PoP Official 3.9 Changelog [OLD]

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MitchyMatt 说:
1) Item Balancing[/b][/u]

    balanced gems weapons - each gem gives unique bonuses,
    difficulty reviewed and set for most items
    runed_bastard 43c 35p 3kg 110speed 4200gold (was 48c 42p 3.25kg 118speed 5103gold)
    noldor_bastard 42c 30p 2.8kg 103speed 3000gold (was 36p 20p 3.25g 96speed 2101gold)
    strange_rune_two_h_sword 55c 30p 3.3kg 90speed 9303gold (was 65c 38p 2.25g 95speed 19303gold)
    valdis axe 60c removed thrust value 4.5kg 95speed 11000gold (was 55c 23p unused 5kg 81speed 1350gold)
    ullrvetr_manifest - difficulty changed 7->5, price 1650->100
    doom mace 351->2000, added can_knock_down
    jousting lance 127->1800
    great lance 167->600, damage 21->22, speed 55->80
    viper_sabre 2100->1100, enabled scabbard
    noldor_longsword weight 3->1.8
    ebony_bastard_sword 1521->3200, weight 2.8->2.5
    all ebony 1h range from 1200 to 1700
    strange_great_sword 2277->2700
    dire_axe 2778->3700, diff 13->30
    ancient_rune_axe 2238->3300, diff 13->19
    long_axe_c 1399->1800
    long_axe_c_alt 1399->1800
    long_axe 697->820
    long_axe_alt 697->820
    barclay_sword 415->500
    rav_longsword 354->420
    bastard_sword_b 245->390
    sword_medieval_c_long 182->280
    imperial_radiant_plate weight 24->26
    phoenix_plate removed merchandise flag, CKO unlockable by unique spawn, weight 26->24
    phoenix_broadsword 1310->800
    long throw spear 1251->1100, ammo 1->5, difficulty 4 (max, due to problem with accuracy)
    shield round 26 350->200
    emerald_rune_bow 4923->17962
    maiden crossbow 1665->2200, abundance 2->3
    singalian_arrows 160->400
    dshar_elite_arrows 1200->1300
    melitine arrows 200->750
    melitine arrows2 300->680
    sing black leather 1782->5600
    scorpion armor 7123->5500
    hauberk_silver_mail weight 23->21
    silvermist_plate 21->24, value 8000-> 6200
    wolf armor 1 6015->4600
    hera_brig_plate_black 4107->9587, abundance 30->3, renamed to Heraldic Elite Brigandine
    sallet_closed 1585->1710
    noldor leather gloves 0.8kg->0.3kg
    dark_leather_gloves 670->850
    Heritage_Daja_Bow accuracy 98->96
    thrown axes - speed 18->24, quantity 4->up to 8, bonus against shields
    Banner_of_Sarleon - 4500 -> 10000
    plate_mail_polished - 4300->4800, weight 25->22
    all 6 crown helmets have the same stats and price (1000)
    both Eventide Helms body armour 6->4
    noldor_ancient_plate weight 21->22
    noldor_noble_armor weight 19->21
    noldor_rune_armor weight 22->19
    noldor_female_armor 10->14, diff 21-> 25
    noldor_archer_garb diff 30-> 21
    Eagle_Breastplate_Over_Mail armour 0/+2/+2, abundance 35->30, price 4400->5750
    Blue Rampant Lion Surcoat armour 0/+10/0, weight 18->22, abundance 100->30, price 1448->3100
    Blue & White Long Mail Surcoat armour 0/+2/-1, weight 23->21, abundance 100->10, price 2300->2900
    added all "bow's modifiers" (cracked, bent, fine, strong, masterwork) to: Noldor Composite, Darkwood, Ebon, Hawkstorm and Short Composite Bow
    noldor_goods and loot prices 3000->5000
    Melitine Tear Shield weight 6->5
    Melitine Horseman Shield weight 3->4
    Immortal Shield speed 75->82, hit points 500->600
    Empire Infantry Shield speed 65->80
    set as merchandise: Long_Hafted_Knobbed_Mace, Spiked_Club, Desert_War_Axe, Plate_Covered_Round_Shield, Leather_Covered_Round_Shield, Heater_Shield_-_de_Fleur_Adventure_Company, Heater_Shield_-_Order_of_the_Raven_Spear, Heater_Shield_-_Order_of_the_Wyvern, Scorpion_Round_Shield, Hide_Covered_Round_Shield, Fur_Covered_Shield, Engraved Serpent Shield, Snake Cult Shield, Blue Rampant Lion Surcoat
    each pair of gloves is different (visually or stats wise)
    Bec de Corbin is not pike, Southern Glaive is
    Heretics and Snake books 100->500 (should be higher in loot)
    renamed few items for better identification (e.g. Great Helms) or to avoid clashes with modifiers (like old old sword)

Whilst i was uploading this to the wikia, i was checking stuff, and realized some weird stuff.

"all ebony 1h range from 1200 to 1700"

What does that mean?

Also, numbers are not precise:
"    long_axe_c 1399->1800
    long_axe_c_alt 1399->1800
    long_axe 697->820
    long_axe_alt 697->820
    barclay_sword 415->500
    rav_longsword 354->420
    bastard_sword_b 245->390
    sword_medieval_c_long 182->280..."

Not a price is correct in that list, but close. I'll keep on checking.

Edit: oh, there'll be a new changelog. I'll stop checking that one
 
Ralyks 说:
"all ebony 1h range from 1200 to 1700"

What does that mean?
Ebony one handed swords will cost from 1200 to 1700 denars.
Ralyks 说:
Also, numbers are not precise:
"    long_axe_c 1399->1800
    long_axe_c_alt 1399->1800
    long_axe 697->820
    long_axe_alt 697->820
    barclay_sword 415->500
    rav_longsword 354->420
    bastard_sword_b 245->390
    sword_medieval_c_long 182->280..."

Not a price is correct in that list, but close. I'll keep on checking.
Values comes from the source - small variation is added to the price during compilation.
Ralyks 说:
Edit: oh, there'll be a new changelog. I'll stop checking that one
Which is pretty much the same as posted earlier, just a bit easier to read.
 
Reestah 说:
"all ebony 1h range from 1200 to 1700"

What does that mean?

All ebony 1h weapons will fall within 1200-1700 price range, I think. :wink:

Damn, I wished they'll have 1200-1700 range (for the lols), it'll be like whipping enemies from afar, i gotta tweak that and see how it goes (probably utter garbage).
 
Looks excellent so far.

Just a quick question, will pretenders equipment be locked to the player? Unless it's already the case, I just haven't sided with one yet to know.
 
MitchyMatt 说:
-- player can create chapter without Sir Darlion or "letter", if he/she created own kingdom and follows Old Pendor culture

Hey, what do you know, me *****ing about something for two years straight might actually result in changes after all! :lol:
Jokes aside, wonderful change, thank you.
 
Evvv 说:
MitchyMatt 说:
-- player can create chapter without Sir Darlion or "letter", if he/she created own kingdom and follows Old Pendor culture

Hey, what do you know, me *****ing about something for two years straight might actually result in changes after all! :lol:
Jokes aside, wonderful change, thank you.

+1
 
KarlXII 说:
Looks excellent so far.

Just a quick question, will pretenders equipment be locked to the player? Unless it's already the case, I just haven't sided with one yet to know.
No, it won't as is nothing special.
 
could you please add the character creation menu used in floris mod? (where you have all options and their changes in skill/stats/etc in one "sheet"

Now that i can't make my insta level 9 trade char anymore, i need to find an other optimal character more easily :smile:

if you cant fix the arena and tavern loop (as it is native based for the arena one), consider adding empty sound files for both sounds (less immersive but less earrape  :mrgreen:
 
Noldor Arrows added to CKO unlockeable equipment of Elacrai is missing.

Some extra info would be very helpful for me in the wikia, as I dont have to scan through the many pages of the dev blog searching for stuff like:
Companion's new feature, obtaining troops from them:
1.For option to appear:
  • not during order's challenge quest
  • not received any soldiers in this week (including FAIL)
  • player lvl >= 20
  • relations with the companion >= 40 (only if companion act as a lord)
2. EVERY companion may be asked, but 3 have special troops:

    • frederick: mett avonteurer, mett hauptmann, mett forlorn
    • donavan: barclay adventurer, barclay lancer, barclay knight
    • boadice:vecavi man hunter, veccavi knight, veccavi queen guard
    • the rest: maiden cavalry, maiden adventurer, heroine adventurer
3. Chances (rolled in advance):
  • 30% fail
  • 35% weakest troop
  • 25% medium troop
  • 10% strongest troop
4. Quantities (rolled in advance):
  • 1-5 tavern
  • 2-4 party
  • 1-2 lord
  • 1 others
5. Price:
  • if mounted +25%,
  • always +20% of its original cost

Or which items do these give: "rearranged and added items unlockable for CKO:
separate dialog option: Maltise, Ithilrandir, Aeldarian, Syla, Burilgi, Heynrich, Alaric
addition to diamonds: Kjuda, Zulkar, Rasmus"

Thats useful info, for both, players and me (as i have to add it to the wikia), if you have it nearby then gr8, else... i guess ill handle my way through the many pages within the dev blog  :???:

PS: kudos for the changelog, very complete
 
In changelog are only "missing/new Noldor items" - are Noldor Arrows missing in 3.8.4?

There is enough info in the changelog to point players in the right direction, leave details for players to discover. A bit of mystery.
 
aaaa1 说:
could you please add the character creation menu used in floris mod? (where you have all options and their changes in skill/stats/etc in one "sheet"

Now that i can't make my insta level 9 trade char anymore, i need to find an other optimal character more easily :smile:

if you cant fix the arena and tavern loop (as it is native based for the arena one), consider adding empty sound files for both sounds (less immersive but less earrape  :mrgreen:
In my opinion, I would really dislike if they add the Floris character creation, as I just prefer the current one.
 
k0nr@d 说:
KarlXII 说:
Looks excellent so far.

Just a quick question, will pretenders equipment be locked to the player? Unless it's already the case, I just haven't sided with one yet to know.
No, it won't as is nothing special.

Oh, that's too bad. I had imagined they could be given really good and thematic gear, without being "looted" by the player. Regardless, I'm looking forward to playing again  :grin: , I had taken a break to keep the mod fresh, and I'm very excited about better mercenary options!
 
King Edric 说:
In my opinion, I would really dislike if they add the Floris character creation, as I just prefer the current one.

In my opinion you wouldn't. 

I'll see myself out. :mrgreen:
 
To me, being its own mod without imitating any other is part of PoP's appeal - especially not aping some pointless eyecandy fluff.
 
mr48 说:
A new version of PoP is always a great cause for excitement!

Thinking about the fact that once again after installing the new version I will need to search for that tweak to disable the level 40 limitation for recruiting/rescuing prisoners (like many others I'm sure), I though of a possible change that might keep everyone happy:

What if the  possibility of recruiting/rescuing prisoners depended not only on their level, but on a combination of their level and the player's relations to the prisoner's faction?

For instance, lower level troops (below level 40) wouldn't have a super-strong allegiance to their faction and could be recruited at any level of relation above some point which is relatively normal for the game (e.g. -5). On the other hand, elite troops (above level 40) which currently refuse to be recruited through the prisoner system (because supposedly they are ultra-loyal to their faction and won't leave it according to the lore explanation) might agree to join you only if you are considered to be an ally of their faction with relations at some very high level (e.g. 30+). Finally if you are a hated enemy of a faction (relation below -5) then too bad, no troops of that factions will ever join you regardless of level.

This way, you have a way of rescuing exotic troops so long as you put in a lot of work to get friendly with the relevant factions, and it is more realistic with you having no access to troops of factions which you are at war with.

Any chance of something like this making it into the patch?

Any idea? Or should I have posted this in the suggestions thread instead?
 
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