Dain Ironfoot
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in that case, add the new text just below the original.
Dain Ironfoot said:in that case, add the new text just below the original.
SirAndre said:Dain Ironfoot said:in that case, add the new text just below the original.
I have give it a try... But the result was i cannot use overswing animation.. My char only use his sword like pointing at something and when we released, he only pull back the sword.. Did i do something wrong
kefaso said:how to download from the side pls? its all russian...
I am updated a link.Latinikon said:Me 2.
And that russian site... I clicked Everything and nowhere even a small glimpse of "download" word!
argh
Doubt it would work, but I think if you just copied the "throw_javelin" information in module_animations, and renamed the IDs "overswing_onehanded", then put them underneath the original "overswing_onehanded" information, then put a "(" at the beginning, an "else_try" in the middle, and ")," at the end, wouldn't that work? And then just do the same for every other of these "new" animations?HokieBT said:this looks good, anybody have the python code for these?
HokieBT said:this looks good, anybody have the python code for these?
As useful as that is, it's not a python code.GaGrin said:No.
ready_overswing_onehanded 532992 1*
0.350000 anim_human 29300 29305 7 0 0.0 0.0 0.0 0.0
*This number is the number of animations to pick from. To make it work with more than one, copy as below:
ready_overswing_onehanded 532992 2*
0.350000 anim_human 29300 29305 7 0 0.0 0.0 0.0 0.0
0.350000 anim_human 29400 29405 7 0 0.0 0.0 0.0 0.0 (Note - this is just an example, put the actual code from the first page here instead)
*Make sure this number is equal to the number of animations listed.