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Other lemonhelmetcat picture? This oneor this one?
Let's take that thought a step further. I have been playing for a few days now, and as much fun as doing quests, crushing enemies and amassing vast riches can be, I kinda miss a long term goal.DeathMouse said:Firstly i just want to say great game!
Just a couple of quick suggestions. Can we see estates like in stronghold 2 where you can 'invest' your huge wads of bulging bags of gold, an excess troops as a backup force in case of 'accidents' in our exploits.
Luitenants for your own army. With the rank you gain from a faction you would think a certain amount of importance would be rested on your shoulders. Can Heroes such as Mandrid and Borscha act as Luitenants to you where you can give them their own party force that will follow you like the caravans, but not ask you what to do when they catch you. An honour gaurd would be sweet too, sort of along the lines i read about a 'command' group where only hero types can be included but only equal to your leardership skill in slots so each point of skill is another gaurd.
Would you consider posting your to-do list so that we know what features we can expect in the new version?armagan said:Hi,
You can post your suggestions about Mount&Blade in this forum.
Please note that we already have dozens of planned features for Mount&Blade and doing those alone will take us many months of work. As such, we are not really looking for new features to add to the game. Therefore any new feature you suggest is either (a) already in our to-do list or (b) most probably will not make it into the game.
that would be awsem but then hey would have to improvise for the people you killiedGreenCrescent said:I was wondering if it has been planned/suggested etc. to add the ability to fight or use weapons inside the cities or the villages planned for future addition into the game. I believe a sort of mission driven raid (say to take someone hostage or if one would like to break into a castle at any time and go for a five finger discount a la thief but with backup) would be intersting. Of course that would probably require quite a bit of level design for the towns or cities.
I agree about awakening in the inn, and talking to your party!fleshtonegolem said:I noticed when you go to an inn and you sleep till morning/evening you have to walk back to the inn so you can rest again. It would add to the realism if you woke inside the inn and if you needed to rest further you wouldn't need to walk so far.
I do like seeing what is happening on the world map while you sleep.
Talking to your party is only available ouside the city on the world map. It would be nice to be able to give equipment to your characters and check their stats in the party screen regardless of where you happen to be.
Other than those minor game play issues I think this game is an amazing work in progress. I have been engrossed in it for 3 days and had to buy it.
Keep it up we definitely appreaciate it!!!
It already does (at least in the 0.731).Ranbir said:Have the terrain on the world map, dictate what the battle map will be like. Sort of what the recent TW did.
This can certainly give some strategic edge when I find myself being chased (or am c hasing) by enemies. Maybe I can lead them into a valley and then fight them there giving me an advantage of height. Maybe I can lead them to a river etc.
This would require the world map to be a tad more detailed. I keep thinking it'd be sweet with Civ 4's Blue Marble terrain.
Also, aside from the world map having towns and then lots of 'grassland'. Maybe some variation in features too. Maybe we can see parts as farmland etc.