Starsector 0.9

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Alright, sounds like I just need to get one mission done and then I'm set.
Salvaging or drone scanning?
I mean the drone from the tutorial* had an escort if all fights are as easy then the mission is clearly broken. If they escalate then I won't mind.


*re: tutorial
why the **** do I need to keep a savegame around where I did the tutorial just to skip the tutorial? I get why he does it, a lot less whiny morons that play the game for the first time, but with how often I usually end up restarting before I get a good run going I now had to do it four times because breaking the habit of deleting the old run is hard :lol:
There must be a better way to save the fact that you finished the tutorial already.
Same with the hints by the way, that should carry over to new saves without me needing to disable them completely.


/edit
Alright.
a) You don't even need to fight them. That's ridiculous.
b) Starting the game with skipping the tutorial is way easier... What the hell? :???:
Take the freighter and the scavenging/survey ship. You start with 32k, buy a Dram with that and ~200 fuel. If the mission placement is good you can do up to 4 missions in one go.
Wow...
 
Yeah the forced tutorial is silly. If a newbie skips the tutorial and is lost, that's his choice.

I just noticed portraits 25 to 31 are Alpha Centauri leader references.
 
I've now made (and spent most of) 500k, found and refurbished and bought an Eagle, three Lashers, a larger tanker, a carrier and a larger combat freighter.
Whereas pretty much everything I ever spent went into supplies and fuel.

Salvage and survey is... wow.



And I'm really, really not a fan of the new skill distribution and such.

It pushes you towards fighters and more fighters. Notably in such a way that the player is flying the carrier. At the same time smaller AI fleets don't seem to be able to handle fighting fighters (they just keep running, I read that the issue is that the AI is still trying to wait for your strike craft to be depleted, and since they now just keep coming and coming and coming... go figure).
Seems like a vicious cycle.
Combat skills seem weak as hell.
Tech and Leadership seem hit and miss. Either it's a 3/3 skill or you can skip it. :???:

Somewhat related, I'd really prefer if there was a soft capped level ceiling with exponential exp cost and not this "level 40 and done" system in place.
 
Yeah, uh, this patch made fighters and carriers beyond OP and basically the game revolves around them. He's aware that he went overboard and will be bringing them back down to reality soon.
 
Yeah I saw that post, but I just couldn't imagine just how badly he centred the game on that.
Three entire skills affecting nothing else but the strike craft of the specific ship.
And given how annoying it is to level up officers it's just gambling to get an effective one or not. Unless you are willing to play one yourself and that is just fuuuuucking boring IMO.


I never realised just how bad the vanilla selection of missiles was. I miss my "Rage MRM Pods". :sad:
 
If there's a missile slot, I put Atropos torpedos in it or save the ordnance points for something else. That's it. :lol:
 
That's why I miss the modded "Rage" ones. Comparatively expensive in OP, incredibly fast, not good at tracking because of that and with a somewhat short range at 1000su. But a decent amount of ammo and the incredible speed meant you could batter through almost every type of PD to overload shields or deliver the killing blow.
And since I usually put myself into a brawler kinda ship they were perfect for me.
 
Man, I haven't played Starsector for ages or kept up with it's progress. Spent hours going through all of the faction mods I had installed, changing the colour schemes and editing this and that. Loved some of the faction mods available, such as Shadowyards (easily my favourite), Blackrock and Diable. Shame I haven't been in a gaming mood for the past six months, really. :???: It's a fantastic game.
 
i know its kinda i'm late to the party.. by just looking at the videos, i'm getting a stardrive 1 vibes feel in it..  too bad that game had massive potential, the dev chose the wrong engine which limited on what he can do... and stardrive 2 felt it failed to lived up to the hype sd1..

any info on a steam release?
 
On the Starsector forum, there is a general consensus  that Alex is waiting until the game is finished or reaches a deliverable state before he puts it to wider distribution.

Then again I do not recall Alex himself saying this, although the people claiming it are longtime forum members and I see no reason why he would not post it to wider distribution when it's done. He could probably charge more for it then too.

I've never played stardrive but from what I've seen Starsector's combat is a lot more rogue-like in difficulty, and personally a lot more involving. You don't get todesign your ships as much as stardrive, but what vanilla ships there are are pretty diverse and not counting the hundreds of mod ships available.

Someone over at the Starsector forums made a nifty little tool for sharing loadouts:

Someone named redlynx made a nifty little tool for sharing loadouts: https://sectorloadouts.info/view/3vEyyWBq5nWEfFPjT
Source thread: http://fractalsoftworks.com/forum/index.php?topic=15169.0
 
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