Does anybody have a tutorial about how to make a dual weapon, i.e. so that the character can hold one sword in the right and the second in the left hand. I know its possible because I saw that in the mod "Realm of Thrones".
I was messing with Napoleonic Wars, trying to add automatic guns into the game, it shoots. but whenever i test it on dedicated server, or hosting a game from my other pc, the missile added by add_missile seemed to be desynced between server and client. on server side the bullet travels normally...
When I open a scene such as "khuzait_house_f_interior" or “arena_aserai_a” there are no problems.
But with other scenes like "steppe_battle_terrain" or Main_map the crash occurs.
I'm trying to add a new troop to the game, (they are zombies called rotters) but I'm encountering an error every time i run the batch file. Here are the codes I'm using. If anyone could help me fix this issue, I would greatly appreciate it! I'm new to modding and a big fan of Warband, and im so...
Hi, I am new to Bannerlord modding but I have been wanting to add more settlements to the base game along with some new factions just to add my little touch on the world. My game and modding kit tool are on 1.2.9, I have placed one town and one village within the navmesh of the map and ran the...
Hi! I just recently started using the modding tools in an attempt to add new settlements to the base game and after many strange crashes I have gotten to a point where I have placed a town and a village, setup my xml folder and nodes in my submodule, as well as creating the settlement distance...
Hi! I'm a new player to Bannerlord, though Warband was my childhood game. I am loving it so far, but I'm starting to feel a bit of tiredness starting to creep in, as I am quite familiar with the formula. I wish to of course pursue modding and I've modded before, however I read many concering...
I got some issues for creating my modification - i need original native module. I tried find in the game folder, but i dont got a lot of time for collect correct files or paste the files from different module, because its stupid and look like on stealing. I saw the old post with same problem and...
Hello, I tried to combine the Dickplomacy mod with the Cultured Guy's Female Overhaul mod, I followed the instructions given by the Cultured Guy's Female Overhaul mod, but the game said "Unexpected End of File while reading file: Modules/Dickplomacy 4.3.0.7b/skins.txt" How do I solve this problem?
Hello there,
to make it short. I figured a bug in custom sound editing. (not quite sure if that is intended, but I cant think of a possible reason)
When I want to use the sound category "mission_siege_loud" with a custom implemented SoundFX it will always play an additional sample of "wood...
Hi to all, i'm new to Bannerlord modding and have some problems with main map modding.I saw the very useful guide from NPC99 and try to follow it but i still encounter some problems with testing. So the problem is that i can't launch the new main map from regular SandBox (in non modders...
(Yes, I searched the forums and I didn't find anything regarding tweaking ships models. Not that I have found, at least)
Hello there! As an avid tinker, I was messing with OpenBRF and ships. I bumped into some problems when messing with collisions
I'm trying to downscale a snekkja to try and...
Hey guys!
So, I had my fair share of fun with unmodded Bannerlord, and decided that it is time to start some tweaking and tinkering, and to facilitate this process I wrote this app, that allows you to edit units` skills and change\add armors and weapons.
First iteration is a Web app - it is...
Hello me and a friend decided to make our mod for Warband its called Crusader Bands and its set in Medieval Europe during the time of basil the bulgar slayer in 1025 AD. There will be a huge map encompassing Europe Africa and Arabia. I plan to write the Story of the mod I going to begin...
Summary: When calling Mission.Current.SpawnWeaponWithNewEntity(....) the server crashes because the SpawnWeaponWithNewEntityAux method access the optional attachedMissionObject parameter which can be null.
GameNetwork.WriteMessage(new SpawnWeaponWithNewEntity(weapon, spawnFlags...
I am on a quest to tweak and refine the soundscapes of Bannerlord, aiming to create a more immersive auditory experience for players. However, the elusive.BANK sound files have proven to be a formidable challenge, and I am reaching out to seek your guidance.
Right now you can only use the bone types for the biped skeleton which are only 28. I think we should be able to use the bone name instead of its type for deform keys with bone scales when defining skins in skins.xml. This will allow more control in races that use a custom skeleton.
Hey guys! I'm trying to make a custom mercenary clan, and I was doing the combat sets for the special characters, so the family members, and when I try to load in a new sandbox save it gives me this error. What is it saying? Because I couldn't really de-code it. Thanks in advance!
I haven;t found any discussion on this in the forums, so might as well bring this topic up.
We all know that native Warband has an issue of having horse archer units charge with heavy cavalry instead of acting like horse archer units. This gives the Khergits a disadvantage to their faction...
I have a very weird situation.
I decided to try to add some tweaks in the text files to my mod found on this older link: https://forums.taleworlds.com/index.php?threads/adding-things-such-as-overhead-stab-crouching-extra-formations-options.353520/. One of the additions I added was the Fire and...
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