All current firearms in-game except the pistol (which is strangely a flintlock mechanism) are matchlock weapons. They were rather clumsy to fire indeed, as one had to keep the match lit in battle while reloading his musket/arquebus, a dangerous affair if one is using gunpowder. Although in the mod they are already carrying measured powder flasks to hasten and make the procdedure of reloading the gun safer, which is perhaps a bit of a leap in time (but don't pin me there, not too sure about that).
The point is that a matchlock works exactly the same as a flintlock, except that the ignition of the ignition charge that ignites the main charge is with a matchlock performed by letting a smoldering lont touch the ignition charge by pulling the trigger, while with a flintlock it would be a flintstone that is struck against the steel casing that also immediatelyshut thight to 'catch' the sparks and as such ignite the charge to fire the weapon.
As a result, when firing, the only difference will be the model of the musket, and the fact that one of both has a lont. The reloading process with the lont takes a lot longer, but animating that would be a champion's achievement.
The point is that a matchlock works exactly the same as a flintlock, except that the ignition of the ignition charge that ignites the main charge is with a matchlock performed by letting a smoldering lont touch the ignition charge by pulling the trigger, while with a flintlock it would be a flintstone that is struck against the steel casing that also immediatelyshut thight to 'catch' the sparks and as such ignite the charge to fire the weapon.
As a result, when firing, the only difference will be the model of the musket, and the fact that one of both has a lont. The reloading process with the lont takes a lot longer, but animating that would be a champion's achievement.