I agree with what you've written. It doesn't make much sense for people to write about how TW isn't interested in making sandbox/rpg aspects. They clearly are interested since they're trying to implement this generational/clan gameplay, which in my opinion is much more complex than a simple relationship system between lords (although I'd love this too). I'm sure they're well aware of the overlap in playerbase between mount&blade and games like crusaderkings.I do not agree with TW just care about combat while not much in RPG and sandbox experience. Almost every new features compared to Warband, are reflected in the campaign map and if TW would not care about RPG and sandbox experience, things like aging, death, kids (which are pretty complex and time consuming), etc would have not been added to the game.
For me it is pretty clear that devs have been trying to improve campaign experience as much as possible compared to Warband, and they just need extra time to make everything more immersive and balanced. I am not an expert with code and I have just worked in one pretty small project with python, and improving interface, dialogs (improving appearance) was the last thing I did after having cure functions working. Better scenes, better dialogs, better RPG options will be eventually added to the game, but I can understand why it is not the most prioritary thing currently.
I am just upset about devs breaking again which was fixed before and ruining SP balancing in order to improve other game modes.
Therefore, the best strategy for players would be: stop asking and expecting TW to deliver a better RPG/sandbox/strategic/etc. experience and waiting for mods while accepting the fact that the M&B franchise will turn into even more action-based and fast-paced games. And it would only be a matter of time before the mods stop being free, either through adding a price tag themselves or being incorporated into the TW business system and thus increasing the price of the base games.
Unfortunately, this thread might be nothing new to especially the veteran players (a lot of us already realized it and either give up the hopes or refuse to accept). Nonetheless, if it can help some members of the community be less disappointed and angry, and lead a more comfortable life, I will be a very happy man. I used to be that guy who cares too much thus concerns too much, now that I realize and accept it, I still care but am having a much easier time.
From the singleplayer plan - my comments will be in red for what is needed or complete. From my once over, it looks like we are still waiting on 90% of things they promised in the last official singleplayer "roadmap". Still lots to come.Just a question, aside from new scenes, better dialogues, criminal system, what are we missing from what TW promised to give us?
(Not trying to defend TW, just curious about what we could expect to get in the following months)
From the singleplayer plan - my comments will be in red for what is needed or complete. From my once over, it looks like we are still waiting on 90% of things they promised in the last official singleplayer "roadmap". Still lots to come.
Warriors of Calradia,
Today we will be sharing an update for some of our current singleplayer and engine related priorities with you.
As a general note, stability and performance will continue to be a top priority for us. Beyond that, you will find some of our other goals listed below. Please note that this includes both broad and specific, as well as, shorter and longer term priorities.
Campaign
- Kingdom & Politics
- Rebellions - This will take some time but we are working on them. -needed
- Granting/Relinquishing Fiefs -needed
- Improvements to Kingdom Decisions -needed/upcoming 1.5.6(1.5.5 hotfix had a little)
- Character System
- We will continue to introduce missing or reworked perks for the remaining skills. Naturally, we will also fix bugged perks. -almost there
- A child education feature that will allow players to shape their clan’s offspring before they come of age. -needed
- An option to disable birth, death and aging. -needed (have but needed option to turn battle deaths off)
- Skill Progression & Effects Balancing -needed
- Issues and Quests
- Adding New Quests -gotten a few, more coming i believe
- Further Improvements to the Issue Creation Algorithm -needed (some quests very rare)
- Main Storyline Content
- Conspiracy Progression Quests -needed
- Scene Notifications -unsure but probably needed
- Prisoner Recruitment Changes -needed (i think? or is the disciplinarian perk switch around?)
- Lame Horse Feature & Other Item Modifier Changes -got it
- The ability for players to break out prisoners from dungeons. -needed
- Pillaging conquered towns & castles. -needed
- Player Clan Party AI directives -needed
- Crafting Improvements -needed
- Simulation Health -needed(some with 1.5.5/1.5.6)
- Adjusting Clan Tiers
- Balancing Security and Loyalty
- Improving the Auto-Resolution of Battles
- Economy
Combat, Cameras, Animations & More
- Improvements to the campaign map camera. -needed
- Performance improvements and optimizations for combat. -needed
- Combat AI improvements for agents and formations in field battles and sieges. -needed
- Physics improvements and bug fixes. -needed
- Improvements to the Order of Battle system. -needed
- Multiple projectile support for some siege engines. -got it
- Spear Bracing -needed
- AI Implementation
- Sally Out Mission Implementation -needed
- Animation Improvements -needed
- Baking balanced and unbalanced animations together.
- New animations and poses for Education, cut-scenes and more.
- Facegen Polish / Improvements -needed
- Mounted Penalty -needed
- Sound Occlusion -unsure
- New music for taverns. -unsure
UI/UX -needed
Art -needed
- Performance Improvements
- Modding Improvements
- Crafting, Inventory and Party Screen Improvements
- Launcher News, Battle Scoreboard, Combat Order UI and Tutorial Box Improvements
- Gamepad usability improvements
- Adding new scenes and improving existing ones.
- Crafting pieces optimization.
- Weapon scabbards improvements.
- Additional new armor and costumes.
- New tavern illustrations.
Engine -needed
- Fixing crashes and bugs for the stable & beta versions.
- Performance & smoother gameplay improvements.
- Optimizations for low-end PCs (especially low memory and HDD users)
- Terrain performance improvements for the World Map.
- Replay Editor
- Modding tools bug fixes & improvements based on user feedback.
- Modding tools documentation improvements.
Other -got some
- Localization related work
- Save Game Groups
Oh man lol , Alliances would probably be the biggest one that we don't have full confirmation for. Also separatism (faction splits, also not confirmed).Thanks mate. Mounted penalty has been already implemented in 1.5.5 I think.
On the other hand, I was mostly thinking about these things that are not included in this list and people are waiting for.
Maybe we should add improved Skillleveling? A Companion would rather die as reaching a 275 skillFrom the singleplayer plan - my comments will be in red for what is needed or complete. From my once over, it looks like we are still waiting on 90% of things they promised in the last official singleplayer "roadmap". Still lots to come.
Warriors of Calradia,
Today we will be sharing an update for some of our current singleplayer and engine related priorities with you.
As a general note, stability and performance will continue to be a top priority for us. Beyond that, you will find some of our other goals listed below. Please note that this includes both broad and specific, as well as, shorter and longer term priorities.
Campaign
- Kingdom & Politics
- Rebellions - This will take some time but we are working on them. -needed
- Granting/Relinquishing Fiefs -needed
- Improvements to Kingdom Decisions -needed/upcoming 1.5.6(1.5.5 hotfix had a little)
- Character System
- We will continue to introduce missing or reworked perks for the remaining skills. Naturally, we will also fix bugged perks. -almost there
- A child education feature that will allow players to shape their clan’s offspring before they come of age. -needed
- An option to disable birth, death and aging. -needed (have but needed option to turn battle deaths off)
- Skill Progression & Effects Balancing -needed
- Issues and Quests
- Adding New Quests -gotten a few, more coming i believe
- Further Improvements to the Issue Creation Algorithm -needed (some quests very rare)
- Main Storyline Content
- Conspiracy Progression Quests -needed
- Scene Notifications -unsure but probably needed
- Prisoner Recruitment Changes -needed (i think? or is the disciplinarian perk switch around?)
- Lame Horse Feature & Other Item Modifier Changes -got it
- The ability for players to break out prisoners from dungeons. -needed
- Pillaging conquered towns & castles. -needed
- Player Clan Party AI directives -needed
- Crafting Improvements -needed
- Simulation Health -needed(some with 1.5.5/1.5.6)
- Adjusting Clan Tiers
- Balancing Security and Loyalty
- Improving the Auto-Resolution of Battles
- Economy
Combat, Cameras, Animations & More
- Improvements to the campaign map camera. -needed
- Performance improvements and optimizations for combat. -needed
- Combat AI improvements for agents and formations in field battles and sieges. -needed
- Physics improvements and bug fixes. -needed
- Improvements to the Order of Battle system. -needed
- Multiple projectile support for some siege engines. -got it
- Spear Bracing -needed
- AI Implementation
- Sally Out Mission Implementation -needed
- Animation Improvements -needed
- Baking balanced and unbalanced animations together.
- New animations and poses for Education, cut-scenes and more.
- Facegen Polish / Improvements -needed
- Mounted Penalty -got siege debuff in 1.5.5
- Sound Occlusion -unsure
- New music for taverns. -unsure
UI/UX -needed
Art -needed
- Performance Improvements
- Modding Improvements
- Crafting, Inventory and Party Screen Improvements
- Launcher News, Battle Scoreboard, Combat Order UI and Tutorial Box Improvements
- Gamepad usability improvements
- Adding new scenes and improving existing ones.
- Crafting pieces optimization.
- Weapon scabbards improvements.
- Additional new armor and costumes.
- New tavern illustrations.
Engine -needed
- Fixing crashes and bugs for the stable & beta versions.
- Performance & smoother gameplay improvements.
- Optimizations for low-end PCs (especially low memory and HDD users)
- Terrain performance improvements for the World Map.
- Replay Editor
- Modding tools bug fixes & improvements based on user feedback.
- Modding tools documentation improvements.
Other -got some
- Localization related work
- Save Game Groups
Oh man lol , Alliances would probably be the biggest one that we don't have full confirmation for. Also separatism (faction splits).
Yeah no firm confirmation yet, mexxico told us armagan gave a semi thumbs up for alliances but I have a feeling it will depend on how balanced the world is after rebellions are implemented (same for seperatism except we have no official word on if its been discussed and rejected or put to the back of possibilities if needed like alliances). That's my understanding of what has been discussed on the forums, but this is from months ago so could very much be subject to change.But do you know if these things have been promised by TW? For example, alliances is something that players are asking for and maybe this feature gets added thanks to Mexxico, but maybe not.
I'm confused as well, I guess they think none of those things are "content"? I think maybe their point is there isn't a public plan on what TW want to put in for stuff to liven up the world? They see barbers get added and assume this is all TW had in mindI am just curious about people complaining a lot about lack content for Bannerlord but I am not really sure about what are they waiting for exactly.
Yeah no firm confirmation yet, mexxico told us armagan gave a semi-thumbs up for alliances but I have a feeling it will depend yon how balanced the world is after rebellions are implemented (same for seperatism except we have no official word on if its been discussed and rejected or put to the back of possibilities if needed like alliances). That's my understanding of what has been discussed on the forums, but this is from months ago so could very much be subject to change.
I'm confused as well, I guess they think none of those things are "content"? I think maybe their point is there isn't a public plan on what TW want to put in for stuff to liven up the world? They see barbers get added and assume this is all TW had in mind
I just remembered this one but I guess it could fit under the broad spectrum of "improve kingdom decisions" but they are also working on an actual politics system that will allow us to influence kingdom decisions before they are made. I think that sums it up though.This is the thing, aside from what we can read in the singleplayer plans thread (which we will probably get soon in the following 2-3 patches), we are just missing these things:
- Criminal system.
- Banners.
- Unique scenes.
- Diplomacy - Not initially planned and not confirmed yet.
- Some missing features from Warband which people just assume that should be added but we hago not confirmation about that.
Not sure if someone knows about more missing features.
(I am still pending to visit barbers for first time and check how they work )
There is already a design in the works related to this but it's early to talk about it(and not my place to talk about it since I'm not the one in charge of those changes). Our design team recognize this aspect of the decision making mechanic and working on a new design.
They understand that players feel powerless in situations where even though they have the influence/power to change decision outcomes, they have no way of doing it while the decision making is taking place. This can include swaying voters that are supporting other outcomes, or even lords who are "undecided". And since the player can do this, AI lords can also sway other lords too, depending on their influence in the kingdom.
This is my take on it and might change in the future but know that we're planning on changing some aspects of the decision making in kingdoms.
From the singleplayer plan - my comments will be in red for what is needed or complete. From my once over, it looks like we are still waiting on 90% of things they promised in the last official singleplayer "roadmap". Still lots to come.
Warriors of Calradia,
Today we will be sharing an update for some of our current singleplayer and engine related priorities with you.
As a general note, stability and performance will continue to be a top priority for us. Beyond that, you will find some of our other goals listed below. Please note that this includes both broad and specific, as well as, shorter and longer term priorities.
Campaign
- Kingdom & Politics
- Rebellions - This will take some time but we are working on them. -needed
- Granting/Relinquishing Fiefs -needed
- Improvements to Kingdom Decisions -needed/upcoming 1.5.6(1.5.5 hotfix had a little)
- Character System
- We will continue to introduce missing or reworked perks for the remaining skills. Naturally, we will also fix bugged perks. -almost there
- A child education feature that will allow players to shape their clan’s offspring before they come of age. -needed
- An option to disable birth, death and aging. -needed (have but needed option to turn battle deaths off)
- Skill Progression & Effects Balancing -needed
- Issues and Quests
- Adding New Quests -gotten a few, more coming i believe
- Further Improvements to the Issue Creation Algorithm -needed (some quests very rare)
- Main Storyline Content
- Conspiracy Progression Quests -needed
- Scene Notifications -unsure but probably needed
- Prisoner Recruitment Changes -needed (i think? or is the disciplinarian perk switch around?)
- Lame Horse Feature & Other Item Modifier Changes -got it
- The ability for players to break out prisoners from dungeons. -needed
- Pillaging conquered towns & castles. -needed
- Player Clan Party AI directives -needed
- Crafting Improvements -needed
- Simulation Health -needed(some with 1.5.5/1.5.6)
- Adjusting Clan Tiers
- Balancing Security and Loyalty
- Improving the Auto-Resolution of Battles
- Economy
Combat, Cameras, Animations & More
- Improvements to the campaign map camera. -needed
- Performance improvements and optimizations for combat. -needed
- Combat AI improvements for agents and formations in field battles and sieges. -needed
- Physics improvements and bug fixes. -needed
- Improvements to the Order of Battle system. -needed
- Multiple projectile support for some siege engines. -got it
- Spear Bracing -needed
- AI Implementation
- Sally Out Mission Implementation -needed
- Animation Improvements -needed
- Baking balanced and unbalanced animations together.
- New animations and poses for Education, cut-scenes and more.
- Facegen Polish / Improvements -needed
- Mounted Penalty -got siege debuff in 1.5.5
- Sound Occlusion -unsure
- New music for taverns. -unsure
UI/UX -needed
Art -needed
- Performance Improvements
- Modding Improvements
- Crafting, Inventory and Party Screen Improvements
- Launcher News, Battle Scoreboard, Combat Order UI and Tutorial Box Improvements
- Gamepad usability improvements
- Adding new scenes and improving existing ones.
- Crafting pieces optimization.
- Weapon scabbards improvements.
- Additional new armor and costumes.
- New tavern illustrations.
Engine -needed
- Fixing crashes and bugs for the stable & beta versions.
- Performance & smoother gameplay improvements.
- Optimizations for low-end PCs (especially low memory and HDD users)
- Terrain performance improvements for the World Map.
- Replay Editor
- Modding tools bug fixes & improvements based on user feedback.
- Modding tools documentation improvements.
Other -got some
- Localization related work
- Save Game Groups