custom races

  1. In Progress General Floating eyebrows on female head for custom races

    I used the tpactool to extract the base female head, and merely elongated the areas. I added the correct tags to the mesh in the mod tools. However, in-game, the eye brows are floating in the CC tool, and completely messed up (along with the head) in-game.
  2. Suggestion General Request to allow using bone name instead of bone type in skins.xml deform keys

    Right now you can only use the bone types for the biped skeleton which are only 28. I think we should be able to use the bone name instead of its type for deform keys with bone scales when defining skins in skins.xml. This will allow more control in races that use a custom skeleton.
  3. TheREALHayster

    Discussion General Wanderers don't seem to apply custom races

    So this seems to occur in both 1.8 and 1.9 Beta. We can make a custom wanderer and apply the custom race but it doesn't actually seem to apply the race. When this is done with Troops and Lords npcs it works fine. for example: <NPCCharacter id="lord_del_nar_1_2" name="{=DelNar12}Arüna Ragni"...
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