Still looking for some changes made to the
ranged aspect of Víkingr. Leofwine and I made
this thread detailing the problem last year but it was ultimately buried under a mountain of irritation and accusatory fingers. Some of that OP has now been made redundant; I think we did see a slight alteration in the archer:melee ratio and we did see some shuffling with regards to item selection. Other alterations (bows being dropped on weapon change) and fancy Moescripts have further impacted on the use of the bow in Víkingr. However, I'd like to pitch a few ideas with the current iteration of Víkingr in mind.
I'm not looking for a
nerf of archery or any form of devaluing the class. I want to enforce a little more imagination and intelligent play in the class. It's very easy to exploit the game engine against the changes Víkingr makes as a mod overall.
- Currently archers are free to walk around with an arrow nocked and the string pulled taut. Backpuddlin' and pulling off shots into the approaching axe-man should not be possible. Archer caught out in the open by the horseman? No problem, he's able to side-step (providing he is quick!) and release an arrow into the rider or the horse as they pass by. Root the archer to the ground when LEFT_CLICK is used and give him a reason to intelligently think of his positioning in the fight before the arrow is released.
...draw, draw, draw, draw. Implement an extremely low chance of the string snapping on each use of the bow. Archers are free to continually pull back the string with no penalty until they choose to release the arrow. Spears have a low chance of breaking on weapon hit, it barely impacts upon the melee aspect of the mod but it does give a player some reason for concern if they're caught short. String can be replaced if the player is willing to forsake several seconds.
- I would not be opposed to a slight increase of quiver size if the above are considered and implemented.
And a little something from earlier in the month.
Leifr Eiríksson said:
Here's a super-radical idea...
Still finding swords to be far too prevalent in Víkingr. They can be taken exclusively in the first round; a decent player (ergo; regular) will typically find no extra effort involved in scoring a few kills to sustain the silver. Hell; the Hersir sword can be taken on the first round. I would see them pushed out of reach of the first or second rounds with a cost increase across the board. The heavier pieces of armour generally only make an appearance if a team has had a good innings or if a player has absolutely decimated the opposing side (in rare instances) - yet they make their presence on the field of battle enough times to really make it count. It often feels to be an achievement of some kind (for the lower ranked classes) to wear mail; it should be like this for the use of a decent sword. There's a few players whom come to mind when I think of excessive and over-reliance on the superior nature of the weapon...
It was also briefly touched upon here (after the above post) that the return of
blocking ought return to a select few items. I am of two minds here for I cannot decide if it is a sensible thing or not. I currently think spears are fine as they are and don't need any further tweaking (which is contrary to a lot of the sword folk
) however I would be in the mind to see the dane-axes regain some form of functionality
excepting the absolute largest of them.
As always, sensible comments and replies please. Take the time to read the post before rising ye're choler to the point of tears. I would appreciate something from Moeckerkalfie with what is being changed for the forthcoming patch with regards to
item stats. I mean, whatever happened to things like
this and
this?