Roran 13 said:
I like it, and all I have to add is that the pauldrons need to overlap a bit with the breastplate (such as in Narf's models), making sure that the metal texture 'fits' with metal textures already in-game for helmets and boots, and most importantly, some variants (if you modelled them/we have a talented modeller nearby) with different pauldron models and especially the typical combination of faulds and cuisses reaching down to the knee that became very characteristic for mounted soldiers. Also, armour ith a black coating against rust so we can use more delicious black burgonets.
Example:
about pauldrons - I can simply add another variant. Heavier from left shoulder from original mesh. Reanimating not a big deal. Btw, Roran, if U noticed, armor made on a base of armor U suggested some posts ago =) Maybe will tweak a bit heavy variant.
Cuisses. Original mesh has nice one, point was to replace them with pants. Modelling an cuisses over current pants would be too much for that model, due to plate parts on the stomach. And remodelling whole at stomach will require time, Maybe better solution will be in making new texture for some boots fitting to original mesh. No point to invent a bycicle. Like we can see at AoC 2 models preview (landskneht, black armor set, inspired by them). I deeply respect Zimkes' work, but still previews can't be used ingame =\ Asking for them will give nothing think =(
Blackening. Thought about it, probably will. But don't expect for it in next few hours =P Few days maybe.
Metal fitting to helmets. I'll simply reduce specular highlights, and it will suit to at least 50% of helmets (kettle hat by Narf, etc). Or just tell, to what sort of helmets U think it should fit, for having clear task. Also, due to specific neck it will not fit to some helmets in any case, and this neck liked by me, so it will not be changed. Not by me at least.
UPD: have started to doing something on a base of picture U've posted, will come soon.