Suggestion General Request to allow using bone name instead of bone type in skins.xml deform keys

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ShortJake

Recruit
Right now you can only use the bone types for the biped skeleton which are only 28. I think we should be able to use the bone name instead of its type for deform keys with bone scales when defining skins in skins.xml. This will allow more control in races that use a custom skeleton.
 
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