economy

  1. At just lvl 20 Smithing, I can already break the economy. And it's no fun.

    *Update* crafting items using the the "Pointed Falchion" blade needs to be nerfed: I just crafted it and it levelled me up from 50 to 90. Any item I craft with it becomes worth 50k+ As seen below, prices of 2-handled crafted weapons need rebalances. Same can be said for other smithable items. I...
  2. Just some stuff I thought might be cool.

    I like the kingdom policies and the way you spend influence but I wish there was a bit more to the diplomacy between kingdoms. Right now it is literally just; Declare War fightfightfight Peace. Done. (oh and I somehow I still have to pay even if the other side is utterly smashed.) Ofcourse...
  3. Starving towns 1.7.1

    Latest update has all my towns starving. I have some in excess of -100 food per day. Is this a known issue as I was unable to locate on list. The towns themselves are getting seemingly buff negative impact from prosperity but produce no food regardless of upgrades. Markets hold over 800 food...
  4. Woopzilla

    Feedback on Ustokol Castle - Villagers cannot reach the market at Revyl - Patrols needed?

    Stickied thread pointed me here to post feedback, so here goes: Ustokol Castle and its garrison prove a huge problem for the villagers of Zhemyan and Ustokol. I think this image should explain the issue: The narrow terrain and placement of Ustokol Castle causes a huge pileup of bandits on...
  5. Cost of War in Calradia

    Maybe I just haven't played the games long enough, but I haven't noticed any kind of effect of prolonged warfare on a faction's economy and populace. And I thought - wouldn't it be more interesting to have wars take a toll on entire faction's economy, as well as the morale of the populace...
  6. Spyware

    How would you imagine a reworked economy should be like? Fun Discussion.

    This isn't a suggestion but a fun thought experiment. Bannerlord in the base game centers around social ladder climbing and combat. Thus, the whole game caters to the sustaining of those endeavors. As such, currency or denars just comes out of thin air and inflation is more than inevitable, it's...
  7. Orders for caravans

    So while playing smith character i run into some issues. I saw that some time ago was a post about adding control+ shift + to smithing and refining, thats good. But what i mean orders for caravans? Easy. For example that we could (in town managment screen or somewhere) place an order for a...
  8. Make weapon (and possibly armor) prices based on material + skill markup

    As I've understood so far every weapon in the game is possible to make in the smithing section. If this is the case, I would like to suggest a different way of calculating weapon price that more accurately resembles it's economic value as well as the skills required to obtain it for free. I...
  9. Blayde

    suggestion : clans in debt

    i used all my brain juice to come up with this , i apologies if i am not up to date with how the money system work , but i guess before it was each clan had its own treasury or money but it had problems that made some clans become very wealthy and others very poor , but i think it has been...
  10. SomeWeirdSins

    Need More Info 1.59 Velvet Weavery production unintentionally low

    Summary: Velvet weaver production too low to be viable shop type How to Reproduce: Destroy/convert every single velvet weaver shop to ironmonger. Buy and destroy every unit of velvet on map until global velvet supply is zero. Open up velvet weavery in Myzea and sell 200 raw silk. Do every...
  11. NPC Clans caravans/workshops

    One of the basic design principals seems to be that the NPC lords have to follow the same rules as the player does (with a few cheats i.e. horses required for upgrades). So it seems like since the player can own caravans/workshops, the NPC clans should be owning caravans/workshops. Caravans...
  12. Console commands - delete parties on world map?

    After I upgraded to beta patch 1.5.8, the bug with bandit spawning has basically ruined my campaign. It took me a long time to notice because I never go down there, but the entire southern desert is just a sea of literally thousands of desert bandit parties, they eat every caravan or peasant...
  13. Need More Info Workshops Disappearing (BUG)

    Hello I have been doing a campaign on the 1.5.7 build and on multiple occasions after purchasing a workshops they just disappear from the clan menu. They also do not give you the income anymore and you cannot sell them. Not sure if this is an indented feature which occurs when towns get...
  14. Sacking Towns and Castles

    Hello this feature of Sacking castles and towns was a great part of the Viking conquest DLC and I have some ideas for how it can improve Bannerlord. First off I believe this can help with factions expanding to much and balance the game out so that certain factions like Sturgians or Battanians...
  15. Premackattack

    World Economy vs Gear Economy

    26 hours in and I think I broke the game. i love it, but, it's now definitely broken. I've got two issues with the economy that others are talking about elsewhere, but I'll outline how one fix might help both issues. Without the fix, I'm not playing Bannerlord, I'm playing GodSmith Simulator...
  16. TimIZ

    In Progress [1.5.5] Item prices don`t reflect item modifiers

    I One of many, many examples where the item with worse modifier has the higher price. This doesn`t make much sense and is quite annoying when you want to keep the good stuff and have to look super careful to not sell the item with better modifiers. Btw. the helmet with 18 head armor is the...
  17. Trade agreements (routes, goods, etc)

    I remember playing a mod once on WB that included this type of option in diplomacy, also helped create alliance, non-agression, trades (increase traffic in caravans) and much more. I believe that a well estabilished diplomacy this could work greatly. As well, it would go along with roads The...
  18. Financial Economy messed up ?

    Im just curious if anyone else is struggling with the economy now ? my castle garrison is costing me 800 gold alone . I have about 135 troops and 56 militia. in my other castle I have 78 troops and 22 militia . Here is a screenshot of all the income i have coming in, Multiple tributes, two...
  19. Need More Info Unaccounted for Caravans

    As you can see by the image, I have two caravans. One from Echa the Alone and one from Tulvo the Fish. But the income display shows only Tulvo. Where is the money from Echa's caravan?
  20. The caravan is constantly losing

    karavanı işleten ticareti bilen biri. 22 bin dinar ödedim. 25 gün oldu ama hala kar yok. Yalnızca günlük +30 +150. sadece ilk gün +500 verdi. Gerisi dilenci parası gibi: xf-mad:
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