Ralyks said:
mr48 said:
What if the possibility of recruiting/rescuing prisoners depended not only on their level, but on a combination of their level and the player's relations to the prisoner's faction?
You sell the troop to a Red Brotherhood Agent, he gives no f*cks if you're friendly, neutral or vengeful against the D'Shar, he just wants that D'Shar Warrior and will offer x for it. You don't pay to free a troop, but to sell them into slavery. You don't get paid by the faction, but by the Red Brotherhood, they judge the value of a troop through their level.
Not a bad idea, but not needed, nor very logical if you think deeper to it.
Well the Red Brotherhood have a totally different attitude and purpose for the prisoners than the player: They keep them as disarmed captives until their families either pay a ransom or the prisoner is sold off to be a galley slave. On the other hand when the player recruits/rescues a prisoner he gives them back their weapons and expects them to fight for him, so there is an inherent aspect of loyalty at play here.
So as I said before, making this change would make the game more interesting for players by giving them a way to recruit exotic troops by diligently cultivating an alliance with their faction, while not allowing for illogical party compositions of troops that should hate the player's guts.
For example if the player is at war with the Snake Cult and trying to exterminate them from Pendor, he shouldn't be able to also recruit his own little army of Cobra Warriors. At the same time, if I'm a high-ranking Sarleon vassal/Lord, then why shouldn't a Sarleon Knight that I rescued be allowed to join me?