To change the siege menu to allow access of party menu and inventory, search for:
menu_castle_besiege 4096
The
4096 is telling it to show a picture, we need to add 256 to that (256 tells it to enable hotkeys) so change it to
4352.
Update: For the module system, what you need to do here is add mnf_enable_hot_keys. All menus without that don't let you access inventory or party. So you need to change:
"castle_besiege",mnf_scale_picture,
to
"castle_besiege",mnf_enable_hot_keys|mnf_scale_picture,
Azeltir,
It's possible. I can just search for persuasion in the scripts, triggers, dialog, etc. I'll do that later today.
Zandman,
I think the game's "honor" is a different concept of honor. Obviously murdering the innocent doesn't play into it (Die villagers, die! MWahahahaha! Oh, nah you can keep your crappy food. Yay, I'm honorable!). "Honor" in the game just ties into how nice you treat rich people (lords and ladies), and for some reason it also applies to not taking a reward when offered (but taking everything they got when not offered is OK too). Being an ******* to the poor folk is just
expected, but not releasing a rich guy who murdered your friends?! That's just dishonorable.
Amnio,
I had actually just looked into the siege menu before reading your post. Coincidence?

killer-blead,
It's just the way the game is coded. They could join your faction once you become a full empire again (if you're supporting the claimant) but they'll never join you while you're a rebel. It would kinda be annoying if they did though, I mean if your the leader and you really hate em, you don't want them to just go "Hi! I'm on your team." Someone would have to build some type of system that allows you to recruit them.
To everyone else I've not gotten around to replying to,
Thanks, Your Welcome, {insert generic reply to your post here}, etc. Yes, I'm lazy.
