Saxons have always been the bastard faction in Vikingr. As developers, we have found them incredibly difficult to balance out against the other three factions despite the vast incomplete nature of the mod. Due to continual community effort [thanks chaps!] and discussion on the subject of items and equipments, we are now taking into serious consideration the complete revision and overhaul of items in Vikingr.
What follows is a suggested, work in progress, think-tank kind-of-thing for a selection of Saxon equipment. Tunics and the such will not be included here given the minimal protection that they shall provide. However, all maille armours and weapons will feature in this list. The presence of numbers and stats are always subject to change, these are ballpark figures to play around with. The idea is that we provide good reason in the wearing of maille and even out the playing field with regards to weapon choice [aka the infamous-let's-all-choose-trondr-axe] mode. Maille is to be relatively heavy in comparison to lighter garments. Yes, we know that it is not particularly heavy or cumbersome in real-life but Warband is a simple engine. There's only so much we can do before summoning the script wizards. Being ninja'd by jumping maille-coat users wielding multiple hedmark axes is not fun. We will use the finalised Saxon stats as a template for the other factions.
As always, input appreciated. Now, let's begin!
THIS IS A CONTINUAL THREAD. CHECK BACK ON OP DAILY FOR REVISED STATS
Suggested Overhaul Stats for Saxon-Armours*
*- All subject to change, simply throwing out my working dev copy for critique.
General note: The reshuffle behind axes sits on one point, a realistic depiction of head and blade size in relation to the shaft length. We really wish to address the problem of the mass-trondr//war-axe use [or mis-use ] ... All axes ought have their own character, with no singular axe proving to be superior to all others. Think of this balance as one akin to that of the Norman horses. There is to be slight deviations in each axe but not enough to automatically prove a singular superior weapon of choice. The user is thus free to make their own choice entirely out of free will and not be constrained by stats.
General Note: Item weight raised across all axes in a uniformed matter. Due to similar physical size of all axes, weight is relatively even. Speed rating, damage and length have been balanced across all three points - there should be no real axe in this group that is superior in every facet to any other. Let me know what you think.
General Note II: Item weight lowered slightly on second revision.
General Note III: On suggestion from Mammoet, item stats adjusted slightly. Weight lowered again marginally.
What follows is a suggested, work in progress, think-tank kind-of-thing for a selection of Saxon equipment. Tunics and the such will not be included here given the minimal protection that they shall provide. However, all maille armours and weapons will feature in this list. The presence of numbers and stats are always subject to change, these are ballpark figures to play around with. The idea is that we provide good reason in the wearing of maille and even out the playing field with regards to weapon choice [aka the infamous-let's-all-choose-trondr-axe] mode. Maille is to be relatively heavy in comparison to lighter garments. Yes, we know that it is not particularly heavy or cumbersome in real-life but Warband is a simple engine. There's only so much we can do before summoning the script wizards. Being ninja'd by jumping maille-coat users wielding multiple hedmark axes is not fun. We will use the finalised Saxon stats as a template for the other factions.
As always, input appreciated. Now, let's begin!
THIS IS A CONTINUAL THREAD. CHECK BACK ON OP DAILY FOR REVISED STATS
Suggested Overhaul Stats for Saxon-Armours*
*- All subject to change, simply throwing out my working dev copy for critique.
Armour
Saxon Haubergeon - Top Tier - Current Stats
Saxon Haubergeon - Top Tier - Revised Stats
Weight: Increase from 21 to 60
Body Armour: Increase from 39 to 52
Leg Armour: Increase from 12 to 16.
Saxon Armour - Low Tier - Current Stats
Saxon Armour - Low Tier - Revised Stats
Leather Vests
Weight: Increase from 5 to 44
Body Armour: Increase from 18 to 32
Leg Armour: Increase from 3 to 6
Saxon Helmets - Current
Saxon Helmets - Revised
General note: Weight increased over the board of all helmets, general increase of armour value in-line with previous values.
Code:
["saxon_mail_hauberk_a", "Mail Haubergeon", [("saxon_hauberk_a",0)], itp_merchandise| itp_type_body_armor |itp_civilian |itp_covers_legs ,0,
1420 , weight(21)|abundance(100)|head_armor(0)|body_armor(39)|leg_armor(12)|difficulty(0) ,imodbits_cloth ],
["saxon_mail_hauberk_b", "Mail Haubergeon", [("saxon_hauberk_b",0)], itp_merchandise| itp_type_body_armor |itp_civilian |itp_covers_legs ,0,
1420 , weight(21)|abundance(100)|head_armor(0)|body_armor(39)|leg_armor(12)|difficulty(0) ,imodbits_cloth ],
["saxon_mail_hauberk_c", "Mail Haubergeon", [("saxon_hauberk_c",0)], itp_merchandise| itp_type_body_armor |itp_civilian |itp_covers_legs ,0,
1420 , weight(21)|abundance(100)|head_armor(0)|body_armor(39)|leg_armor(12)|difficulty(0) ,imodbits_cloth ],
Saxon Haubergeon - Top Tier - Revised Stats
Code:
["saxon_mail_hauberk_a", "Mail Haubergeon", [("saxon_hauberk_a",0)], itp_merchandise| itp_type_body_armor |itp_civilian |itp_covers_legs ,0,
1420 , weight(60)|abundance(100)|head_armor(0)|body_armor(52)|leg_armor(16)|difficulty(0) ,imodbits_cloth ],
["saxon_mail_hauberk_b", "Mail Haubergeon", [("saxon_hauberk_b",0)], itp_merchandise| itp_type_body_armor |itp_civilian |itp_covers_legs ,0,
1420 , weight(60)|abundance(100)|head_armor(0)|body_armor(52)|leg_armor(16)|difficulty(0) ,imodbits_cloth ],
["saxon_mail_hauberk_c", "Mail Haubergeon", [("saxon_hauberk_c",0)], itp_merchandise| itp_type_body_armor |itp_civilian |itp_covers_legs ,0,
1420 , weight(60)|abundance(100)|head_armor(0)|body_armor(52)|leg_armor(16)|difficulty(0) ,imodbits_cloth ],
Weight: Increase from 21 to 60
Body Armour: Increase from 39 to 52
Leg Armour: Increase from 12 to 16.
Saxon Armour - Low Tier - Current Stats
Code:
["saxon_tunic_a", "Saxon Tunic", [("saxon_tunic_a",0)], itp_merchandise| itp_type_body_armor |itp_civilian |itp_covers_legs ,0,
20 , weight(1)|abundance(100)|head_armor(0)|body_armor(5)|leg_armor(1)|difficulty(0) ,imodbits_cloth ],
["saxon_leather_vest_red", "Tunic with Leather Vest", [("saxon_leather_vest_red",0)], itp_merchandise| itp_type_body_armor |itp_civilian |itp_covers_legs ,0,
340 , weight(5.0)|abundance(100)|head_armor(0)|body_armor(18)|leg_armor(3)|difficulty(0) ,imodbits_cloth ],
["saxon_leather_vest_blue", "Tunic with Leather Vest", [("saxon_leather_vest_blue",0)], itp_merchandise| itp_type_body_armor |itp_civilian |itp_covers_legs ,0,
340 , weight(5.0)|abundance(100)|head_armor(0)|body_armor(18)|leg_armor(3)|difficulty(0) ,imodbits_cloth ],
["saxon_leather_vest_green", "Tunic with Leather Vest", [("saxon_leather_vest_green",0)], itp_merchandise| itp_type_body_armor |itp_civilian |itp_covers_legs ,0,
340 , weight(5.0)|abundance(100)|head_armor(0)|body_armor(18)|leg_armor(3)|difficulty(0) ,imodbits_cloth ],
Saxon Armour - Low Tier - Revised Stats
Code:
["saxon_tunic_a", "Saxon Tunic", [("saxon_tunic_a",0)], itp_merchandise| itp_type_body_armor |itp_civilian |itp_covers_legs ,0,
20 , weight(16)|abundance(100)|head_armor(0)|body_armor(3)|leg_armor(1)|difficulty(0) ,imodbits_cloth ],
["saxon_leather_vest_red", "Tunic with Leather Vest", [("saxon_leather_vest_red",0)], itp_merchandise| itp_type_body_armor |itp_civilian |itp_covers_legs ,0,
340 , weight(44)|abundance(100)|head_armor(0)|body_armor(32)|leg_armor(6)|difficulty(0) ,imodbits_cloth ],
["saxon_leather_vest_blue", "Tunic with Leather Vest", [("saxon_leather_vest_blue",0)], itp_merchandise| itp_type_body_armor |itp_civilian |itp_covers_legs ,0,
340 , weight(44)|abundance(100)|head_armor(0)|body_armor(32)|leg_armor(6)|difficulty(0) ,imodbits_cloth ],
["saxon_leather_vest_green", "Tunic with Leather Vest", [("saxon_leather_vest_green",0)], itp_merchandise| itp_type_body_armor |itp_civilian |itp_covers_legs ,0,
340 , weight(44)|abundance(100)|head_armor(0)|body_armor(32)|leg_armor(6)|difficulty(0) ,imodbits_cloth ],
Leather Vests
Weight: Increase from 5 to 44
Body Armour: Increase from 18 to 32
Leg Armour: Increase from 3 to 6
Saxon Helmets - Current
Code:
["saxon_nasal_helmet", "Spangen Helmet", [("saxon_nasal_helmet",0)], itp_merchandise| itp_type_head_armor| itp_fit_to_head ,0,
220 , weight(1.5)|abundance(100)|head_armor(32)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_plate ],
["saxon_nasal_helmet_black", "Spangen Helmet", [("saxon_nasal_helmet_black",0)], itp_merchandise| itp_type_head_armor| itp_fit_to_head ,0,
220 , weight(1.5)|abundance(100)|head_armor(32)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_plate ],
["saxon_conical_helmet", "Nasal Helmet", [("saxon_conical_helmet",0), ("inv_saxon_conical_helmet",ixmesh_inventory)], itp_merchandise| itp_type_head_armor| itp_attach_armature ,0,
420 , weight(1.75)|abundance(100)|head_armor(38)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_plate ],
["saxon_conical_helmet_coif", "Nasal Helmet with Coif", [("saxon_conical_helmet_coif",0), ("inv_saxon_conical_helmet_coif",ixmesh_inventory)], itp_merchandise| itp_type_head_armor| itp_attach_armature ,0,
570 , weight(2)|abundance(100)|head_armor(42)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_plate ],
["boar_helm", "Boar Helmet", [("inv_boar_helm",0), ("inv_boar_helm",ixmesh_inventory)], itp_merchandise| itp_type_head_armor ,0,
920 , weight(2.25)|abundance(100)|head_armor(46)|body_armor(0)|leg_armor(0)|difficulty(7) ,imodbits_plate ],
["coppergate_helm", "Coppergate Helm", [("coppergate_helm",0), ("inv_coppergate_helm",ixmesh_inventory)], itp_merchandise| itp_type_head_armor | itp_attach_armature ,0,
1050 , weight(2.25)|abundance(100)|head_armor(48)|body_armor(0)|leg_armor(0)|difficulty(7) ,imodbits_plate ],
["sutton_hoo", "Sutton Hoo Helmet", [("sutton_hoo",0)], itp_merchandise| itp_type_head_armor ,0,
1200 , weight(2.25)|abundance(100)|head_armor(51)|body_armor(0)|leg_armor(0)|difficulty(8) ,imodbits_plate ],
Saxon Helmets - Revised
Code:
["saxon_nasal_helmet", "Spangen Helmet", [("saxon_nasal_helmet",0)], itp_merchandise| itp_type_head_armor| itp_fit_to_head ,0,
220 , weight(22)|abundance(100)|head_armor(42)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_plate ],
["saxon_nasal_helmet_black", "Spangen Helmet", [("saxon_nasal_helmet_black",0)], itp_merchandise| itp_type_head_armor| itp_fit_to_head ,0,
220 , weight(22)|abundance(100)|head_armor(42)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_plate ],
["saxon_conical_helmet", "Nasal Helmet", [("saxon_conical_helmet",0), ("inv_saxon_conical_helmet",ixmesh_inventory)], itp_merchandise| itp_type_head_armor| itp_attach_armature ,0,
420 , weight(22)|abundance(100)|head_armor(42)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_plate ],
["saxon_conical_helmet_coif", "Nasal Helmet with Coif", [("saxon_conical_helmet_coif",0), ("inv_saxon_conical_helmet_coif",ixmesh_inventory)], itp_merchandise| itp_type_head_armor| itp_attach_armature ,0,
570 , weight(26)|abundance(100)|head_armor(48)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_plate ],
["boar_helm", "Boar Helmet", [("inv_boar_helm",0), ("inv_boar_helm",ixmesh_inventory)], itp_merchandise| itp_type_head_armor ,0,
920 , weight(24)|abundance(100)|head_armor(50)|body_armor(0)|leg_armor(0)|difficulty(7) ,imodbits_plate ],
["coppergate_helm", "Coppergate Helm", [("coppergate_helm",0), ("inv_coppergate_helm",ixmesh_inventory)], itp_merchandise| itp_type_head_armor | itp_attach_armature ,0,
1050 , weight(24)|abundance(100)|head_armor(50)|body_armor(0)|leg_armor(0)|difficulty(7) ,imodbits_plate ],
["sutton_hoo", "Sutton Hoo Helmet", [("sutton_hoo",0)], itp_merchandise| itp_type_head_armor ,0,
1200 , weight(30)|abundance(100)|head_armor(52)|body_armor(0)|leg_armor(0)|difficulty(8) ,imodbits_plate ],
General note: Weight increased over the board of all helmets, general increase of armour value in-line with previous values.
Polearm Axes
Polearm Axes - Current Stats
Polearm Axes - Revised Stats
General note: Weight increased over the board of the axes, speed rating lowered by no more than four points for the largest Hedmark axe. Damage increased somewhat to compensate. Length remains. Cost has been increased for all axes however similarity remains between the two lowest, the more expensive of these two has slightly superior range and damage yet gives up on speed.
Code:
["tveirhendr_hedmarkox", "Two Handed Hedmarks Axe", [("tveirhendr_hedmarkox",0)], itp_type_polearm|itp_merchandise|itp_two_handed|itp_primary|itp_bonus_against_shield|itp_wooden_parry|itp_unbalanced|itp_cant_use_on_horseback, itc_poleaxe_nostab|itcf_carry_axe_back,
280 , weight(4.5)|difficulty(10)|spd_rtng(90) | weapon_length(95)|swing_damage(43 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
["tveirhendr_danox", "Two Handed Dane Axe", [("tveirhendr_danox",0)], itp_type_polearm|itp_merchandise|itp_two_handed|itp_primary|itp_bonus_against_shield|itp_wooden_parry|itp_unbalanced|itp_cant_use_on_horseback, itc_poleaxe_nostab|itcf_carry_axe_back,
360 , weight(4.5)|difficulty(10)|spd_rtng(89) | weapon_length(96)|swing_damage(45 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
["long_danox", "Long Dane Axe", [("long_danox",0)], itp_type_polearm|itp_two_handed|itp_primary|itp_bonus_against_shield|itp_wooden_parry|itp_merchandise|itp_unbalanced|itp_cant_use_on_horseback,itc_staff|itcf_carry_axe_back,
450 , weight(5)|difficulty(10)|spd_rtng(86) | weapon_length(118)|swing_damage(48 , cut) | thrust_damage(15 , blunt),imodbits_axe ],
["long_hedmarkox", "Long Hedmarks Axe", [("long_hedmarkox",0)], itp_type_polearm|itp_two_handed|itp_primary|itp_bonus_against_shield|itp_wooden_parry|itp_merchandise|itp_unbalanced|itp_cant_use_on_horseback,itc_staff|itcf_carry_axe_back,
610 , weight(5)|difficulty(10)|spd_rtng(85) | weapon_length(128)|swing_damage(52 , cut) | thrust_damage(15 , blunt),imodbits_axe ],
Polearm Axes - Revised Stats
Code:
["tveirhendr_hedmarkox", "Two Handed Hedmarks Axe", [("tveirhendr_hedmarkox",0)], itp_type_polearm|itp_merchandise|itp_two_handed|itp_primary|itp_bonus_against_shield|itp_wooden_parry|itp_unbalanced|itp_cant_use_on_horseback, itc_poleaxe_nostab|itcf_carry_axe_back,
280 , weight(8)|difficulty(10)|spd_rtng(89) | weapon_length(95)|swing_damage(45 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
["tveirhendr_danox", "Two Handed Dane Axe", [("tveirhendr_danox",0)], itp_type_polearm|itp_merchandise|itp_two_handed|itp_primary|itp_bonus_against_shield|itp_wooden_parry|itp_unbalanced|itp_cant_use_on_horseback, itc_poleaxe_nostab|itcf_carry_axe_back,
340 , weight(8)|difficulty(10)|spd_rtng(87) | weapon_length(96)|swing_damage(48 , cut) | thrust_damage(0 , pierce),imodbits_axe ],
["long_danox", "Long Dane Axe", [("long_danox",0)], itp_type_polearm|itp_two_handed|itp_primary|itp_bonus_against_shield|itp_wooden_parry|itp_merchandise|itp_unbalanced|itp_cant_use_on_horseback,itc_staff|itcf_carry_axe_back,
500 , weight(10)|difficulty(10)|spd_rtng(85) | weapon_length(118)|swing_damage(50 , cut) | thrust_damage(15 , blunt),imodbits_axe ],
["long_hedmarkox", "Long Hedmarks Axe", [("long_hedmarkox",0)], itp_type_polearm|itp_two_handed|itp_primary|itp_bonus_against_shield|itp_wooden_parry|itp_merchandise|itp_unbalanced|itp_cant_use_on_horseback,itc_staff|itcf_carry_axe_back,
700 , weight(12)|difficulty(10)|spd_rtng(81) | weapon_length(128)|swing_damage(56 , cut) | thrust_damage(15 , blunt),imodbits_axe ],
General note: Weight increased over the board of the axes, speed rating lowered by no more than four points for the largest Hedmark axe. Damage increased somewhat to compensate. Length remains. Cost has been increased for all axes however similarity remains between the two lowest, the more expensive of these two has slightly superior range and damage yet gives up on speed.
One Handed Axes [ALL One-Handed Axes, Factional Included]
General note: The reshuffle behind axes sits on one point, a realistic depiction of head and blade size in relation to the shaft length. We really wish to address the problem of the mass-trondr//war-axe use [or mis-use ] ... All axes ought have their own character, with no singular axe proving to be superior to all others. Think of this balance as one akin to that of the Norman horses. There is to be slight deviations in each axe but not enough to automatically prove a singular superior weapon of choice. The user is thus free to make their own choice entirely out of free will and not be constrained by stats.
One Handed Axes - Current Stats
One Handed Axes - Revised Stats
Code:
["einhendi_danox", "One Handed Dane Axe", [("einhendi_danox",0),("einhendi_danox_carry", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip,
80 , weight(1.5)|difficulty(0)|spd_rtng(96) | weapon_length(68)|swing_damage(32 , cut),imodbits_axe ],
["einhendi_breithofudox", "Battle Axe", [("einhendi_breithofudox",0),("einhendi_breithofudox_carry", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip,
120 , weight(1.75)|difficulty(0)|spd_rtng(95) | weapon_length(71)|swing_damage(33 , cut),imodbits_axe ],
["einhendi_hedmarkrox", "One Handed Hedmarks Axe", [("einhendi_hedmarkrox",0),("einhendi_hedmarkrox_carry", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip,
200 , weight(1.5)|difficulty(0)|spd_rtng(97) | weapon_length(58)|swing_damage(34 , cut),imodbits_axe ],
["einhendi_vendelox", "Mammen Axe", [("einhendi_vendelox",0),("einhendi_vendelox_carry", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip,
320 , weight(1.75)|difficulty(0)|spd_rtng(97) | weapon_length(61)|swing_damage(35 , cut),imodbits_axe ],
["einhendi_trondrox", "Trondr Axe", [("einhendi_trondrox",0),("einhendi_trondrox_carry", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip,
410 , weight(1.5)|difficulty(0)|spd_rtng(96) | weapon_length(67)|swing_damage(36 , cut),imodbits_axe ],
["hoggox", "Cutting Axe", [("hoggox",0),("hoggox_carry", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip,
60 , weight(1.25)|difficulty(0)|spd_rtng(98) | weapon_length(47)|swing_damage(29 , cut),imodbits_axe ],
["axe_a", "Broad Axe", [("axe_a",0),("axe_a_carry", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip,
80 , weight(1.5)|difficulty(0)|spd_rtng(98) | weapon_length(49)|swing_damage(32 , cut),imodbits_axe ],
["bearded_axe", "Bearded Axe", [("bearded_axe",0),("bearded_axe", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip,
110 , weight(1.5)|difficulty(0)|spd_rtng(97) | weapon_length(54)|swing_damage(33 , cut),imodbits_axe ],
# saxon_battle_axe # cost 150
["axe_b", "Bearded Axe", [("axe_b",0),("axe_b_carry", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip,
180 , weight(1.5)|difficulty(0)|spd_rtng(98) | weapon_length(50)|swing_damage(34 , cut),imodbits_axe ],
["axe_c", "Battle Axe", [("axe_c",0),("axe_c_carry", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip,
220 , weight(1.5)|difficulty(0)|spd_rtng(97) | weapon_length(59)|swing_damage(35 , cut),imodbits_axe ],
["einhendi_haloygox", "War Axe", [("einhendi_haloygox",0),("einhendi_haloygox_carry", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip,
290 , weight(1.5)|difficulty(0)|spd_rtng(95) | weapon_length(72)|swing_damage(35 , cut),imodbits_axe ],
["axe_d", "War Axe", [("axe_d",0),("axe_d_carry", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip,
310 , weight(1.5)|difficulty(0)|spd_rtng(97) | weapon_length(63)|swing_damage(36 , cut),imodbits_axe ],
One Handed Axes - Revised Stats
Code:
["einhendi_danox", "One Handed Dane Axe", [("einhendi_danox",0),("einhendi_danox_carry", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip,
200 , weight(3.2)|difficulty(0)|spd_rtng(95) | weapon_length(68)|swing_damage(36 , cut),imodbits_axe ],
["einhendi_breithofudox", "Battle Axe", [("einhendi_breithofudox",0),("einhendi_breithofudox_carry", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip,
290 , weight(3.6)|difficulty(0)|spd_rtng(94) | weapon_length(71)|swing_damage(38 , cut),imodbits_axe ],
["einhendi_hedmarkrox", "One Handed Hedmarks Axe", [("einhendi_hedmarkrox",0),("einhendi_hedmarkrox_carry", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip,
290 , weight(3.6)|difficulty(0)|spd_rtng(97) | weapon_length(58)|swing_damage(39 , cut),imodbits_axe ],
# einhendi_haloygox # cost 290
["einhendi_vendelox", "Mammen Axe", [("einhendi_vendelox",0),("einhendi_vendelox_carry", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip,
290 , weight(3.6)|difficulty(0)|spd_rtng(94) | weapon_length(61)|swing_damage(39 , cut),imodbits_axe ],
["einhendi_trondrox", "Trondr Axe", [("einhendi_trondrox",0),("einhendi_trondrox_carry", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip,
300 , weight(3.5)|difficulty(0)|spd_rtng(94) | weapon_length(67)|swing_damage(39 , cut),imodbits_axe ],
["hoggox", "Cutting Axe", [("hoggox",0),("hoggox_carry", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip,
150 , weight(2.6)|difficulty(0)|spd_rtng(95) | weapon_length(47)|swing_damage(32 , cut),imodbits_axe ],
["axe_a", "Broad Axe", [("axe_a",0),("axe_a_carry", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip,
290 , weight(3.6)|difficulty(0)|spd_rtng(95) | weapon_length(49)|swing_damage(38 , cut),imodbits_axe ],
["bearded_axe", "Bearded Axe", [("bearded_axe",0),("bearded_axe", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip,
290 , weight(3.6)|difficulty(0)|spd_rtng(95) | weapon_length(54)|swing_damage(38 , cut),imodbits_axe ],
# saxon_battle_axe # cost 150
["axe_b", "Bearded Axe", [("axe_b",0),("axe_b_carry", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip,
290 , weight(3.6)|difficulty(0)|spd_rtng(95) | weapon_length(50)|swing_damage(39 , cut),imodbits_axe ],
["axe_c", "Battle Axe", [("axe_c",0),("axe_c_carry", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip,
290 , weight(3.6)|difficulty(0)|spd_rtng(94) | weapon_length(59)|swing_damage(39 , cut),imodbits_axe ],
["einhendi_haloygox", "War Axe", [("einhendi_haloygox",0),("einhendi_haloygox_carry", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip,
290 , weight(3.6)|difficulty(0)|spd_rtng(93) | weapon_length(72)|swing_damage(39 , cut),imodbits_axe ],
["axe_d", "War Axe", [("axe_d",0),("axe_d_carry", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_secondary|itp_bonus_against_shield|itp_wooden_parry, itc_scimitar|itcf_carry_axe_left_hip,
310 , weight(3.6)|difficulty(0)|spd_rtng(94) | weapon_length(63)|swing_damage(39 , cut),imodbits_axe ],
General Note: Item weight raised across all axes in a uniformed matter. Due to similar physical size of all axes, weight is relatively even. Speed rating, damage and length have been balanced across all three points - there should be no real axe in this group that is superior in every facet to any other. Let me know what you think.
General Note II: Item weight lowered slightly on second revision.
General Note III: On suggestion from Mammoet, item stats adjusted slightly. Weight lowered again marginally.
Swords & Seax[ALL Swords, Factional Included]
Seax - Current Stats
Seax - Revised Stats
Code:
["langseax", "Langseax", [("langsax",0),("langsax_scab", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
250 , weight(1.0)|difficulty(0)|spd_rtng(97) | weapon_length(67)|swing_damage(28 , cut) | thrust_damage(19 , pierce),imodbits_sword_high ],
["saxon_seax", "Saxon Seax", [("saxon_seax",0),("saxon_seax_scab", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_no_parry|itp_primary, itc_dagger|itcf_carry_dagger_front_left|itcf_show_holster_when_drawn,
30 , weight(0.75)|difficulty(0)|spd_rtng(106) | weapon_length(46)|swing_damage(23 , cut) | thrust_damage(16 , pierce),imodbits_sword_high ],
["vikingr_seax", "Vikingr Seax", [("vikingr_seax",0),("vikingr_seax_scab", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_no_parry|itp_primary, itc_dagger|itcf_carry_dagger_front_left|itcf_show_holster_when_drawn,
30 , weight(0.75)|difficulty(0)|spd_rtng(106) | weapon_length(47)|swing_damage(22 , cut) | thrust_damage(16 , pierce),imodbits_sword_high ],
["rus_seax", "Rus Seax", [("rus_seax",0),("rus_seax", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_no_parry|itp_primary, itc_dagger|itcf_carry_dagger_front_left,
30 , weight(0.75)|difficulty(0)|spd_rtng(106) | weapon_length(47)|swing_damage(22 , cut) | thrust_damage(16 , pierce),imodbits_sword_high ],
["norman_dagger", "Dagger", [("norman_dagger",0),("norman_dagger_scab", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_no_parry|itp_primary, itc_dagger|itcf_carry_dagger_front_left|itcf_show_holster_when_drawn,
30 , weight(0.75)|difficulty(0)|spd_rtng(107) | weapon_length(43)|swing_damage(22 , cut) | thrust_damage(17 , pierce),imodbits_sword_high ],
Seax - Revised Stats
Code:
["langseax", "Langseax", [("langsax",0),("langsax_scab", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
250 , weight(2)|difficulty(0)|spd_rtng(94) | weapon_length(67)|swing_damage(28 , cut) | thrust_damage(19 , pierce),imodbits_sword_high ],
["saxon_seax", "Saxon Seax", [("saxon_seax",0),("saxon_seax_scab", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_no_parry|itp_primary, itc_dagger|itcf_carry_dagger_front_left|itcf_show_holster_when_drawn,
30 , weight(1.5)|difficulty(0)|spd_rtng(96) | weapon_length(46)|swing_damage(25 , cut) | thrust_damage(18 , pierce),imodbits_sword_high ],
["vikingr_seax", "Vikingr Seax", [("vikingr_seax",0),("vikingr_seax_scab", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_no_parry|itp_primary, itc_dagger|itcf_carry_dagger_front_left|itcf_show_holster_when_drawn,
30 , weight(1.5)|difficulty(0)|spd_rtng(96) | weapon_length(47)|swing_damage(25 , cut) | thrust_damage(18 , pierce),imodbits_sword_high ],
["rus_seax", "Rus Seax", [("rus_seax",0),("rus_seax", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_no_parry|itp_primary, itc_dagger|itcf_carry_dagger_front_left,
30 , weight(1.5)|difficulty(0)|spd_rtng(96) | weapon_length(47)|swing_damage(24 , cut) | thrust_damage(18 , pierce),imodbits_sword_high ],
["norman_dagger", "Dagger", [("norman_dagger",0),("norman_dagger_scab", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_no_parry|itp_primary, itc_dagger|itcf_carry_dagger_front_left|itcf_show_holster_when_drawn,
30 , weight(1.5)|difficulty(0)|spd_rtng(98) | weapon_length(43)|swing_damage(23 , cut) | thrust_damage(19 , pierce),imodbits_sword_high ],
Swords - Current Stats
Swords - Revised Stats
Code:
["thegn", "Basic Saxon Sword", [("thegn",0),("thegn", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip,
440 , weight(1.5)|difficulty(0)|spd_rtng(97) | weapon_length(85)|swing_damage(28 , cut) | thrust_damage(20 , pierce),imodbits_sword_high ],
["saxon_sword", "Fine Saxon Sword", [("saxon_sword",0),("saxon_sword_scab", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
750 , weight(1.5)|difficulty(0)|spd_rtng(97) | weapon_length(87)|swing_damage(32 , cut) | thrust_damage(22 , pierce),imodbits_sword_high ],
["norman_sword", "Basic Norman Sword", [("norman_sword",0),("scab_norman_sword", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
470 , weight(1.75)|difficulty(0)|spd_rtng(95) | weapon_length(95)|swing_damage(28 , cut) | thrust_damage(20 , pierce),imodbits_sword_high ],
["senlac", "Sword", [("senlac",0),("scab_senlac", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
610 , weight(1.75)|difficulty(0)|spd_rtng(95) | weapon_length(95)|swing_damage(30 , cut) | thrust_damage(21 , pierce),imodbits_sword_high ],
["norman_sverd", "Fine Norman Sword", [("norman_sverd",0),("norman_sverd_scab", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
860 , weight(1.75)|difficulty(0)|spd_rtng(96) | weapon_length(95)|swing_damage(32 , cut) | thrust_damage(22 , pierce),imodbits_sword_high ],
["hersir", "Hersir Sword", [("hersir",0),("hersir_scab ", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
480 , weight(1.75)|difficulty(0)|spd_rtng(96) | weapon_length(94)|swing_damage(29 , cut) | thrust_damage(18 , pierce),imodbits_sword_high ] ,
["berserkr_sword", "Single Edged Sword", [("berserkr_sword",0),("berserkr_scab", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
560 , weight(2.0)|difficulty(0)|spd_rtng(95) | weapon_length(92)|swing_damage(31 , cut) | thrust_damage(0 , pierce),imodbits_sword_high ],
["gaddhjalt", "Gaddhjalt", [("gaddhjalt",0),("gaddhjalt_scab", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
650 , weight(1.5)|difficulty(0)|spd_rtng(97) | weapon_length(104)|swing_damage(25 , cut) | thrust_damage(20 , pierce),imodbits_sword_high ],
["the_knud", "The Knud", [("the_knud",0),("the_knud_scab", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
730 , weight(1.75)|difficulty(0)|spd_rtng(96) | weapon_length(99)|swing_damage(31 , cut) | thrust_damage(19 , pierce),imodbits_sword_high ],
["huskarl", "Huscarl Sword", [("huskarl",0),("huskarl", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip,
850 , weight(1.75)|difficulty(0)|spd_rtng(96) | weapon_length(95)|swing_damage(32 , cut) | thrust_damage(19 , pierce),imodbits_sword_high ],
["valkyrja", "Valkyrja", [("valkyrja",0),("valkyrja", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip,
1100 , weight(1.75)|difficulty(0)|spd_rtng(97) | weapon_length(89)|swing_damage(32 , cut) | thrust_damage(20 , pierce),imodbits_sword_high ],
### Chieftain's sword
["clontarf", "The Clontarf", [("clontarf",0),("clontarf", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip,
1200 , weight(1.75)|difficulty(0)|spd_rtng(96) | weapon_length(100)|swing_damage(32 , cut) | thrust_damage(20 , pierce),imodbits_sword_high ],
Swords - Revised Stats
Code:
["thegn", "Basic Saxon Sword", [("thegn",0),("thegn", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip,
440 , weight(3.4)|difficulty(0)|spd_rtng(98) | weapon_length(85)|swing_damage(35 , cut) | thrust_damage(20 , pierce),imodbits_sword_high ],
["saxon_sword", "Fine Saxon Sword", [("saxon_sword",0),("saxon_sword_scab", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
750 , weight(3)|difficulty(0)|spd_rtng(99) | weapon_length(87)|swing_damage(42 , cut) | thrust_damage(22 , pierce),imodbits_sword_high ],
["norman_sword", "Basic Norman Sword", [("norman_sword",0),("scab_norman_sword", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
470 , weight(3.4)|difficulty(0)|spd_rtng(97) | weapon_length(95)|swing_damage(37 , cut) | thrust_damage(20 , pierce),imodbits_sword_high ],
["senlac", "Sword", [("senlac",0),("scab_senlac", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
610 , weight(3.2)|difficulty(0)|spd_rtng(98) | weapon_length(95)|swing_damage(37, cut) | thrust_damage(21 , pierce),imodbits_sword_high ],
["norman_sverd", "Fine Norman Sword", [("norman_sverd",0),("norman_sverd_scab", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
860 , weight(3)|difficulty(0)|spd_rtng(99) | weapon_length(95)|swing_damage(40 , cut) | thrust_damage(22 , pierce),imodbits_sword_high ],
["hersir", "Hersir Sword", [("hersir",0),("hersir_scab ", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
480 , weight(3.4)|difficulty(0)|spd_rtng(95) | weapon_length(94)|swing_damage(36 , cut) | thrust_damage(24 , pierce),imodbits_sword_high ] ,
["berserkr_sword", "Single Edged Sword", [("berserkr_sword",0),("berserkr_scab", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
560 , weight(3.4)|difficulty(0)|spd_rtng(96) | weapon_length(92)|swing_damage(36 , cut) | thrust_damage(0 , pierce),imodbits_sword_high ],
["gaddhjalt", "Gaddhjalt", [("gaddhjalt",0),("gaddhjalt_scab", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
650 , weight(3.5)|difficulty(0)|spd_rtng(94) | weapon_length(104)|swing_damage(35 , cut) | thrust_damage(24 , pierce),imodbits_sword_high ],
["the_knud", "The Knud", [("the_knud",0),("the_knud_scab", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
730 , weight(3.4)|difficulty(0)|spd_rtng(96) | weapon_length(99)|swing_damage(38 , cut) | thrust_damage(22 , pierce),imodbits_sword_high ],
["huskarl", "Huscarl Sword", [("huskarl",0),("huskarl", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip,
850 , weight(3.2)|difficulty(0)|spd_rtng(96) | weapon_length(95)|swing_damage(39 , cut) | thrust_damage(22 , pierce),imodbits_sword_high ],
["valkyrja", "Valkyrja", [("valkyrja",0),("valkyrja", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip,
1100 , weight(3)|difficulty(0)|spd_rtng(96) | weapon_length(89)|swing_damage(39 , cut) | thrust_damage(22 , pierce),imodbits_sword_high ],
### Chieftain's sword
["clontarf", "The Clontarf", [("clontarf",0),("clontarf", ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip,
1200 , weight(3.1)|difficulty(0)|spd_rtng(98) | weapon_length(100)|swing_damage(32 , cut) | thrust_damage(26 , pierce),imodbits_sword_high ],