So, after spending around 15 hours dedicating myself purely to smithing, I've found the following issues with this skill:
1. Bug- Weapons with the same name but different stats are stacked together. If they have different stats, they should be separated.
1.1 Bug - When comparing handcrafted weapons, values dont show in GREEN or RED., making it visually difficult to compare.
1.2 Issue - Strong Smith description is wrong, it says it increases "Strength", but there is no Strength attribute in the game.
2. Rebalance: Leveling up smithing takes too long. 15 hours to get to level 75. Recommendations:
2.1 Double or triple the experience earned for actual forging of weapons
2.2 Stamina cost adds nothing to the game, just makes pointless waiting and waiting. Either remove it completely, or halve the stamina cost for all smithing activities.
3. Smithing is rendered completely pointless by how long it takes to level it up. By the time I reached smithing level 75, I had like 80k out of workshops, caravans and intense trading. Which allows me to buy much better weapons than those I can forge, Even though most of my playthourgh I have dedicated it to leveling up smithing.
4. You should be able to craft steel as a natural part of the smithing leveling skill, not given by choice and sacrificing learning recipees. Why? Because steel is almost non-existant in the game, so the way this skill is set up, you have to either choose to be able to craft steel weapons and use virtually none of the recipees, or learn most of the recipees but not be able to craft them at all. Either is a very bad choice. You should be able to choose between making steel in a more efficient way, or learning more recipees.
5. Armorsmithing would be a great addition to the smithing skill. In fact, I think the smithing choices should be between weaponsmithing vs armorsmithing, not between recipees and raw materials.
6. Besides halving the stamina cost for all smithing activities,If you don'twant to remove it, the stamina reduce perk should be allocated a lot earlier (leading to a quarter of this version's stamina cost).
7. Remaining smithing stamina should be visible when waiting or resting in a place.
Community, what do you think about those ideas? Please share your thoughts AND VOTE ON THE POLL.
1. Bug- Weapons with the same name but different stats are stacked together. If they have different stats, they should be separated.
1.1 Bug - When comparing handcrafted weapons, values dont show in GREEN or RED., making it visually difficult to compare.
1.2 Issue - Strong Smith description is wrong, it says it increases "Strength", but there is no Strength attribute in the game.
2. Rebalance: Leveling up smithing takes too long. 15 hours to get to level 75. Recommendations:
2.1 Double or triple the experience earned for actual forging of weapons
2.2 Stamina cost adds nothing to the game, just makes pointless waiting and waiting. Either remove it completely, or halve the stamina cost for all smithing activities.
3. Smithing is rendered completely pointless by how long it takes to level it up. By the time I reached smithing level 75, I had like 80k out of workshops, caravans and intense trading. Which allows me to buy much better weapons than those I can forge, Even though most of my playthourgh I have dedicated it to leveling up smithing.
4. You should be able to craft steel as a natural part of the smithing leveling skill, not given by choice and sacrificing learning recipees. Why? Because steel is almost non-existant in the game, so the way this skill is set up, you have to either choose to be able to craft steel weapons and use virtually none of the recipees, or learn most of the recipees but not be able to craft them at all. Either is a very bad choice. You should be able to choose between making steel in a more efficient way, or learning more recipees.
5. Armorsmithing would be a great addition to the smithing skill. In fact, I think the smithing choices should be between weaponsmithing vs armorsmithing, not between recipees and raw materials.
6. Besides halving the stamina cost for all smithing activities,If you don'twant to remove it, the stamina reduce perk should be allocated a lot earlier (leading to a quarter of this version's stamina cost).
7. Remaining smithing stamina should be visible when waiting or resting in a place.
Community, what do you think about those ideas? Please share your thoughts AND VOTE ON THE POLL.