I used the tpactool to extract the base female head, and merely elongated the areas.
I added the correct tags to the mesh in the mod tools.
However, in-game, the eye brows are floating in the CC tool, and completely messed up (along with the head) in-game.
Right now you can only use the bone types for the biped skeleton which are only 28. I think we should be able to use the bone name instead of its type for deform keys with bone scales when defining skins in skins.xml. This will allow more control in races that use a custom skeleton.
So this seems to occur in both 1.8 and 1.9 Beta. We can make a custom wanderer and apply the custom race but it doesn't actually seem to apply the race. When this is done with Troops and Lords npcs it works fine. for example:
<NPCCharacter id="lord_del_nar_1_2" name="{=DelNar12}Arüna Ragni"...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.