OSP Medieval 3D Art Pino's armor pack

TheAsperge

Sergeant Knight
M&BWBVC
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pino69 said:
Sapped,

No they are not exactly texture replacers, even if you could use some textures for that. Textures are linked to meshes in brf files. If you want to use them as replacers, rename the texture and copy it into texture folder of your mod.
I don't know if you could use them in multiplayer because I don't practive Warband multi. But I see no reason why you couldn't. But I don't know what you have to do to do it.
Materials are free so do not hesitate to use it for your games.

Best regards
Isn't the texture automaticly used in multiplayer when there's an armor using that texture?

Regards
 

pino69

Squire
M&BWB
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I don't know Sapped. I never play in multiplayer.
Ask to somebody who is used to do it.
But I thing there will be no problems.

++
 

Al_Mansur

Grandmaster Knight
WB
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0
Hi dear fellow countryman. Great work, despite some UVmap issues :smile:
I have only one critic: the full hauberk (mail_hauberk_jco) is typical of the XI-XIIIth centuries. By that time, mail coifs weren't separated from the rest of the hauberk. But yours is modelled so that the mail coif seems to be separated from it:

I think it would be better if this part was flat, in order to give the impression that the mail coif is connected to the rest of the armor.
 

Sayd Ûthman

Grandmaster Knight
WB
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Al_Mansur said:
Hi dear fellow countryman. Great work, despite some UVmap issues :smile:
I have only one critic: the full hauberk (mail_hauberk_jco) is typical of the XI-XIIIth centuries. By that time, mail coifs weren't separated from the rest of the hauberk. But yours is modelled so that the mail coif seems to be separated from it:

I think it would be better if this part was flat, in order to give the impression that the mail coif is connected to the rest of the armor.
I agree :grin:
 

pino69

Squire
M&BWB
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Al Mansur

For sure I agree with you.
My main problem is that I don't have any good mesh of XI-XIIth hauberk.
I dream of a mesh of norman hauberk without belt and with attached mail coif...
I you have a the mesh, I will make the texture, be assured...

BR
 

Al_Mansur

Grandmaster Knight
WB
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0
I have a rather good mesh of long hauberk, but it has a belt. I can modify it. Btw, why don't you want a belt ?
 

pino69

Squire
M&BWB
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To all,

Is it any code or cheat to get an object ingame? I'd like to make some screenshot of my armors but it's a pain to visit each town to buy them all. For screenshots, how do you do ?
 

keinPlan86m

Squire
VCWBNW
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Well,
if you can use the modul system, you could write a small trigger like this in module_triggers:

(0.1, 0, ti_once, [(map_free,0)],
[
(troop_add_item,"trp_player", item_id, modifier),
(troop_add_item,"trp_player", item_id, modifier),
(troop_add_item,"trp_player", item_id, modifier),
(troop_add_item,"trp_player", item_id, modifier),
]),


item_id has to be the name of the item and modifier is optional and can be 0 i think, haven't tried it.
Cause of the ti_once the trigger runs only one time, so take one of you savegames, load it, make the screenshots and don't save, then repeat. To add more items at once, just copy paste one of the (...), parts.

If you use the txt's just say so and i will try to compile the code and send it per pm.

Great work, love it!
 

pino69

Squire
M&BWB
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0
Some screenshots  :grin:


The last one is not part of pino armor pack but of the mod I will upload soon.

Cheers
 

Adorno

Bedroom Assassin
Duke
WBNWM&BVC
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pino69 said:
Is it any code or cheat to get an object ingame?
Use cheat. Go to camp, take an action and turn on cheat menu. Then you can see and equip all items.
Cheating is essential to modding  :smile:
 

Al_Mansur

Grandmaster Knight
WB
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pino69 said:
Al mansur,

I'll take the model with belt, sure.
For the no belt, it's something like that (http://pages.infinit.net/famirobe/images/broigne1.gif) that I want. Belt is across the chest with sword on the side. That's the right XIth model. Could you do that kind of mesh?

BR
Ok I see. But most of the time, 11th century warriors didn't have a baldric like that. They rather put their sword through a hole made on their hauberk:

Otherwise I see a ****ty helmet I have made long time ago on your screenshots (the simple conical one that we can see in the last screenshot). I have improved it, just ask me if you want the last version :wink:
 

pino69

Squire
M&BWB
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Hello Al Mansur,

Sorry for the helmet, I grab it in Europe 1200 with their authorization (arab_helmet) and didn't know it was yours (I'll give you proper credit). For sure, If you have a new version, it will be cool because I believe it to be one of the best helmets I've seen (for our period).
About the belt affair, I think that I can do with the baldric because swords put inside hauberk could seem weird, and I'm not sure it can be done... Do you have a mesh like that : straight hauberk and simple baldric ?

Best regards.
 

pino69

Squire
M&BWB
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0
I'm only working on textures. I don't know how to do meshes.
I did all textures by hand but used parts of other wonderful works like Narf's or Nartea's. I used parts of Europe 1200 and Rus XIIIC mods also with permission... Look for the credits  :grin:
 

pino69

Squire
M&BWB
Best answers
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You're welcome.
But be patient, I'll release soon a v2 of the PAP Volume 2 which will includes a lot more (and better) armors which will fit with your mod rather well.
Tonight (Paris Timeline) or tomorrow maybe.

Cheers