One thing that greatly affects the enjoyability of the game to me is how armors seem to not protect you at all, at first ok you have a tunic and one or two hits kill you, then you grind and level and wage war across an entire continent until you can save up enough to get some high end armor (or stole it from your new wife) just for it to barely make any difference at all, it's frustrating while this should be one of the basics of the RPG part of the game (character progression and itemization).
Don't know if the problem is in the formula or the armor rating that's too low overall but they don't feel protecting, everyone is tired of hearing this but armor worked much better in warband in my opinion, you truly felt the progress from a leather tunic to a chainmail then to a plate armor for example, you got much more tankier and low level troops with their rocks and poor weapons barely annoyed you with their hits while high level enemies still felt threatening but nothing that you couldn't tank for a while, not to say that it was perfect but it felt much more enjoyable to be able to rely on that protection for a while, in bannerlord you don't get that feeling cause a few arrows or rocks will kill no matter what if they hit even if you are using the best armor in the game.
Does anyone knows if TW acknowledged this problem and said if they are working on any solutions? i can't be the only one who thinks this, just look at the most popular mods on the nexus, "armor does something" came out just a few days after the EA release and "realistic battles" now is the most popular rebalancing mod there.
Of course i can use mods to tailor the game perfectly to my tastes over time but i would like the vanilla experience to be more enjoyable, the stronger the base of the game the fewer mods we'll need to make it truly shine.
Don't know if the problem is in the formula or the armor rating that's too low overall but they don't feel protecting, everyone is tired of hearing this but armor worked much better in warband in my opinion, you truly felt the progress from a leather tunic to a chainmail then to a plate armor for example, you got much more tankier and low level troops with their rocks and poor weapons barely annoyed you with their hits while high level enemies still felt threatening but nothing that you couldn't tank for a while, not to say that it was perfect but it felt much more enjoyable to be able to rely on that protection for a while, in bannerlord you don't get that feeling cause a few arrows or rocks will kill no matter what if they hit even if you are using the best armor in the game.
Does anyone knows if TW acknowledged this problem and said if they are working on any solutions? i can't be the only one who thinks this, just look at the most popular mods on the nexus, "armor does something" came out just a few days after the EA release and "realistic battles" now is the most popular rebalancing mod there.
Of course i can use mods to tailor the game perfectly to my tastes over time but i would like the vanilla experience to be more enjoyable, the stronger the base of the game the fewer mods we'll need to make it truly shine.