The system of calculation speed on the water looks illogical.

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I love the complexity of the game. For this, I loved Brуtenwalda. But you guys obviously overdone with this in patch 1.04. Reduced income, increased expenses I could survive. But my favorite Skeid now swims like a pregnant turtle. This was the last straw for me.

Simply amazes me. How do these men disperse the ship faster than the wind !! ??
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Apparently so?
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Can someone from the developers tell us where is the logic?
When there is wind, there is no use oars.
I asked these questions in several topics, but never received an adequate response.

If you believe that the system works logically and correctly, and that you are not going to change anything, just write.

I also interested in the opinion of other players on this topic.
 
So what are the numbers you think would be right?

Light breeze => speed 2 to 9?

  - 2 would be with low navigation and bad repair
  - 9 would be with 10 navigation + good ships

No wind => speed 0 to 2 ?

  - 0 would be with no sailors
  - 2 with enough sailors to roar

?

How about storms?



Algorithm : http://forums.taleworlds.com/index.php/topic,328351.msg7758278.html#msg7758278

Beaufort scale:
Beaufort 3 would be 6 to 10 knots ish.
Beaufort 0 would be <1 knots.
http://en.wikipedia.org/wiki/Beaufort_scale
 
kalarhan said:
So what are the numbers you think would be right?

Light breeze => speed 2 to 9?

  - 2 would be with low navigation and bad repair
  - 9 would be with 10 navigation + good ships

No wind => speed 0 to 2 ?

  - 0 would be with no sailors
  - 2 with enough sailors to roar
If I understood it correctly. Then I will arrange it.
But it is not necessary to have a sailor to the oars worked. Anyone who has a 2 hands can operate the paddle.
kalarhan said:
How about storms?
During the storm, can be high speed and damage, and can not be controlled (if feasible)
 
Don't worry, we already made the ships slightly faster for the next beta update.

factors of ship speed are:
- slowest ship of the fleet
- wind/beaufort (but at a special point higher beaufort doesnt make you faster anymore)
- +5% for every navigation skill point
- + sailor bonus

The sailor bonus is mainly interesting for players who want to survive as small traders. However, we will add something to avoid unrealistic results (screenshots) for the next beta.
 
Petro Buleka said:
Phaiak,Many many thanks to you !!!! I'd sacrifice Bull for Freya and I will pray for your good health.
Update for Beta 1.04 or next? :roll:

so did you change your mind about sailors ? I didn’t see your numbers that you consider to be realistic. Otherwise next update may bring the same reaction.

Can you elaborate so other players/devs can understand what are you thinking? I cant figure out your thread with info posted so far.

No wind speed ->  xxx knots
Light Breeze    ->  xxx knots
High Breeze    ->  xxx knots
Storm            ->  xxx knots

Should sailors give bonus on all occasions or just in some? How much? %? Or a scale like 0 to 2 extra knots?

Is it ok that a light breeze ship full of sailors is faster than a ship on high breeze?
 
kalarhan said:
so did you change your mind about sailors ?
Petro Buleka said:
Anyone who has a 2 hands can operate the paddle.
No wind speed    ->  0-2 depends on the availability of rowers
Light Breeze      -> (nominal speed of the ship - 75%) + bonus skill navigation
moderate breeze -> (nominal speed of the ship - 50%) + bonus skill navigation
Strong breeze    -> (nominal speed of the ship - 25%) + bonus skill navigation
Storm                -> nominal speed of the ship + bonus skill navigation
Just small fines for the loaded. Prevailing winds are light and moderate. Calm and the Storm is very rare.
 
No wind speed    ->  0-2 depends on the availability of rowers

Oar speed is about 4-5 knots on average, and could be a bit higher (7-:cool: for a short burst.
 
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