Hello me and a friend decided to make our mod for Warband its called Crusader Bands and its set in Medieval Europe during the time of basil the bulgar slayer in 1025 AD. There will be a huge map encompassing Europe Africa and Arabia. I plan to write the Story of the mod I going to begin...
Summary: When calling Mission.Current.SpawnWeaponWithNewEntity(....) the server crashes because the SpawnWeaponWithNewEntityAux method access the optional attachedMissionObject parameter which can be null.
GameNetwork.WriteMessage(new SpawnWeaponWithNewEntity(weapon, spawnFlags...
I am on a quest to tweak and refine the soundscapes of Bannerlord, aiming to create a more immersive auditory experience for players. However, the elusive.BANK sound files have proven to be a formidable challenge, and I am reaching out to seek your guidance.
Right now you can only use the bone types for the biped skeleton which are only 28. I think we should be able to use the bone name instead of its type for deform keys with bone scales when defining skins in skins.xml. This will allow more control in races that use a custom skeleton.
Hey guys! I'm trying to make a custom mercenary clan, and I was doing the combat sets for the special characters, so the family members, and when I try to load in a new sandbox save it gives me this error. What is it saying? Because I couldn't really de-code it. Thanks in advance!
I haven;t found any discussion on this in the forums, so might as well bring this topic up.
We all know that native Warband has an issue of having horse archer units charge with heavy cavalry instead of acting like horse archer units. This gives the Khergits a disadvantage to their faction...
I have a very weird situation.
I decided to try to add some tweaks in the text files to my mod found on this older link: https://forums.taleworlds.com/index.php?threads/adding-things-such-as-overhead-stab-crouching-extra-formations-options.353520/. One of the additions I added was the Fire and...
Mission.IsSiegeBattle stays false even on siege battles, so the only workaround for this is checking if the mission is combat type and if the current settlement is a town or a castle, but this is a bug so please fix it
At first, we thought that the reason for this problem was related to the Vistula Legion unit's lack of LoD and texture quality. We acted with this theory and removed this unit, and with the recent update we made, we found that this problem was experienced again by a person at the event on Monday...
So im working on one big community multiplayer server and we have multiple classes of units with each unit having multiple perks, and depending on a perk you choose the color of your troop changes.
The question is i want to make that depending on a perk or a class you choose in spawn menu, the...
Is there a way in the game to modify the XMLs of individual units to modify the equipment quality of that unit?
To give an example, here is the Banner Knight.
Is there a way to change the quality of equipment in the XML?
To give an example of the equipment quality (from the Wiki), would...
Hi there guys! I've been working on a personal mod for a few months now, where I remake all the current factions into historical versions, by only using in-game assets. But I haven't figured out how to establish new kingdoms from the existing ones.
As an example : I reworked the units of...
Hezhong (or 合众/合眾 - literally meaning combine the public) is a mod that attempts to bring the East into Bannerlord, as a minor faction. Hezhong could be interpreted as 'rabble' and is the name I wanted to call this mod.
Description
The Hezhong are a clan of rogue warriors that were sent by the...
The methods TryToWieldWeaponInSlot and TryToSheathWeaponInHand don't work in battles as the weapon usage is handled by engine, the agent will change to the previous weapon in a second
I notice that the module_sounds.xml shows the new sub as variation, so I am trying to add variation to human voice.
For example, I add one module_sound and edit the other voice_definition.xml
However, when I tested in game, I cannot hear any mod voice and like muted.
Does anyone know how to...
I want to edit the faction leader and the owner of a city but the code is like this 2442 500 3 360287970189640599 10 -1 500 3 in the scripts.txt
AWOIAF doesn't have a module system so I don't know how to proceed.
I want to add new background images for menus such as the start game menu. I have the operation block correct, and the build_module.bat compiles successfully. The mesh is defined in module_meshes with a corresponding .dds file in the module itself's textures folder. When I boot up the game and...
Salutations à tous,
J'ouvre ce sujet pour que l'on m'aiguille sur le langage qu'utilise le jeu, car je souhaiterais suivre des cours ciblés de langages informatiques pour créer des mods. En effet, j'ai vu qu'il existait les langages C ; C# ; C++, et je peux suivre des cours distincts (débutant)...
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