Well I assume that is what we have now (mechanically); surely it is simply a matter of only setting one capture point on the map - and it will work functionally the exact same as a warband siege - it's just the maps which are set this way not the game mode itself.NeoGK point system made sense on maps designed around it. Such as minas where it would be a pain to go all the way up everytime.
A mix of both point system and non system is completely viable.
Alternatively if all spawns are kept in the same places - then all the additional flags do is buy the attackers more time (rather then pushing forward like rush) - this also seems like a viable way to run it using the current system.
Either way - custom servers fix both these issues.
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