as well?
For most mods either claiming it is Native of latest version or "Floris 2.54 Expanded" seems to make TweakMB able to work on mods other than officially supported albeit with various features disabled, but if you're at it anyway...
* Out of the mods not previously supported I would like to see, if you can take the time, support to be added for "A Clash of Kings" (seemingly the most popular mod at this time, according to ModDB anyway) or something a bit more different like "Phantasy Calradia" or "Light&Darkness - Heroes of Calradia" maybe for some great variation?
Again, thank you for providing what in my mind during all these years has been the most useful end user single player tool out there, without which I probably would not have been recommending all my friends to buy the game.
Edit: I'd suggest restricting the "Skills" section so that the skill "Weapon Master" doesn't allow a higher "Max level" than 10 as at least in my experience going higher than 10 will have bad and unexpected effects on other stats, whereas all other stats seem to be fine all the way up to and including level 15 in all (tens of, supported or not) mods i have tried it in so far, just NOT "Weapon Master".