As far as animations are concerned, Bannerlord has improved significantly if we compare it directly with its precursor (You can watch some animation comparatives in this video made by @Artem1s )
Having said that, there are certain animations that need to be polished, especially those that affect combat. But there is one that strikes me as more than all the others; the one concerning the walk and run cycle.
In my eyes there is something that doesn't work in these animations, so much so that it gives me the feeling that the avatars suffer a considerable itch in the crotch and for that reason they don't perform that motion correctly.
Take a look at these comparative videos; animation-biomechanics.
For more accurate viewing set the playback speed to 0.25 in the youtube player options.
Certainly in my eyes, the animation seems "stiff" to the point that the knees do not fully unfold (Much more acute in the walking cycle). With a few small corrections, this itching effect or "Bee Gees moment" would be mitigated, obtaining a much more natural locomotion imo.
Having said that, there are certain animations that need to be polished, especially those that affect combat. But there is one that strikes me as more than all the others; the one concerning the walk and run cycle.
In my eyes there is something that doesn't work in these animations, so much so that it gives me the feeling that the avatars suffer a considerable itch in the crotch and for that reason they don't perform that motion correctly.
Take a look at these comparative videos; animation-biomechanics.
For more accurate viewing set the playback speed to 0.25 in the youtube player options.
Certainly in my eyes, the animation seems "stiff" to the point that the knees do not fully unfold (Much more acute in the walking cycle). With a few small corrections, this itching effect or "Bee Gees moment" would be mitigated, obtaining a much more natural locomotion imo.
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