Perisno Q&A + FAQ

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Oldtimer said:
Hi all,

is 0.99 more graphics intensive compared to earlier ver.?

Rgds, Oldtimer
No, I don't think, so, played 0.99 quite a bit and didn't notice anything drastically different so far.


So I came back due to 0.99, and tried Male Giant playthrough, is there a way to zoom out during battle to see the battlefield better?
 
Oldtimer said:
Zealots in my experience are very mediocre heavy cav.
1) They're perfectly fine cavalry for their level and upkeep.
2) They have heavy xbows that make them a lot more versatile and useful in sieges.
3) They're leadership experts.

They reeealy don't need lighter xbows usable on horseback.
 
Leonion said:
Oldtimer said:
Zealots in my experience are very mediocre heavy cav.
1) They're perfectly fine cavalry for their level and upkeep.
2) They have heavy xbows that make them a lot more versatile and useful in sieges.
3) They're leadership experts.

They reeealy don't need lighter xbows usable on horseback.

Well,

I beg to differ. They get slaughtered by most other expensive cav. And inf. At least mine do. Anyway it`s not a biggie, no one must use them. Pity though as they look really good, IMO.

THX for your attn., Oldtimer
 
Oldtimer said:
I beg to differ. They get slaughtered by most other expensive cav.
Like which ones?
They don't even have many close competitors (cavalry with upkeep ~83 at leadership 10) in the first place (and like half of them are lancers which complicates the comparison).

But e.g. Zealots (83; e.q. 413) vs Lymbard Knights (83, e.q. 43:cool:, "charge" in the desert: 0:10, 33:0, 11:0, 0:35, 0:34. The first 3 times Zealots are told to "hold fire" (since otherwise default Native AI tries to treat them as horse archers and they become more passive), the last 2 times they aren't.
Zealots (83; e.q. 413) vs Masnerian Knights (86, e.q. 376), same conditions, "hold fire": 25:0, 15:0.
Zealots (83; e.q. 413) vs Drachen Dragoner (98, e.q. 525, also training specialists), same conditions, "hold fire": 0:27, 0:30.
Zealots (83; e.q. 413) vs Freelancer Knights (76, e.q. 423), same conditions, "hold fire": 9:0, 21:0.
Zealots (83; e.q. 413) vs Ridere Fealcan (82, e.q. 41:cool:, same conditions, "hold fire": 30:0, 30:0.
Zealots (83; e.q. 413) vs Perisno Darkforest Cavalry (77, e.q. 420, also pathfinding specialists), same conditions, "hold fire": 36:0, 0:11.
Zealots (83; e.q. 413) vs Draharan Duskguards (72, e.q. 448, also spotting specialists), same conditions, "hold fire": 30:0.
Zealots (83; e.q. 413) vs Light Renweards (116, e.q. 462), same conditions, "hold fire": 0:17, 0:20.

e.q. - estimated quality from my balance spreadsheet.

Next time you decide to make some balance argument, please install and use my TTS first and back it up with some numbers. With all due respect, I really don't have time to prove everyone who thinks they know Perisno balance better than me wrong.
After all, "semper necessitas probandi incumbit ei qui agit".
 
@Leonion

Is TTS compatible with 0.99?

Anyway it`s more abt. flawed design thinking. All instances where you rationalize zealot design miss the fact that other, cheaper troops can do same work better. Their leadership boost does not make up for that. I never bought/upgraded them, only rescued them. They showed themselves helpless vs. Demon Priests to start with. The Galwe Library mission.

But as I said, it`s not a biggie. No one has to use them or any other troops unless wishing to do so.

Rgds, Oldtimer
 
Oldtimer said:
Is TTS compatible with 0.99?
Some minor factions troops may be missing from the list but that script is quite universal and should work in pretty much any mod.

Oldtimer said:
All instances where you rationalize zealot design miss the fact that other, cheaper troops can do same work better.
I repeat my question: which ones?
You're still avoiding the direct answer by resorting to some generic response about some unspecified better troops that are so "most" and numerous you could only name a single one and even that answer is wrong because demon priests are more expensive (88 vs 83, e.q. 526 vs 413), not much easier to obtain, don't have xbows (won't be of much use in sieges and are less flexible in open field, when e.g. you get to fight alongside allies and want to help but don't want to endanger your soldiers) and don't have leadership bonus. But yes, as predicted, demon priests perform better: 0:23, 0:21, 0:12, 0:16.
Zealots were never supposed to be the best and the greatest. As I said before and as tests demonstrated, they perform on par with troops of the same/similar upkeep. Better than slightly cheaper troops, worse than a bit more expensive troops, as it should be.
 
Leonion said:
Oldtimer said:
Is TTS compatible with 0.99?
Some minor factions troops may be missing from the list but that script is quite universal and should work in pretty much any mod.

Oldtimer said:
All instances where you rationalize zealot design miss the fact that other, cheaper troops can do same work better.
I repeat my question: which ones?
You're still avoiding the direct answer by resorting to some generic response about some unspecified better troops that are so "most" and numerous you could only name a single one and even that answer is wrong because demon priests are more expensive (88 vs 83, e.q. 526 vs 413), not much easier to obtain, don't have xbows (won't be of much use in sieges and are less flexible in open field, when e.g. you get to fight alongside allies and want to help but don't want to endanger your soldiers) and don't have leadership bonus. But yes, as predicted, demon priests perform better: 0:23, 0:21, 0:12, 0:16.
Zealots were never supposed to be the best and the greatest. As I said before and as tests demonstrated, they perform on par with troops of the same/similar upkeep. Better than slightly cheaper troops, worse than a bit more expensive troops, as it should be.

Just two examples from the troop trees, I suppose you know their stats by heart:

- Maiden Ranger, good HA and in siege better x-bow girl. I get 1,95 Maiden Ranger/Zealot.

- Gladiator Champ, btw one of my favourite troops, look gorgeous. Inf. with ranged capability, very good in defensive siege.
I get 1,76 Gladiator Champ/Zealot.

That`s it, cost efficiency. Quantity has a quality all of its own as someone said. It`s not the number crunching you expected but this comparison is enough for me when composing a condotta with bang/buck maximized or nearly maximized.

Re leadership bonus the snag is it only applies with living troops present.

All in all we just have to accept that we differ.

Rgds, Oldtimer
 
Oldtimer said:
- Maiden Ranger
- Gladiator Champ
Last time I checked we were talking about Zealots, who are heavy cavalry (with bonuses), not infantry or horse archers.
You can't compare different troop types, they're rock-paper-scissors with different situational uses and different upkeep modifiers. E.g. cavalry beats archers, archers beat shock infantry, shock infantry beats cavalry.
Horse archers with their new AI are probably the only universal troop type, but for that very reason they also cost 20% more than heavy cavalry (all other things held constant). Zealots' upkeep wouldn't be 83 if they had usable_on_horseback xbows, it would be ~100. So think again if the mere usability of their xbows from horseback would be worth the upkeep increase.

Oldtimer said:
Re leadership bonus the snag is it only applies with living troops present.
I don't understand that sentence.

Leadership bonus from specialist soldiers is practically infinite morale. I remember players talking about abusing it so effectively they stopped feeding their troops and even then they were happy and didn't desert.
 
Leonion said:
Oldtimer said:
- Maiden Ranger
- Gladiator Champ
Last time I checked we were talking about Zealots, who are heavy cavalry (with bonuses), not infantry or horse archers.
You can't compare different troop types, they're rock-paper-scissors with different situational uses and different upkeep modifiers. E.g. cavalry beats archers, archers beat shock infantry, shock infantry beats cavalry.
Horse archers with their new AI are probably the only universal troop type, but for that very reason they also cost 20% more than heavy cavalry (all other things held constant). Zealots' upkeep wouldn't be 83 if they had usable_on_horseback xbows, it would be ~100. So think again if the mere usability of their xbows from horseback would be worth the upkeep increase.

Oldtimer said:
Re leadership bonus the snag is it only applies with living troops present.
I don't understand that sentence.

Leadership bonus from specialist soldiers is practically infinite morale. I remember players talking about abusing it so effectively they stopped feeding their troops and even then they were happy and didn't desert.

Here we go,

the total fighting power of your outfit is the important thing, thus one MUST compare different troop types. Sry if I didn`t mention it from the beginning. That`s why I think Zealots are not cost-effective(thus flawed) as other troop combos give more total bang/buck for the outfit. But for the third time, the player is free to use whatever he/she wants, so no big issue at all. The only way to solve this would be testing Zealots with, say, a Perisno riding x-bow. BTW, my Zealots did cost 111 den. A leadership thing?

Abt. bonus, a dead bonus soldier does not contribute anything and my Zealots are dead, we took a whipping from the Demons. And I rage quit...

Rgds, Oldtimer
 
Horse archers with their new AI are probably the only universal troop type
They are not, with or without AI - they can't do much about elite foot archers with fast projectile speed and good armor on top of that. Just give damn cretasan archers proper helmets, put them on a small hill and send bunch of Falcon high-top tier HAs, loses on HAs side would be tragic.
 
But the player is the only one who can pull it off -to find that hill (ideally next to the border of the map) to put infantry in the front (because otherwise moving HAs would obliterate standing archers in seconds, no matter the armor), to move it along with the HAs.
But if I added that smart behavior to the AI, I would also make sense to make HAs smarter too and make them target archers as first priority ignoring the infantry.
 
1. I wanted to start my kingdom by getting Linthradil to leave Elintor with me, but even with 100 relation, max possible right to rule (as far as I can tell), as well as high renown and honor, she was saying no. I decided to save to a separate file so I could experiment with letting her be the ruler. After I did so I was her vassal and marshal, but when I spoke to her I had the option to ask to be her vassal. I did this again to experiment, and after she gave me the normal vassal speech she said something about me now being her vassal as well as her husband. To my surprise, after this it gave me a notification that my faction does not exist, and when I clicked past that everything was the same but I was now the ruler of the Kingdom of Perisno. I assume this chain of events is unintentional, and wanted to ask if anybody knows the repercussions of starting the kingdom this way. So far the only difference I've seen is that when I take new vassals, the first time I talk to them they congratulate me on joining Linthradil as a vassal even though I'm the king. The other thing is I can't find the option to rename my kingdom in the camp menu. I understand this may be a unique issue, but figured I'd ask and at the very least alert the devs to a potential bug.

2. I'm sure this has been asked to death so I apologize in advance, but I couldn't find it in the last few pages of the Q+A or in any of the recent and pinned topics on the forum so I'll ask anyway. Is there a plan to make this mod for bannerlord. I'll take this chance to praise the mod and say I hope it is. I've played most of the popular mods for this game but perisno is my favorite. The unique lore, polish, fantasy setting, and awesome original game mechanics just tick all the boxes for me.

3. Is Michadr still working on this mod? Like others I play warband in spurts and I think this is the first time I've come back to the game, this mod, and this forum without seeing a sign of him.

4. Is the apprentice developer program still in place? I've only taken two fairly entry level coding classes (no longer taking any because I decided to be a political science major instead of computer science) so I'm definitely a beginner, but I performed well and learned fast in both of them. I wouldn't be able to do anything for the next month or so but if the program still exists I'd love to try. I've always wanted to help make a warband mod and I could also potentially try out to help with the lore and writing if it's needed. Only aspect I really would be useless is in anything relating to art because I have no sense for that stuff.

Sorry for the long questions, thanks again for the amazing mod!
 
The damage is set on easy but I just notice that the damage I do is extremely low. In tournaments for example I do at most 7 damage per hit (good hits), while my enemies with the exact same weapons and armour do like 30. I just notice that I receive way more and do way less damage compared to native.
 
1. I wanted to start my kingdom by getting Linthradil to leave Elintor with me, but even with 100 relation, max possible right to rule (as far as I can tell), as well as high renown and honor, she was saying no. I decided to save to a separate file so I could experiment with letting her be the ruler. After I did so I was her vassal and marshal, but when I spoke to her I had the option to ask to be her vassal. I did this again to experiment, and after she gave me the normal vassal speech she said something about me now being her vassal as well as her husband. To my surprise, after this it gave me a notification that my faction does not exist, and when I clicked past that everything was the same but I was now the ruler of the Kingdom of Perisno. I assume this chain of events is unintentional, and wanted to ask if anybody knows the repercussions of starting the kingdom this way. So far the only difference I've seen is that when I take new vassals, the first time I talk to them they congratulate me on joining Linthradil as a vassal even though I'm the king. The other thing is I can't find the option to rename my kingdom in the camp menu. I understand this may be a unique issue, but figured I'd ask and at the very least alert the devs to a potential bug.

2. I'm sure this has been asked to death so I apologize in advance, but I couldn't find it in the last few pages of the Q+A or in any of the recent and pinned topics on the forum so I'll ask anyway. Is there a plan to make this mod for bannerlord. I'll take this chance to praise the mod and say I hope it is. I've played most of the popular mods for this game but perisno is my favorite. The unique lore, polish, fantasy setting, and awesome original game mechanics just tick all the boxes for me.

3. Is Michadr still working on this mod? Like others I play warband in spurts and I think this is the first time I've come back to the game, this mod, and this forum without seeing a sign of him.

4. Is the apprentice developer program still in place? I've only taken two fairly entry level coding classes (no longer taking any because I decided to be a political science major instead of computer science) so I'm definitely a beginner, but I performed well and learned fast in both of them. I wouldn't be able to do anything for the next month or so but if the program still exists I'd love to try. I've always wanted to help make a warband mod and I could also potentially try out to help with the lore and writing if it's needed. Only aspect I really would be useless is in anything relating to art because I have no sense for that stuff.

Sorry for the long questions, thanks again for the amazing mod!

2)
The best answer I can give you is, we will see once the full single player version is released.

3)
Yes, I'm still around. I did take a break from modding for a bit but you can say I'm back.

4)
PM once you have time and we can go from there.
 
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