Welcome_To_Hell said:Old bump. But did it make it in game?
Can't say I've noticed a difference, nor have I seen it in the release notes for the new patches. I don't think the FOV-widening has been implemented. Anyone?
Welcome_To_Hell said:Old bump. But did it make it in game?
PsykoOps said:You can change that with numpad - and + keys.
shole said:HOWEVER... all the gui elements stretch, which looks pretty darn ugly;
While they still work, it's really hard to read and follow when it runs around the room so wide..
You don't get the brunt of it in a scaled down image here but on three monitors it's messy.
This also affects all text ingame, and all other 2d interface elements.
Would it be possible to make gui elements stay the same aspect ratio?
All the menu elements could well be fixed in a center 4:3 screen area with just the background texture stretched
Especially the archer's aiming reticle is annoying as you have to look at it all the time and it is a wide oval now
This isn't only a triplehead issue.. i'm sure widescreen users suffer from it aswell (though to a lesser degree, but still)
Great work so far guys
*shows a thumbs up*
shole said:YES!
Testing with warband 0.720, and triplehead works!
Thank you!
(spoilered due to large images (though, i scaled them down quite a bit)
it works and it looks great!
HOWEVER... all the gui elements stretch, which looks pretty darn ugly;
While they still work, it's really hard to read and follow when it runs around the room so wide..
You don't get the brunt of it in a scaled down image here but on three monitors it's messy.
This also affects all text ingame, and all other 2d interface elements.
Would it be possible to make gui elements stay the same aspect ratio?
All the menu elements could well be fixed in a center 4:3 screen area with just the background texture stretched
Especially the archer's aiming reticle is annoying as you have to look at it all the time and it is a wide oval now
This isn't only a triplehead issue.. i'm sure widescreen users suffer from it aswell (though to a lesser degree, but still)
Great work so far guys
*shows a thumbs up*
Faranox said:This is my biggest gripe with FPP, as a player who exclusively uses it.SteveO said:If you try to throw something, your shield completely blocks your view, as well as several weapon attacks.
Skot the Sanguine said:I own a great helm, and when I bought the thing I had about two dozen measurements of my face made (such as distance between the eyes, distances from eyes to outside of head, height of forehead, etc) so that the little slits that you look through actually do not impede vision.
The only thing the Great Helm really impedes is breathing....but as of yet there is no way to have a computer reach out and suffocate you...which would solve forum trolling if they did.