What version are you on?Hi all,
guildmaster missions dry up after 2-3 have been accepted. But tavern keeps still inform abt. missions being available though guildmasters then say there are none requested. How come?
Rgds, Oldtimer
What version are you on?Hi all,
guildmaster missions dry up after 2-3 have been accepted. But tavern keeps still inform abt. missions being available though guildmasters then say there are none requested. How come?
Rgds, Oldtimer
I was on 1.4.1, on 1.4.3 it seems to work correctly. BTW, when dl-ing 1.4.3 patch yesterday from MODDB it was marked as outdated and therefore archived. Is it?What version are you on?
Righty,Theres a full version 1.4.3 download you can grab from moddb.
I accidently marked the patch as outdated.
Because it's April 1st.How come me am Cera Stuck-in-tar of Dinosaurs team now?
Oldtimer the confused
Isn't it nice!!How come I am Cera Stuck-in-tar of Dinosaurs team now?
Oldtimer the confused
Fix for Perisno on Hard mode using WSE 2:Can Hard mode be disable in any way please? or at least the damage dealt to player/allies set in stone?
No cheatmenu camp options, maybe a couple of line altered in the save file or something?
Reason: Perisno with WSE2 is so disgustingly good BUT no matter what you change the damage to player/friends to, it ALWAYS reverts to 2% which is the opposite of hard mode.
Is there a way around this? The mod obviously does a full circle in terms of damage and thinks 2% is the highest possible.
No solution to this in WSE2 as of yet.
Basically if you put the damages to 100%, as soon as you move, the damage is falsely reverted to 2% due to hard mode being enabled.
These are the lines in scripts relating to hard more:
hard_mode_game_difficulty -1
33 4 0 31 2 144115188075856241 1 260 1 1224979098644774912 262 1 1224979098644774913 268 1 1224979098644774914 266 1 1224979098644774915 264 1 1224979098644774916 4 0 2147483679 2 1224979098644774912 2 1105 2 1585267068834415842 16720418 261 1 2 3 0 4 0 2147483679 2 1224979098644774913 2 1105 2 1585267068834415843 16720418 263 1 2 3 0 4 0 2147483679 2 1224979098644774914 4 1105 2 1585267068834415844 16720418 269 1 4 3 0 4 0 2147483679 2 1224979098644774915 0 1105 2 1585267068834415845 16720418 267 1 0 3 0 4 0 2147483679 2 1224979098644774916 0 1105 2 1585267068834415846 16720418 265 1 0 3 0 3 0
Capture the Zahn Lords, throw them in prison, throw away the key.Is there no way to rid those Zann generals of their spearheads permanently? I find it hardly fun after a while, with 700 units strong, any other faction must band half of their lords together to not run from just one them, not to mention that emperor, more than 1000 guy directly under his command.The only faction that can effectively against them is the faction with player as marshal, this totally trivializes all other factions, renders them nothing but sheep waiting for slaughtering. There are so many factions in game, but player has to fight just one for the majority of the game is tiresome.
You'll get much quicker responses if you join the Discord. I only check here from time to time. The team is very active on that platform.Hi all,
is Perisno compatible with WSE2? It starts alright but lots of info that should appear down left of screen does not.
Like abt. lords being defeated.
Rgds, Oldtimer