economy

  1. Ixzzhaeldir

    Bannerlord Characters / Heroes buying Equipment from Towns

    Hi, I was just wondering if NPC characters like Heroes / Companions and other characters were programmed to buy stuff like equipment and other items from towns and villages? Im trying to figure out the economy here if goods actually get circulated throughout the world. thank you
  2. Xinamon

    best tier for size vs cost

    I want to field a big army but I don't want to spend a fortune, what would be the best tier to stop upgrading?
  3. Gortar

    Need More Info Landlords Needs Manual Laborers dont give promised award

    Summary: In quest log there is information that quest giver will give 10x the market value for the every bandit catched, while in fact its maybe x5. I think you guys forgot to change the text in quest log when you nerfed the quest award. How to Reproduce: Just read the quest description and...
  4. Semso03

    Atölyeler ve Ekonomi

    Şu Atölye işi ne oldu merak ediyorum doğrusu ekonomi sistemi vs de hala tam sürümde yok sanırsam atölyeler level 1 den yukarıya çıkmıyor şunu bi yapın artık yaw
  5. Tackier

    Game Balance/Economy/Player-Builds.

    This post is a general suggestion list regarding the Singleplayer experience from a player with around 300 hours into the game without mods.This is certainly one of my favorite games and I hope the information I provide is useful for gameplay updates added in the future. It is seperated into two...
  6. Nawari

    little throwback to 1.8.0 main quest after a long period without playing

    little throwback to 1.8.0 main quest after a long period without playing Just a few remarks: 1 / I played the most difficult level, with possible death of the hero. So it's a return to a "hard" part. 2 / On the economy: if I understand that this is the difficulty and that there are...
  7. At just lvl 20 Smithing, I can already break the economy. And it's no fun.

    *1/4/23 Update!* Just returned to the game, and as of today, They've since overhauled the economy prices. Smithing is still definitely a huge moneymaker but its no longer game-breaking (for example: at smithing level 50, the "pointed falchion" was formerly $50k in May, 2022, and now it is only...
  8. Just some stuff I thought might be cool.

    I like the kingdom policies and the way you spend influence but I wish there was a bit more to the diplomacy between kingdoms. Right now it is literally just; Declare War fightfightfight Peace. Done. (oh and I somehow I still have to pay even if the other side is utterly smashed.) Ofcourse...
  9. Starving towns 1.7.1

    Latest update has all my towns starving. I have some in excess of -100 food per day. Is this a known issue as I was unable to locate on list. The towns themselves are getting seemingly buff negative impact from prosperity but produce no food regardless of upgrades. Markets hold over 800 food...
  10. Woopzilla

    Feedback on Ustokol Castle - Villagers cannot reach the market at Revyl - Patrols needed?

    Stickied thread pointed me here to post feedback, so here goes: Ustokol Castle and its garrison prove a huge problem for the villagers of Zhemyan and Ustokol. I think this image should explain the issue: The narrow terrain and placement of Ustokol Castle causes a huge pileup of bandits on...
  11. Cost of War in Calradia

    Maybe I just haven't played the games long enough, but I haven't noticed any kind of effect of prolonged warfare on a faction's economy and populace. And I thought - wouldn't it be more interesting to have wars take a toll on entire faction's economy, as well as the morale of the populace...
  12. Spyware

    How would you imagine a reworked economy should be like? Fun Discussion.

    This isn't a suggestion but a fun thought experiment. Bannerlord in the base game centers around social ladder climbing and combat. Thus, the whole game caters to the sustaining of those endeavors. As such, currency or denars just comes out of thin air and inflation is more than inevitable, it's...
  13. Orders for caravans

    So while playing smith character i run into some issues. I saw that some time ago was a post about adding control+ shift + to smithing and refining, thats good. But what i mean orders for caravans? Easy. For example that we could (in town managment screen or somewhere) place an order for a...
  14. Make weapon (and possibly armor) prices based on material + skill markup

    As I've understood so far every weapon in the game is possible to make in the smithing section. If this is the case, I would like to suggest a different way of calculating weapon price that more accurately resembles it's economic value as well as the skills required to obtain it for free. I...
  15. Blayde

    suggestion : clans in debt

    i used all my brain juice to come up with this , i apologies if i am not up to date with how the money system work , but i guess before it was each clan had its own treasury or money but it had problems that made some clans become very wealthy and others very poor , but i think it has been...
  16. SomeWeirdSins

    Resolved 1.59 Velvet Weavery production unintentionally low

    Summary: Velvet weaver production too low to be viable shop type How to Reproduce: Destroy/convert every single velvet weaver shop to ironmonger. Buy and destroy every unit of velvet on map until global velvet supply is zero. Open up velvet weavery in Myzea and sell 200 raw silk. Do every...
  17. NPC Clans caravans/workshops

    One of the basic design principals seems to be that the NPC lords have to follow the same rules as the player does (with a few cheats i.e. horses required for upgrades). So it seems like since the player can own caravans/workshops, the NPC clans should be owning caravans/workshops. Caravans...
  18. Console commands - delete parties on world map?

    After I upgraded to beta patch 1.5.8, the bug with bandit spawning has basically ruined my campaign. It took me a long time to notice because I never go down there, but the entire southern desert is just a sea of literally thousands of desert bandit parties, they eat every caravan or peasant...
  19. Need More Info Workshops Disappearing (BUG)

    Hello I have been doing a campaign on the 1.5.7 build and on multiple occasions after purchasing a workshops they just disappear from the clan menu. They also do not give you the income anymore and you cannot sell them. Not sure if this is an indented feature which occurs when towns get...
  20. Sacking Towns and Castles

    Hello this feature of Sacking castles and towns was a great part of the Viking conquest DLC and I have some ideas for how it can improve Bannerlord. First off I believe this can help with factions expanding to much and balance the game out so that certain factions like Sturgians or Battanians...
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