economy

  1. TimIZ

    In Progress [1.5.5] Item prices don`t reflect item modifiers

    I One of many, many examples where the item with worse modifier has the higher price. This doesn`t make much sense and is quite annoying when you want to keep the good stuff and have to look super careful to not sell the item with better modifiers. Btw. the helmet with 18 head armor is the...
  2. Trade agreements (routes, goods, etc)

    I remember playing a mod once on WB that included this type of option in diplomacy, also helped create alliance, non-agression, trades (increase traffic in caravans) and much more. I believe that a well estabilished diplomacy this could work greatly. As well, it would go along with roads The...
  3. Financial Economy messed up ?

    Im just curious if anyone else is struggling with the economy now ? my castle garrison is costing me 800 gold alone . I have about 135 troops and 56 militia. in my other castle I have 78 troops and 22 militia . Here is a screenshot of all the income i have coming in, Multiple tributes, two...
  4. Need More Info Unaccounted for Caravans

    As you can see by the image, I have two caravans. One from Echa the Alone and one from Tulvo the Fish. But the income display shows only Tulvo. Where is the money from Echa's caravan?
  5. The caravan is constantly losing

    karavanı işleten ticareti bilen biri. 22 bin dinar ödedim. 25 gün oldu ama hala kar yok. Yalnızca günlük +30 +150. sadece ilk gün +500 verdi. Gerisi dilenci parası gibi: xf-mad:
  6. Trading in 1.5.3 too stingy?

    I'm getting back into the game after a brief hiatus, and is it me or does the trading economy in Bannerlord at the moment feel near impossible to turn a decent profit? I forget what patch I was playing on back in May when I stopped playing, but the most recent patch back then made it so every...
  7. nereid

    Resolved [1.5.5] Hog-ging the economy

    I just started a new campaign in 1.5.5 and encountered some really cheap hogs in Pravend on day 12: @mexxico said that the average price for hogs should be around 40. Additionally this high number of hogs is a little bit too much at the start.
  8. Best enterprise per city in warband

    (If you just want the answer I found, jump to "Findings") Hello everyone, I'm new here in the forums but definitely not new to M&B games (hundreds of hours of game-play). I got interested in answering the question of which industries are consistently the most profitable and stable for native...
  9. What's the best workshop to open in 1.5.3?

    Hello I tried to figure out a good location for my workshop and I was using information such as multiple villages bounded to the town that produce the same resource, town's prosperity and watching town's traffic and noting what is being sold / bought by visiting caravans. Sadly no matter how...
  10. What's missing in the game

    Hello everybody, First, I want to say that I love M&B, I played the older versions and spent a lot of time on warband and waited for Bannerlord for years. I'm still exploring Bannerlord, as you know, there is a lot of content. But here are my first impressions: Please allow me to be somehow...
  11. Cap Smithing to Shop + Upgrades

    In order to slow the massive smithing exploit, smithing should be tied to infrastructure you have to have purchased. If you want smith a tier 1 weapon, you can use a local smiths forge once every few days. If you purchase a smith, you can forge tier 1 all day. To forge higher tier items...
  12. My thoughts on the campaign economy.

    Hello, I've been playing Bannerlord since the game was released, and really, I've been trying to be patient. I'm honestly really loving this game and I do support TaleWorlds but something needs to happen but I diverse. Back when the game released in Early Access in March, there was no limit on...
  13. Notealot

    [1.5.2]settlements' issues reduced prosperity seems unreasonable

    As the title you see, team added a feature that settlements' prosperity will be reduced because of issues existing. When I working on war between kingdoms, and I have no time to solve those issues, then my fiefs' prosperity drop to very low. And at the same time, if I am going to face those...
  14. Contracts with cities, villages or just merchants

    Maybe make it so youre able to have contracts, so that some villages or merchants will sell or buy only from you or give a fixed price for some predictability in the economy. This could also make caravans and workshops more profitable, but you would need a high trade skill or good relations with...
  15. Holy Shift

    Remove the Limit of Workshops

    If you dont wanna get higher income for each.
  16. Holy Shift

    Really Insist in Those Workshop Profits?

    I got 0 income continously from a tanner and 0-150 from smithy. You made the singleplayer unplayable. I was barely getting positive income while i get 500 income from each workshops and negative many times. All the party i have and companion parties. What was the purpose of lowering the profits...
  17. Need More Info Blacksmithing Money Exploit

    If you make a Two handed sword with around 100 swing cut damage it will sell for 15k.
  18. (sugestion) "everything has a price" should be default or early game

    I started my campaing as a trader who wanted to buy the world, at around 80 trade skill tried luck with war economy and became mercenary, and then when i wanted my real estate fought as a vassal in the western empire. I know it was my fault but until now 11 years in game i noticed the EHAP trade...
  19. Apocal

    A player adjustable throttle on prosperity gains.

    Prosperity is linked with consumption of food. Food, grain in particular, is a limited resource in Calradia and control of grain villages does much to determine a town's economic course. That's perfectly fine. Fighting over food resources -- for long-term strengthening of your kingdom -- is...
  20. Buying land in villages

    It is understandable that villages are the basis of the economy. Buying land in the villages which will produce certain amount of raw product. Landownership will count as workshop ownership. When player chooses an option to by a land, he will need to choose how many land he wants to buy. Every...