"Ryuzaki's animation mini-mod 0.7"

Ryuzaki

Sergeant at Arms
Best answers
0
16.01.09

Hello gyus! I'm glad present you new version of my mini-mod.

In this version was added new swing animation with onehanded weapon, shield defend animation was former, and minor defects have been removed.

A collision with a horse and shield bash was more funny.

File with new shield bash animations was updated too (you need a special mod for this).
In result, was updated:

  • Swing animation with onehanded weapon  (new)
  • Three slashright animation with onehanded weapon (they are playing randomly)
  • Slashleft animation with onehanded weapon
  • Slashright animation for horseman
  • Slashleft animation for horseman
  • Thrust animation with onehanded weapon
  • Swing animation with twohanded weapon
  • Reaction on atacking in the shield
  • Thrust animation with onehanded lance
  • Shield bash
  • Shield defend (new)
  • Stun (new)


If you want this, just download this file and replace old actions.txt in Modules/<mod name>/ folder.
http://depositfiles.com/files/dk6po7pyi


If you want update this handly, just change:
1. Swing (onehanded)
Code:
 ready_overswing_onehanded 532992  1
  0.350000 anim_human 29300 29305 7 0 0.0 0.0 0.0 0.0
on
Code:
 ready_overswing_onehanded 8192 1
  0.350000 anim_human 22060 22070 7 0 0.0 0.0 0.0 0.0
2. Slashleft (onehanded)
Code:
 ready_slashleft_onehanded 1677987840  1
  0.350000 anim_human 29100 29110 7 0 0.0 0.0 0.0 0.0
on
Code:
 ready_slashleft_onehanded 0 1
  0.350000 throw_stone 30 40 7 0 0.0 0.0 0.0 0.0
3. slashright (onehanded)
Code:
 ready_slashright_onehanded 1677856768  1
  0.350000 anim_human 28800 28810 7 0 0.0 0.0 0.0 0.0
on
Code:
 ready_slashright_onehanded 0 2
  0.350000 draw_greatsword 25 15 7 0 0.0 0.0 0.0 0.0
  0.350000 equip_sword 27 19 7 0 0.0 0.0 0.0 0.0
4. Thrust (onehanded)
Code:
 ready_thrust_onehanded 1677799936  1
  0.350000 anim_human 28500 28510 7 0 0.0 0.0 0.0 0.0 
 release_thrust_onehanded 1677799936  1
  0.610000 anim_human 28510 28540 6 0 0.0 0.0 0.0 0.0 
 parry_thrust_onehanded 8704  1
  0.450000 anim_human 28515 28513 6 0 0.0 0.0 0.0 0.0
on
Code:
 ready_thrust_onehanded 8192  1
  0.350000 equip_sword 27 19 7 0 0.0 0.0 0.0 0.0 
 release_thrust_onehanded 1677799936  1
  0.610000 anim_human 29510 29540 6 0 0.0 0.0 0.0 0.0 
 parry_thrust_onehanded 8704  1
  0.450000 anim_human 29515 29513 6 0 0.0 0.0 0.0 0.0
5. Swing (twohanded)
Code:
 ready_overswing_twohanded 524288  1
  0.350000 anim_human 26200 26210 7 0 0.0 0.0 0.0 0.0
on
Code:
 ready_overswing_twohanded 0 1
  0.350000 draw_greatsword 20 10 7 0 0.0 0.0 0.0 0.0
6. Slashright for horseman
Code:
 ready_slash_horseback_right 1677856768  1
  0.350000 anim_human 30100 30110 7 0 0.0 0.0 0.0 0.0
on
Code:
 ready_slash_horseback_right 0 1
  0.350000 equip_sword 27 19 7 0 0.0 0.0 0.0 0.0
7. Slashleft for horseman
Code:
 ready_slash_horseback_left 1677987840  1
  0.350000 anim_human 30400 30410 7 0 0.0 0.0 0.0 0.0
on
Code:
 ready_slash_horseback_left 0 1
  0.350000 throw_stone 30 40 7 0 0.0 0.0 0.0 0.0
8. Reaction on atacking in the shield
Code:
 defend_shield_parry 1677733888  1
  0.500000 anim_human 35121 35130 2 0 0.0 0.0 0.0 0.0
on
Code:
 defend_shield_parry 1677733888  3
  0.500000 strikes 706 724 4 0 0.0 0.0 0.0 0.0
  0.600000 strikes 487 512 4 0 0.0 0.0 0.0 0.0
  0.600000 strikes 881 905 4 0 0.0 0.0 0.0 0.0
9. Thrust (onehanded lance)
Code:
 ready_thrust_onehanded_lance 1677799936  1
  0.350000 anim_human 29500 29510 7 0 0.0 0.0 0.0 0.0
on
Code:
 ready_thrust_onehanded_lance 8192  1
  0.350000 equip_arms 271 276 7 0 0.0 0.0 0.0 0.0
10. Shield defend
Code:
 defend_shield 1677733888  1
  0.250000 anim_human 35105 35120 6 0 0.0 0.0 0.0 0.0 
 defend_shield_keep 1677733888  1
  2.000000 anim_human 35120 35120 268435458 0 0.0 0.0 0.0 0.0
on
Code:
 defend_shield 8192  1
  0.250000 draw_greatsword 24 29 6 0 0.0 0.0 0.0 0.0 
 defend_shield_keep 8192  1
  2.000000 draw_greatsword 29 29 268435458 0 0.0 0.0 0.0 0.0
11. Stun
Code:
 strike_fall_back_rise 258  1
  1.700000 anim_human 45400 45453 515 102 0.000000 0.000000 0.000000  0.500000 
on
Code:
 strike_fall_back_rise 17408  1
  2.500000 anim_human_02 350 382 9 0 0.800000 -1.800000 0.000000  0.500000

If you have mod with shield bash (for example, Peloponnesian Wars):
Code:
 bash_knocked 1026  1
  2.000000 anim_human 45400 45453 3 0 0.0 0.0 0.0 0.0 
 bash_stun 1024  1
  1.500000 anim_human 45000 45010 4 0 0.0 0.0 0.0 0.0 
 bash_mini_stun 1024  1
  0.600000 anim_human 45000 45010 4 0 0.0 0.0 0.0 0.0 
 bash_crouch 1280  1
  0.500000 anim_human 280 290 4 0 0.0 0.0 0.0 0.0 
 bash_unsuccessful 1024  1
  0.550000 anim_human 40000 40010 4 0 0.0 0.0 0.0 0.0 
 release_bash 136192  1
  0.620000 anim_human 25710 25740 6 0 0.0 0.0 0.0 0.0
change on
Code:
 bash_knocked 17408  1
  2.500000 anim_human_02 350 382 9 0 0.800000 -1.800000 0.000000  0.500000 
 bash_stun 17408  1
  2.500000 anim_human_02 350 382 9 0 0.800000 -1.800000 0.000000  0.500000 
 bash_mini_stun 17408  1
  2.500000 anim_human_02 350 382 9 0 0.800000 -1.800000 0.000000  0.500000 
 bash_crouch 17408  1
  2.500000 anim_human_02 350 382 9 0 0.800000 -1.800000 0.000000  0.500000 
 bash_unsuccessful 17408  1
  2.500000 anim_human_02 350 382 9 0 0.800000 -1.800000 0.000000  0.500000 
 release_bash 136192  1
  0.350000 equip_arms 84 74 6 0 0.0 0.0 0.0 0.0

Updated file: http://depositfiles.com/files/z97di90cq

P.S. Thanks Mirathei for shield bash and sorry for my english. =)
 

Merlkir

hi, I've wanted something like this for some time, is it possible to ADD the animations? so it randomly uses one of them? (one time I'd swing the old way, another time it'd be the new animation..)
 

Inukshuk

Sergeant at Arms
WF&S
Best answers
0
I know someone who would be highly intrigued as to how you did this (Dain). Good job!

Regards,
Inukshuk
 

Ryuzaki

Sergeant at Arms
Best answers
0
Merlkir said:
hi, I've wanted something like this for some time, is it possible to ADD the animations? so it randomly uses one of them? (one time I'd swing the old way, another time it'd be the new animation..)
Damn, I don't understand you. =( I nasty speak english.
Mmm.. this animations will play not randomly. They will play always.
 
Best answers
0
He's just replaced frames of one animations with frames from another.. nothing new here (otherwise the ability to magically create entirely new animation through text editing alone would be about), I've been fiddling with module_animation a lot myself... these look good though!
 

Ryuzaki

Sergeant at Arms
Best answers
0
Dain Ironfoot said:
He's just replaced frames of one animations with frames from another.. nothing new here, I've been fiddling with this myself... looks good though..
Truly, all so.
 

GetAssista

Baron
M&BWF&SWB
Best answers
0
Merlkir said:
hi, I've wanted something like this for some time, is it possible to ADD the animations? so it randomly uses one of them? (one time I'd swing the old way, another time it'd be the new animation..)
Sure, it's possible :wink:
You can stack several animations and assign them to the same action. Native mostly has 1 animation per action. All those animations should be from native too though, or, better say, "sequences of frames" should be from native
 

Mad Skillz

Baron
WBM&BVC
Best answers
0
Just a tip, you may wish to upload the pictures to a different site before an admin finds out. I won't report you as you obviously don't speak English very well, and you're new and the site isn't too bad, but it's still enough for you to get a temp ban or at least a warning.

It's a good idea though. Keep up the good work!
 

Zandman

Sergeant at Arms
Best answers
0
GetAssista said:
Sure, it's possible :wink:
You can stack several animations and assign them to the same action. Native mostly has 1 animation per action. All those animations should be from native too though, or, better say, "sequences of frames" should be from native
- and there won't be an error if you assign more animations than one to the same action?
Also, do you know for certain that there will be a random effect; that the game won't just choose the first animation available in the stack?
 

GetAssista

Baron
M&BWF&SWB
Best answers
0
Zandman said:
- and there won't be an error if you assign more animations than one to the same action?
Also, do you know for certain that there will be a random effect; that the game won't just choose the first animation available in the stack?
Check sig? I thought the title was quite clear, though the font is pretty small, yes
 

Zandman

Sergeant at Arms
Best answers
0
GetAssista said:
Check sig? I thought the title was quite clear, though the font is pretty small, yes
Sorry, I can't understand any of that. Check signature? Whose signature? And the title of what?
 

Gwalchmai

Veteran
Best answers
0
I assume, he meant his own sig saying "More death animations mini mod", indicating that more than one animation per action are indeed possible. :smile:
 

Elenmmare

Ruthven said:
Just a tip, you may wish to upload the pictures to a different site before an admin finds out. I won't report you as you obviously don't speak English very well, and you're new and the site isn't too bad, but it's still enough for you to get a temp ban or at least a warning.

It's a good idea though. Keep up the good work!
Oh my! Imageshack! Ban him!

Really, what? Did he change it?
 

Elenmmare

Eh, he's Russian; [insert "anti-russian" post to upset him:

http://forums.taleworlds.com/index.php/topic,51943.0.html]
 

Ryuzaki

Sergeant at Arms
Best answers
0
GetAssista
Комрад, не возьму в толк, чего хотят мерикьянцы, с какими тезисами выступают? =)

Dain Ironfoot said:
The site he is/was using (I'm in uni so I'm certainly not checking) had porn adverts on.
Calm down guys, I have changed a hosting.
 

Latinikon

Knight
M&BWB
Best answers
0
What the...!?!

Ćirilica!

Ok, now Im totally confused!

so, does it Change animations Or it adds more animations to the list?

Id like to add them to the list so these new anims and old ones play randomly, for a more divese lookin fighting actions, not just replace the old anims. Right?

Edit: its a no go, Dain tnx anyway