Isn't the texture automaticly used in multiplayer when there's an armor using that texture?pino69 said:Sapped,
No they are not exactly texture replacers, even if you could use some textures for that. Textures are linked to meshes in brf files. If you want to use them as replacers, rename the texture and copy it into texture folder of your mod.
I don't know if you could use them in multiplayer because I don't practive Warband multi. But I see no reason why you couldn't. But I don't know what you have to do to do it.
Materials are free so do not hesitate to use it for your games.
I agreeAl_Mansur said:Hi dear fellow countryman. Great work, despite some UVmap issues
I have only one critic: the full hauberk (mail_hauberk_jco) is typical of the XI-XIIIth centuries. By that time, mail coifs weren't separated from the rest of the hauberk. But yours is modelled so that the mail coif seems to be separated from it:
I think it would be better if this part was flat, in order to give the impression that the mail coif is connected to the rest of the armor.
Ok I see. But most of the time, 11th century warriors didn't have a baldric like that. They rather put their sword through a hole made on their hauberk:pino69 said:Al mansur,
I'll take the model with belt, sure.
For the no belt, it's something like that (http://pages.infinit.net/famirobe/images/broigne1.gif) that I want. Belt is across the chest with sword on the side. That's the right XIth model. Could you do that kind of mesh?