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Will 1.0 be released before Bannerlord? I hope to play it before Bannerlord is released as i can't see my self returning to Warband afterwards.
Not, but it can cause their major lords to have high controversy and somewhat lower income of most of the lords. It's Warband, not Bannerlord.1. Is it possible to eliminate a faction by totally destroying their manpower and economy? I e not taking settlements just field battles, village looting and caravan raiding. Or will their manpower pool refill no matter what?
Undirectly. Hordes besiege on their own, and leave huge garrisons behind if succeeded, some towns and castles even after initial invasion (eg if town/castle was retaken by other faction), so no horde - no potential siege. Also hordes can scary smaller factional forces, preventing marshals rally or sieges.2. Eliminating one Horde(others still present), will it have any effects on Zann fighting power as such? Or are they there just as a PITA for the player? And yes, I know the victory conditions.
It will affect marshals controversy and reduce factions total power number a bit (which can cause other faction declare war on them or peace treaty proposal for yours).4.1 Will destruction of scout parties, minor nobles and so on have any effect on AI:s decision making? Provided the AI is not allknowing but must gather intelligence in order to know anything.
Well, the chamberlain says IIRC that there are no money in treasury when I want to build something. Perhaps villages too should have treasuries.Dago Wolfrider said:
Elder Seekers after implementation of HA AI want to have a word with youI'm not even talking about the fact that mounted xbowmen are not nearly as effective as mounted bowmen due to their very slow rate of fire, so that is in general a bad "build" when a troop is mounted and has a usable_on_horseback crossbow.
Well,Leonion said:Honestly, it puzzles me that the concept of mounted troops with cant_be_used_on_horseback ranged weapons makes people so confused I've had to explain it several times already...
The best/heaviest crossbows can't be used from horseback. So in open field such troops act as heavy cavalry but when dismounted or in sieges they enjoy the full power of their great crossbows.
They're heavy cavalry.
With heavy, high-damage-dealing xbows as additional bonus for particular situations.
I'm not even talking about the fact that mounted xbowmen are not nearly as effective as mounted bowmen due to their very slow rate of fire, so that is in general a bad "build" when a troop is mounted and has a usable_on_horseback crossbow.