Appreciate the answer Redleg, and yes I noticed the higher troop count once I had a fief (which I like), I'll just have a balance with lots of war and garrisoning troops
I just thought the -1 per troop number was abnormal, but maybe I just never noticed since my party size typically wasn't as large so early in a game.
There was some other things I tweaked as well (using that Compilation of 82 little tweaks link: http://forums.taleworlds.com/index.php?topic=46290.0 ) that you may want to consider adding (if it fits your goals, and doesn't break immersion).
I always change the
capture rate of lords, but couldn't figure out where to do it in this mod's scripts.txt file.
I lower the
escape rate of lords as well. I typically cut it in half or more, from 50% in party chance of escaping to 25, and in a town or castle down to 10 or 15% (from 30%), and if in a prison tower from 5% to 1 or 2%.
I always adjust the
tournament bet amounts (pretty much just multiply default amounts by ten, aka add a 0 after each).
I change the
amount of gold a king gives you when refusing to grant you a fief that you took from an enemy (900 gold for a fief is ridiculously low, I usually do 5k or 10k which may be too high for some opinions).
I like to
allow access to inventory while in a siege (you can in battle if you go back to your baggage, but not in siege by default), I think that it makes sense.
I like
allowing party and inventory access while besieging (why shouldn't I be able to switch out weapons, or upgrade party members while I'm twiddling my thumbs waiting for the siege tower to be built?
I like being able to
attack caravans on the map, even if friendly relations with the faction. Your red numbers were 1 higher than in native, but I verified that moving them down 1 number (mno_encounter_attack from 3 to 2, and mno_encounter_order_attack from 4 to 3, and removing the part after as it says in instructions, does work in this mod).
I don't like
losing honor when refusing to ransom lords (but couldn't figure out how to make the change in this mod). I don't think there's anything dishonorable in keeping a prisoner as your prisoner until you see fit to release them.