SP - General Please make AI lords recruit units and buy horses from villages/towns/clan garrisons and such, like the player does.

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The AI endlessly comes back without spending enough (any?) time doing anything but attacking the player.
They repeatedly have more troops and horses then their fiefs could possibly give them. It has been over a year of the Khuzait doing nothing but attacking me and being defeated, but they don't have less troops, less mounts, less men in their garrisons or any other indication that being endlessly defeated and paying ransoms has any effect on them.

They should be suffering from loosing their entire standing army over and over.
If the villages and towns don't have hundreds of mounts for them to buy, they should not have that many mounted units.
They should have to choose between taking troops from their clan garrison or risking recruiting alone.
They should be having money problems by now too. I have almost as many towns as them and they don't give that much income, plus they haven't won any battles so they get no loot money. There really needs to a be point where they have to start scrounging and fighting bandits before they can go back against the player.

But yet this is my daily life over and over.
https://www.imageupload.net/image/20200616231008-1.lUdfb

They don't have 900 recruits in their fiefs, they shouldn't be able to do this every 2 days!
There needs to be more downtime and over all degradation to the AI's parties from being defeated.
 
They repeatedly have more troops and horses then their fiefs could possibly give them.
Npcs do not spawn in any extra troops besides the initial 10% they get on respawn. If you've ever followed a newly respawned npc, you'll notice they pull from their garrisons initially, then pinball from settlement to settlement to gather recruits, just like the player has to. This process usually takes 4-6 days to get back up to full party capacity. It can take much longer if multiple lords have lost their parties and are simultaneously vying for the same recruits in a limited number of settlements. Npcs also have a mandatory 2 day timeout when they respawn after escaping before they can do anything, meaning that lords usually will take at least a week or so to fill their parties back up after a loss (and that's not counting the imprisonment time).

The amount of passive xp that npcs' troops get is only enough to uprade a stack of troops to the next tier every 25-35 days, so if an npc has 60 tier 1 recruits in party, only ~15 will have been upgraded to tier 2 after a week.

The total party capacity capability that Khuzait starts a new campaign with is ~1800 troops, so if one army of 900 is attacking you, then about half of their remaining lords are still back at home recruiting, which is why it feels like it only takes 2 days for them to return to the frontlines; they're different lords.

Khuzait also starts with enough villages and towns to generate ~200 fresh recruits per day in some circumstances.
 
Npcs do not spawn in any extra troops besides the initial 10% they get on respawn. If you've ever followed a newly respawned npc, you'll notice they pull from their garrisons initially, then pinball from settlement to settlement to gather recruits, just like the player has to. This process usually takes 4-6 days to get back up to full party capacity. It can take much longer if multiple lords have lost their parties and are simultaneously vying for the same recruits in a limited number of settlements. Npcs also have a mandatory 2 day timeout when they respawn after escaping before they can do anything, meaning that lords usually will take at least a week or so to fill their parties back up after a loss (and that's not counting the imprisonment time).

The amount of passive xp that npcs' troops get is only enough to uprade a stack of troops to the next tier every 25-35 days, so if an npc has 60 tier 1 recruits in party, only ~15 will have been upgraded to tier 2 after a week.

The total party capacity capability that Khuzait starts a new campaign with is ~1800 troops, so if one army of 900 is attacking you, then about half of their remaining lords are still back at home recruiting, which is why it feels like it only takes 2 days for them to return to the frontlines; they're different lords.

Khuzait also starts with enough villages and towns to generate ~200 fresh recruits per day in some circumstances.
On paper that might look honky-dory (I don't know how much of it is true) but in game there is absolutely no feeling of progress/gain/advantage in beating back enemy armies.
They do not come back weaker, unless they have never been defeated before in the game.
They do not have increasing downtime or difficulty recovering.
Their garrison's do not shrink.
They do not ever have a situation where they can't do what they want because they have no money from loosing everything 50 times in a row.
If you make peace after ravaging them for a long time, they instantly declare war on another faction and go on busyness as usual.

They should be having a lot of problems eventually. Their fiefs don't provide much income really so they should be running out of funds eventually and having to struggle. They don't.
 
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