Seek n Destroy said:
Is it because when the animation is over, the person needs to return to the normal 'standing' stance?
Yes.
There's only 5 stances (unarmed, onehanded, twohanded, twohanded polearm, crossbow) and you don't exactly get control of which stance gets used as they are associated to a weapon type and spears fall into the onehanded stance when used in combination with a shield. I think WSE has a way to overwrite a stance when using a certain item but I'm not considering having it as a requirement to play the mod. But even then there's some transition issues between other animations so that's quite nightmare-ish to implement
If you try Lynore's
The Peloponnesian War mod you'll notice some odd things happening in some animations transitions like from the reverse thumb overhead attack to blocking with a shield. I personally don't see a way out of this that works properly so I'm giving up on the idea, for me that's pretty much as good as it'll get.
Ahh, drat. I understand that. I can totally understand dropping the issue right now, as there are other things that I'm sure need work and take precedent. Here's hoping Bannerlord will allow us to actually change/customize the stances per type without sharing animations between spears and swords and the like.
I'm thinking, theoretically there there might be a way to get this to work, essentially changing the 'one-handed' stance, that would neither look too ugly or be too weird-looking. And it'd make sense, really. Having the stance more or less just as it is now, but with the right hand up and the weapon resting on the shoulder like so. ( https://i.pinimg.com/564x/a0/fc/96/a0fc967de81372ca6592f4e0348615c7.jpg ) It's functional, relatively common as a means of avoiding fatigue on the weapon arm, and would only look a bit strange when using extremely small weapons like knives/daggers, and would co-incidentally allow the overarm stance with the speahead pointing downward but resting the shaft on the shoulders to work.